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Sage UnitFrames  Popular! (More than 5000 hits)

Version: 3.2.7 (Beta)
by: Tuller [More]

Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P

Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home

Included Frames

  • Player, Target, Target of Target, Party, Pet, and Focus

Features
  • Low memory and CPU usage and a modular design
  • Simple Configuration
  • Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
  • Multiple styles for statusbar text
  • Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
  • Support for Clique, MobHealth, MobHealth3, and SharedMedia


Using Sage

Configuration
  • To bring up the options menu, type /sage or /sg
  • Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
  • Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
  • Disabling: You can disable a frame by disabling its addon in the Addons menu

Player Frame
  • The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
  • In a raid, your level display changes to show what raid group you are in
  • Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
  • To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience

Target Frame
  • The target frame displays your target's name, level, health, mana, and raid target icon.
  • If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
  • The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
  • Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
  • For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
  • When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes

The Target of Target Frame
  • The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed

The Focus Frame
  • The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
  • Sage's Focus frame displays the same amount of information as the target frame
  • To set a unit as your focus, type /focus, and to clear it, type /clearfocus
  • You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)

The Pet Frame
  • The pet frame displays about the same amount of information as the player frame
  • Buffs are displayed at the bottom of the frame, debuffs to the right
  • For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
  • Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not

The Party Frames
  • Party frames show the standard amount of information as the other frames
  • Buffs are displayed below the frame, debuffs to the right
  • The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
  • If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
  • You can set whether to show the party frame in a raid or not via the options menu
  • You can set what spell to use for range checking via the options menu

Slash Commands
  • /sg or /sage: Toggles the option menu
  • /sg lock: Toggles locking frame positions
  • /sg sticky: Toggles auto anchoring frames
  • /sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
  • /sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
  • /sg texture <texture>: Sets the statusbar texture
  • /sg set <profle>: Switches settings to <profile>
  • /sg save <profle>: Saves current settings as, and switches to <profile>
  • /sg copy <profile>: Copies settings from <profile>
  • /sg delete <profile>: Deletes <profile>
  • /sg reset: Returns to default settings
  • /sg list: Lists all profiles
  • /sg version: Prints the current version

3.2.7
* 3.2 bugfixes

3.2.6 (Beta)
* Buff bugfix

3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.

3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.

3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.

3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up

3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame

3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
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Unread 02-05-09, 08:49 PM  
zadd
A Kobold Labourer

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Thanks.. NIce unitframe.

and.

The expectation tries a partytarget support.
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Unread 02-06-09, 08:06 PM  
Tuller
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3.2.0'd

If you want to set the text display mode of a frame on a frame by frame basis, use this command:
/run Sage.Frame:ForFrame('frameList', 'SetSetting', 'textMode', <'never' | 'always' | 'mouseover' | 'smart'>). I'm still debating about adding an option to the GUI for this.

Also, frames are now set to show all buffs/debuffs by default since I didn't feel like writing setting update code :P
Last edited by Tuller : 02-06-09 at 08:06 PM.
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Unread 02-06-09, 08:24 PM  
reale
A Kobold Labourer

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Font

Change Font option coming soon?

-ty
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Unread 02-06-09, 09:20 PM  
Tuller
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Re: Font

Originally posted by reale
Change Font option coming soon?

-ty
If you want to change the font, you're going to have to build your own custom set of frames /w the sage framework.
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Unread 02-07-09, 03:52 AM  
Valcris
A Murloc Raider
 
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Got 3.2.0.

I had to took out party frames from folder due to:

_ cannot make them disappear while i'm in raid (even if i checked the do not show while in raid both into general interface and Sage config one).

_ some of the bars, especially those of pets of party members, are unnaturally big. Like 10 times the height of what should be.

Still 0 errors in bug sack.

I can post a sshot if you cannot replicate that behaviour.

Nevertheless: keep up the good work !

I'll continue to test the frames across all environment and characters.

The bug above showed up both on my Priest and Warlock so far
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Unread 02-07-09, 01:46 PM  
lostspectre
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I'm having the same issue. Pet bar is incredibly large and I can't control the width of any of the party frames. Love this mod and will use it until I stop playing.
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Unread 02-07-09, 06:24 PM  
Tuller
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I would suggest trying a complete settings rest (/run SageDB = nil; ReloadUI())
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Unread 02-08-09, 01:59 AM  
zadd
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WidthSlider error~

Interface\AddOns\Sage\frame.lua:564: table index is nil
Count: 24

Call Stack:
(tail call): ?
[C]: ?
Interface\AddOns\Sage\frame.lua:564: in function `action'
Interface\AddOns\Sage\frame.lua:549: in function `ForFrame'
Interface\AddOns\Sage_Config\widgets\panel.lua:146: in function <Interface\AddOns\Sage_Config\widgets\panel.lua:144>
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Unread 02-08-09, 05:14 AM  
Valcris
A Murloc Raider
 
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Trying to changing the width of player frame:

[2009/02/08 12:12:56-969-x10]: Sage-3.2.2\frame.lua:564: table index is nil
Sage-3.2.2\frame.lua:549: in function `ForFrame'
Sage_Config\widgets\panel.lua:146: in function <Interface\AddOns\Sage_Config\widgets\panel.lua:144>
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Unread 02-08-09, 07:21 AM  
Alarisha
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Originally posted by Tuller
I would suggest trying a complete settings rest (/run SageDB = nil; ReloadUI())
I've tried this, and my party pet bars are expanding to be really tall as well, covering up the other party bars
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Unread 02-08-09, 11:11 AM  
Tuller
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The pet frame scaling issue should be fixed in 3.2.3. Most of the bugs that have been encountered so far are due to the backend change where I made frame.sets[key] = newValue execute object:<key>_Change(newValue) on both the frame and all children of the frame, if the method is defined. Its either a really nifty, or a really not nifty trick, but the goal is to make the code cleaner/extensible.
Last edited by Tuller : 02-08-09 at 11:12 AM.
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Unread 02-08-09, 01:40 PM  
Alarisha
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Originally posted by Tuller
The pet frame scaling issue should be fixed in 3.2.3. Most of the bugs that have been encountered so far are due to the backend change where I made frame.sets[key] = newValue execute object:<key>_Change(newValue) on both the frame and all children of the frame, if the method is defined. Its either a really nifty, or a really not nifty trick, but the goal is to make the code cleaner/extensible.
Yay, fixed.

<3
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Unread 02-10-09, 03:15 PM  
neov
A Deviate Faerie Dragon

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so Tuller - if you use Domino's cast bar - you have no visibility to spells your target is casting, correct?

Am I seeing things, or does one of the screenshots for Sage show a castbar?
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Unread 02-10-09, 03:24 PM  
Tuller
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Originally posted by neov
so Tuller - if you use Domino's cast bar - you have no visibility to spells your target is casting, correct?

Am I seeing things, or does one of the screenshots for Sage show a castbar?
All frames, minus the player frame, have some sort of cast display.
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Unread 02-13-09, 07:08 AM  
froop
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Just installed these but I'm not seeing the Target of Target and Target of Focus frames.

Tried the code from your comments a few pages back but didn't help at all.

Code:
/run Sage.Frame:Get('targettarget'):SetVisibilityStates(nil)
/run Sage.Frame:Get('focustarget'):SetVisibilityStates(nil)
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