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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-25-14 07:18 AM
Created:04-03-09 05:34 PM
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rBottomBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

Git
https://github.com/zorker/rothui/tre...er/wow6.0/rBBS

60000.01
- updated for patch 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
60000.01
242kB
10-25-14 07:20 AM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Post A Reply Comment Options
Unread 03-12-10, 03:42 PM  
shadowchao
A Kobold Labourer

Forum posts: 0
File comments: 15
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Anyway to have just the orbs, aka no bar artwork?
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Unread 03-09-10, 10:06 AM  
Sniper-wolf
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 10
File comments: 2
Uploads: 3
Smile Adding Artwork

Hi there iv got an idea for a custom interface using your orbs, is there a Way to add in new artwork

i have it laid out using kgpanels just now but id really like to just tie the Orbs into the artwork and not just patch it up

*Edit*

Read up the old comments and it seams your really good at what im looking to do think you could teach me hehe
Last edited by Sniper-wolf : 03-09-10 at 10:17 AM.
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Unread 03-02-10, 05:22 PM  
Imú
A Kobold Labourer

Forum posts: 0
File comments: 4
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Resetting all addons >.<

Well i love diablo and i love wow and when i saw this addon i just had to download it, i also downloaded bartender 4 for the actionbars(i have used bartender for a long time) anyways i installed this addon, and when i did i logged on set up UI how i wanted it and and then i logged off for a lil while by exitting game, when i logged back in every addon i had was reset and i was like o.O. gah so i set it up agian, and i wanted to make sure it was just the exitting game that screwed it up so i logged and logged back in and once agian everything reset, has anyone else had this problem? if so can u plz email me [email protected].

or post here cuz i really like this addon and would like to use it without having to redo everything when i log on agian it gets annoying. thanks

imu
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Unread 02-07-10, 08:29 PM  
ambrosine
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Vehicle UI problem

Hey I don't know what I'm doing wrong or if its a bug or whatever but heres the problem...
When I go to Ulduar and get in a vehicle for example the bars change as they should BUT I cannot see the steam levels ect of the vehicle. So atm I'm having to guess. Any idea why that is or how to fix it? Or is there even a way to use the default UI just in vehicles? Ofc without loggin out n turning off the addon.
Any help would be awesome as its rather annoying :]]
(Using rBottomBarStyler with bartender4)
Last edited by ambrosine : 02-07-10 at 08:33 PM.
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Unread 01-04-10, 05:17 PM  
Annyonne
An Aku'mai Servant

Forum posts: 30
File comments: 63
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Re: Rotate

Originally posted by samvx
Hello...nice addon. a request. how i can rotate the texture and orbs. i want put it on top of screen. anyone can help me. ty
I don't think they want to rotate the texture, just re-orient the orbs for a top-screen placement.

I'd recommend you simply get a program like Gimp and edit the picture you want placed on top of your screen.

The orbs' rotating texture should not require edits.
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Unread 11-19-09, 09:51 AM  
zork
A Pyroguard Emberseer
 
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Re: Rotate

__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

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Last edited by zork : 11-19-09 at 09:52 AM.
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Unread 11-19-09, 09:49 AM  
samvx
A Defias Bandit
 
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Forum posts: 3
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Rotate

Hello...nice addon. a request. how i can rotate the texture and orbs. i want put it on top of screen. anyone can help me. ty
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Unread 10-30-09, 10:00 AM  
aastarius
An Aku'mai Servant
 
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Love this addon though would love it even more if I could change the text on the orbs to show health/mana deficits rather than current values, i.e. show how much mana I've lost as opposed to how much I currently have left.

Just the values mind you, I would still like the textures to represent what is still available.
Last edited by aastarius : 10-30-09 at 10:01 AM.
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Unread 10-14-09, 03:20 PM  
Ajaxrex
A Kobold Labourer

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Re: Re: Smooth health fading with colours?

Originally posted by zork
Arcage asked something similar here:
http://www.wowinterface.com/forums/s...ad.php?t=27685

Can be done, but advanced only. Adjust the UpdateHealth function in rBottomBarStyler.


Sounds like a bug. Open rBottomBarStyler\core.lua with an editor.
Go to line 175 and replace this
Code:
        frame_to_scale:SetScript("OnDragStop", function(self) 
          if IsShiftKeyDown() and IsAltKeyDown() then 
            self:StopMovingOrSizing()
            save_posxy() 
          end 
        end)
with
Code:
        frame_to_scale:SetScript("OnDragStop", function(self) 
            self:StopMovingOrSizing()
            save_posxy() 
        end)

That did it, Thanks Boss!
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Unread 10-13-09, 02:35 AM  
zork
A Pyroguard Emberseer
 
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Re: Smooth health fading with colours?

