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Updated:03-26-10 08:48 AM
Created:01-03-09 12:53 PM
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oUF Hypocrisy  Popular! (More than 5000 hits)

Version: 2.03
by: Hypocrisy [More]

My oUF layout. Requires oUF to work.
The raid frames in the middle of the raid shot are Grid, the oUF frames are the ones on the right.

Frames can be scaled. If you open the file layout.lua, there is a variable near the top called scale. It is currently set to 1, change it to 1.2 to make the frames 20% larger, etc. You may want to change the position of the frames a bit after you've scaled them, as positioning gets scaled as well.

All of the functions that spawn and position the frames are at the end of layout.lua, in the section titled "spawning the frames". If you want to hide or reposition your frames, the code you need to change can be found there.

Includes

  • Player
  • Pet
  • Pet Target
  • Target
  • Target of Target
  • Focus
  • Focus Target
  • Party
  • Party Pets
  • Party Targets
  • Raid

Supports

r2.03
----------------------------------------------------------------------------
- Re-fixed texture glitch with WoW 3.3.3

r2.02
----------------------------------------------------------------------------
- Added support for oUF_MoveableFrames

r2.01
----------------------------------------------------------------------------
- Added a Master Looter icon
- Added support for oUF_TotemBar
- Added support for oUF_Swing
- Removed support for oUF_AutoShot (functionality now in oUF_Swing)
- Simplified some code, cleaned up old code, fixed code for 3.2

r2.0
----------------------------------------------------------------------------
- Druid Mana, Auto Shot, and Rune Bar now scale properly
- Officially supports WoW 3.1

r1.36
----------------------------------------------------------------------------
- oUF_RuneBar support cleaned up a bit

r1.35
----------------------------------------------------------------------------
- Preliminary oUF_RuneBar support, cleaner version coming soon

r1.34
----------------------------------------------------------------------------
- Cleaned up AutoShot code

r1.33
----------------------------------------------------------------------------
- Added oUF_AutoShot support

r1.32
----------------------------------------------------------------------------
- Cleaned up druid code a tad

r1.31
----------------------------------------------------------------------------
- Added druid mana bar

r1.3
----------------------------------------------------------------------------
- Added a scale variable to layout.lua to allow scaling of the frames
- Added some code to allow the player class to be displayed
- Fixed a few 0.5 pixel issues noticed when using the scale feature

r1.231
----------------------------------------------------------------------------
- Fixed an error sometimes thrown by the color gradient

r1.23
----------------------------------------------------------------------------
- Added my color settings for oUF

r1.22
----------------------------------------------------------------------------
- Changed frame strata, so unit frames and castbars will now
properly appear behind everything else

time to start doing this properly
----------------------------------------------------------------------------
1/9 - Added ready check to party, fixed vehicles
1/9 - Added support for oUF Debuff Highlight, oUF Smooth Update
1/9 - Added fading to party pets/targets
1/9 - Moved all textures/fonts to one folder called media
1/8 - Added ready check support and leader icon for raid
1/8 - Moved debuffs and raid icons, and took debuffs off of pettarget
1/8 - No more layout(scale).lua, unless people really need it
1/6 - Added debuffs to pettarget, targettarget, and focustarget
1/6 - Improved layout(scale).lua
1/4 - Made all font sizes dependent on the fontsize variable at the start.
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Unread 07-31-09, 06:41 AM  
Balkeep
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yay great news =P
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Unread 07-30-09, 10:24 PM  
Hypocrisy
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back

So, I am back, after my extended hiatus.

Part of what drove me back was the fact that I have known there was something wrong with the scaling ever since adding oUF_RuneBar support with Derkyles help. He wasn't seeing what he should have been seeing, and it's been kind of nagging at me ever since. Too obsessive for my own good, and I couldn't properly fix the problem when I couldn't see what was appearing on the screen.

Seriously, tell me when things don't look right. I like things neat, if something doesn't line up perfectly it's broken. I only test with my own video settings.

Anyway, with that out of the way, I fixed the scaling issue, made a few minor tweaks, and released version 2.0, with my official nothing should be broken mark.
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Unread 05-10-09, 09:11 AM  
Balkeep
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It works for me quite okay =P
Though i would really like if u could come back to the development, really liked this one =)
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Unread 05-07-09, 01:57 PM  
Hypocrisy
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Originally posted by neverg
Yes, Hypocrisy, rest assured they work pretty great!

Concerning the bar, what I ment is and I will explain better.

If you are targeting a NPC that has no Power Bar (Mana, Energy, whatever...) that bar will show up as Green Sometimes, sometimes darker sometimes lighter, Yellow, some NPCs that attack you as Dark Red, sometimes Vivid Red. That is probably the Status of that NPC towards you? Like if it will attack you or not? But I don't understand why some NPCs have dark red bars to me and some others bright red.

And thank you for answering me (and other) questions regardless of not continuing this Layout (Which is the best to be honest ).
To be perfectly honest I focused my efforts on coloring the bars of things that had power, and when I was done the ones that didn't have power had color too, and it didn't look half bad, so I left well alone.

However, I don't remember quite the range of colors you're describing. Maybe that's what changed with 3.1.

If I had a working copy of WoW near me I could probably give you a better answer, but that's the story for now. Sorry it took a little while to get back to you. Busy week.
Last edited by Hypocrisy : 05-07-09 at 02:00 PM.
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Unread 05-02-09, 07:37 PM  
neverg
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Originally posted by Hypocrisy
I had two questions, the one here in my comments, and one via a private message asking me if I was going to update. I may have been jumping to conclusions, but I assumed that meant that they weren't working anymore. Given what you've said I may just leave in the discontinued notice, and leave out the not working part until I have more solid evidence.

