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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,409
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 07-03-09, 10:16 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
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I don't see any reason why that error would happen, does it occur every time you target an inn keeper or just that one time?
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Unread 07-03-09, 10:17 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
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Hello,

It's every target

Thanks!
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Unread 07-03-09, 10:23 PM  
Shadowed
...
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Unread 07-03-09, 10:31 PM  
Politig
A Chromatic Dragonspawn
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Forum posts: 176
File comments: 396
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Hello,

Uhhh. Even worse. sUF didn't even show up that time.

Thanks!
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Unread 07-03-09, 10:36 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
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Uploads: 83
You didn't install it right, just drag the files inside the zip into the ShadowedUnitFrames/ folder...
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Unread 07-03-09, 11:08 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
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Hello,

Nope, same deal. I rolled back.

Thanks!
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Unread 07-03-09, 11:43 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

What's in the latest push?

Thanks!
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Unread 07-04-09, 02:54 AM  
Raynor2k
A Kobold Labourer

Forum posts: 0
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Originally posted by Shadowed
Download http://github.com/Shadowed/ShadowedU...zipball/master and see if that fixes it
Yes, had the same problem, it fixed.
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Unread 07-04-09, 06:41 AM  
nanovivid
A Kobold Labourer

Forum posts: 0
File comments: 6
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I've been keeping an eye on SUF for a while and I'd like to use it, but I'm running into a tiny bug that's driving me nuts (because I'm crazy). In all my unit frames, the bars are running into the right edge of the frame instead of having a border. The bars also seem to be one pixel lower than they should be. Here's an example:



I've tried reseting my SUF profile and completely deleting its SavedVariables, but neither has made any difference. It also doesn't mater what bar texture I use.

In advanced options for Background/border:
Background: Chat Frame
Border: None
Edge size: 5
Tile size: 1
Clip: 1

If I move clip up at all, a border does appear on the right of the bars, but the larger space above the bars scales up proportionally, so it doesn't help. Moving clip to 0 does bring the bars all the way out to the edges, but I want a small border.

If I set Border to Blizzard Achievement (or just about anything else), there's a gap between the border and the portrait:



Disabling all addons other than SUF doesn't make a difference.

I know this is all super anal, but it bothers me. Thanks for the mod and I hope it's not too hard to figure out what's going on.
Last edited by nanovivid : 07-04-09 at 01:40 PM.
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Unread 07-04-09, 09:20 AM  
Eidolarr
An Aku'mai Servant
 
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File comments: 32
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Setting portrait width to 0 does strange and exciting things.
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Unread 07-04-09, 01:29 PM  
Zabbath
A Kobold Labourer
 
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How do I turn off the Status tag from "Curmaxhp" and "perhp"? cuz I really want my Unit Frames to show "100% 14k/14k" without having to see "Dead Dead" when I target a dead target.

And how do I make it so it only show 1 Dead tag when I target a dead target?
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Unread 07-04-09, 03:03 PM  
Pagezero2
A Kobold Labourer

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Originally posted by nanovivid
In all my unit frames, the bars are running into the right edge of the frame instead of having a border.
I have noticed the same thing, I think it started happening a few releases ago, like 2 weeks. Something that might help if you set clip=0 the bars sometimes seem to draw one pixel outside the background to the right in a strange color. Also if you set the texture to Rounded it's easier to see.
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Unread 07-04-09, 03:18 PM  
Sergelol
A Kobold Labourer

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timers

Im sorry it might sound stupid, but i cant seem to find how to turn on timers on the buffs and debuffs. plz help the nub!
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Unread 07-04-09, 04:54 PM  
Shadowed
...
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Forum posts: 387
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Sergelol: See http://www.wowinterface.com/download...36-OmniCC.html for timers on auras.

Pagezero2 & nanovivid: Will look into it

Zabbath: You can't right now, I'm disabling the status dead for perpp/perhp next push however so it won't show twice.
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Unread 07-04-09, 05:07 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
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The clipping issue is due to the bar width, I'll get it fixed but for the time being if you add or remove one or two pixels from the width it will fix itself.
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