Originally posted by Magnadon
orb color fading
Arcage asked something similar here:
http://www.wowinterface.com/forums/s...ad.php?t=27685

Can be done, but advanced only. Adjust the UpdateHealth function in rBottomBarStyler.

Posted by Ajaxrex
dragging on mac
Sounds like a bug. Open rBottomBarStyler\core.lua with an editor.
Go to line 175 and replace this
Code:
        frame_to_scale:SetScript("OnDragStop", function(self) 
          if IsShiftKeyDown() and IsAltKeyDown() then 
            self:StopMovingOrSizing()
            save_posxy() 
          end 
        end)
with
Code:
        frame_to_scale:SetScript("OnDragStop", function(self) 
            self:StopMovingOrSizing()
            save_posxy() 
        end)
Posted by Wuuu
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Last edited by zork : 10-13-09 at 02:41 AM.
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Unread 10-12-09, 05:04 PM  
Magnadon
A Kobold Labourer

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Smooth health fading with colours?

Any chance there's a way to make the health fade smoothly, with colours?
Say, a full health globe (100%) shows a green globe, half-full (50%) shows an orange globe, and an almost empthy health globe (10%) is close to dark-red?

Doesn't look like usual health-colour addons are working in this case, and I'm really wondering if this addon can be made even cooler with such an option.

Also, if I may, I think the "crude" fading of health (a single horizon just going lower when health depletes) is a bit ugly. Is there any option, or AddOn, that allows the fading to go either smoother, or in a round shape? As in, the globe's health pool getting smaller when you take hits?

Besides that, two thumbs up (I only have two thumbs, but you deserve way more). It's an awesome AddOn, just what I've been looking for to give my UI that little shiney-I-wants-its factor.
Last edited by Magnadon : 10-12-09 at 05:06 PM.
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Unread 10-11-09, 06:21 PM  
Ajaxrex
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Great Mod, but need some advice

I really love what you have done with rbottombarstyler. Its really given my mages UI some nice flavor. I am trying to do some different things with it and I have run into a problem however.

What I am trying to do is move everything up a bit on the screen so I can use KGpanels and put some panels beneath it. I don't know if I am going to be able to do what I want with this but I am just messing around with it a bit. Anyways, I went through the steps to move the actionbar...I set setmovable to 1 and set setlocked to 0. I got the grey bar and alt+shift clicked it and was able to get everything to move like I wanted it. Problem is I cant get the mouse to release the actionbar. I have tried setting setlocked back to 1 and it still sticks to my mouse. In fact, the only way I can free up my mouse is to command+tab to the finder ( I use a mac) and force quit WoW. When I relaunch the program its back at the bottom in the default location. Any ideas on this?
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Unread 10-09-09, 04:23 PM  
Wuu
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Re: Re: Re: Galaxys

Originally posted by zork
AWESOME!

Post me the code please .
Sure, here it is: http://ghost.dnsdojo.com/Ghost/rblizzardbars_glow.zip
You will find all the necessary glow code changes in the usual place.

Beware! It's my personal hack and it may not comply with your license yet (still the same name). Notable differences: This version is for use with the original Blizzard actionbars ONLY! It offers slow orb fills, new colors epic , black, dark blue and new text options. Texture positions are only set for /rbbs setart g3 and /rbbs setart g3no, so far. If you don't use a widescreen resolution, I highly recommend using this in conjunction with TidyBar (as seen in the screenshot).
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Unread 10-08-09, 03:32 PM  
zork
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Re: Re: Galaxys

AWESOME!

Post me the code please .
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Unread 10-08-09, 03:26 PM  
Wuu
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Re: Galaxys

Originally posted by zork
The glow is gone. Ask Blizzard what they did. It just disappeared in 3.2. So galaxies or no glow at all.
That is no longer valid.

First of all, the glow vanished with patch 3.2 because Blizzard (by accident?) removed the Texture Dust2 from the Deadmines. This texture is used by the glow animations.

My attempt to repair this failed and I can't post about it in the US forums. While I have obtained the old texture and modified the animation, I'm unable to load it. Unfortunately, SetModel() does not seem to work with a file name from the addons directory

But, there are other animations... Have a look at this screenshot:



I have used the glow effect of weapons, which are available in many colors. And the glow is back as good as new!
Last edited by Wuu : 10-12-09 at 01:43 AM.
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