That aside, the bar below the hp bar is the power bar. It should have mana, energy, or rage. If that isn't what you are seeing, maybe that is what's broken. If you are seeing your power bar, please try and explain to me a bit more clearly what it is that you are seeing, and maybe I can help. The only other thing I can think that it might be is, if you are playing a DK and you are using oUF_RuneBar, it may be your rune bar.
Yes, Hypocrisy, rest assured they work pretty great!

Concerning the bar, what I ment is and I will explain better.

If you are targeting a NPC that has no Power Bar (Mana, Energy, whatever...) that bar will show up as Green Sometimes, sometimes darker sometimes lighter, Yellow, some NPCs that attack you as Dark Red, sometimes Vivid Red. That is probably the Status of that NPC towards you? Like if it will attack you or not? But I don't understand why some NPCs have dark red bars to me and some others bright red.

And thank you for answering me (and other) questions regardless of not continuing this Layout (Which is the best to be honest ).
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Unread 05-01-09, 07:48 AM  
Hypocrisy
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Originally posted by neverg
Hi Hypocrisy, I know you said that you are not continuing support for your frames, but if possible I have a little question.

But first of all thanks for the amazing layout, I changed some things to suite my taste better and I think they are working quite amazing to be honest.

First thing is... what is not working on 3.1? I'm not having any problems at all, they seem to be working pretty fine.

What is the color below the HP Bar? Is it he reaction Bar? And what is it? How it works the change in color? It has to do with Aggro?
I had two questions, the one here in my comments, and one via a private message asking me if I was going to update. I may have been jumping to conclusions, but I assumed that meant that they weren't working anymore. Given what you've said I may just leave in the discontinued notice, and leave out the not working part until I have more solid evidence.

That aside, the bar below the hp bar is the power bar. It should have mana, energy, or rage. If that isn't what you are seeing, maybe that is what's broken. If you are seeing your power bar, please try and explain to me a bit more clearly what it is that you are seeing, and maybe I can help. The only other thing I can think that it might be is, if you are playing a DK and you are using oUF_RuneBar, it may be your rune bar.
Last edited by Hypocrisy : 05-01-09 at 07:50 AM.
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Unread 04-30-09, 10:04 PM  
neverg
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Hi Hypocrisy, I know you said that you are not continuing support for your frames, but if possible I have a little question.

But first of all thanks for the amazing layout, I changed some things to suite my taste better and I think they are working quite amazing to be honest.

First thing is... what is not working on 3.1? I'm not having any problems at all, they seem to be working pretty fine.

What is the color below the HP Bar? Is it he reaction Bar? And what is it? How it works the change in color? It has to do with Aggro?
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Unread 04-21-09, 06:22 PM  
NeverD1e
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When update?
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Unread 03-17-09, 06:32 AM  
Hypocrisy
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Sorry to disappoint on this one, but even if I were actively playing I probably wouldn't add a drag ability. Call it personal preference, but I dislike all the drag and resize stuff to the point that I have actually reprogrammed many of my addons to remove the option. If somebody else feels like providing some code for it they are more then welcome.
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Unread 03-17-09, 03:59 AM  
vpr
A Theradrim Guardian

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Originally posted by Derkyle
Maybe a drag ability can be added to the windows by holding alt or something? I know a couple of oUF unitframes are movable if you hold down alt.

Something like the code before for each of the frames. This isn't official just a suggestion.

Code:
		frame:EnableMouse(true)
		frame:SetMovable(true)
		frame:RegisterForDrag("LeftButton")
		frame:SetScript("OnDragStart", function() 
if IsAltKeyDown() then this:StartMoving() end end )
		frame:SetScript("OnDragStop", function() 
			this:StopMovingOrSizing() 
		end )
That would truly be awesome!
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Unread 03-16-09, 06:08 PM  
Xruptor
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Maybe a drag ability can be added to the windows by holding alt or something? I know a couple of oUF unitframes are movable if you hold down alt.

Something like the code before for each of the frames. This isn't official just a suggestion.

Code:
		frame:EnableMouse(true)
		frame:SetMovable(true)
		frame:RegisterForDrag("LeftButton")
		frame:SetScript("OnDragStart", function() 
if IsAltKeyDown() then this:StartMoving() end end )
		frame:SetScript("OnDragStop", function() 
			this:StopMovingOrSizing() 
		end )
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Unread 03-16-09, 09:24 AM  
vpr
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Re: Re: Re: Re: RuneBar :)

Originally posted by Hypocrisy
Nope, lol...I just had the urge to add some more to the code. If I were playing again I wouldn't have to ask people to tell me if the sizing wasn't working for them.
Well I absolutely love this oUF layout, so thanks for keeping it updated. Wish there were an easier way to reposition the windows, but I've managed to get it where I want now (just wanted it more centrally located instead of off to the left).
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Unread 03-15-09, 11:03 AM  
Hypocrisy
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Re: Re: Re: RuneBar :)

Originally posted by vpr
so does this mean you're playing again?
Nope, lol...I just had the urge to add some more to the code. If I were playing again I wouldn't have to ask people to tell me if the sizing wasn't working for them.
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Unread 03-15-09, 10:00 AM  
vpr
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Re: Re: RuneBar :)

Originally posted by Hypocrisy
oUF_RuneBar should be working now, although I am still a bit concerned about the sizing. If you decide to use it and the sizing is off for you, please let me know and I'll see what I can do.
so does this mean you're playing again?
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Unread 03-14-09, 02:04 PM  
Hypocrisy
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Re: RuneBar :)

oUF_RuneBar should be working now, although I am still a bit concerned about the sizing. If you decide to use it and the sizing is off for you, please let me know and I'll see what I can do.
Last edited by Hypocrisy : 03-15-09 at 09:12 AM.
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