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Updated:08-19-18 12:53 PM
Created:unknown
Downloads:707,970
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Categories:Raid Mods, Healers, Unit Mods

Grid  Popular! (More than 5000 hits)

Version: 8.0.1.1
by: Phanx [More]

Grid has been continued as Plexus by Doadin. Use that instead; Grid has not been updated since 2018 and will not be updated in the future.

Grid is a compact and highly configurable party/raid unit frame addon.
The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 8.0.1.1
  • Updated LibResInfo-1.0
  • Fixed a map API error (thanks rherzfeld)

Version 8.0.1.0
  • Updated for WoW 8.0
  • Fixed the class and role layouts not always showing all players (ticket #855)
  • Thanks Attict, acastle, doadin, MGramolini, and rherzfeld for your help!

Version 7.3.5.0
  • Fixed the option to disable the right-click menu
  • Fixed an issue causing Earth Shield to be removed as an aura status on login (ticket #885)
  • Updated embedded LibResInfo and Ace3 libraries, resolving several issues related to resurrections and the options panel
  • Added default aura statuses:
  • Beacon of Virtue
  • Guardian Spirit
  • Light of T'uure
  • Rejuvenation (Germination)
  • Sacred Dawn
  • Tyr's Deliverance

Version 7.1.0.1
  • Fixed an error with combat resurrections (ticket #860)

Version 7.1.0.0
  • Added a workaround for a Blizzard bug causing errors in the Health status module (ticket #859)

Version 7.0.3.3
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
  • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
  • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed the "Show offline" option, with thanks to Samuelreus ((ticket #834)[https://wow.curseforge.com/projects/grid/issues/834])
  • Fixed "None" layout in non-English locales, with thanks to Elnarfim ((ticket #833)[https://wow.curseforge.com/projects/grid/issues/833])
  • Updated embedded LibResInfo ((ticket #828)[https://wow.curseforge.com/projects/grid/issues/828])
  • Marked code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups

Older Versions

For change notes from older versions, see the Version History page on GitHub.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
8.0.0.0
9kB
08-11-18 09:16 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


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Unread 03-10-10, 09:03 AM  
TreeTops
A Kobold Labourer

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Hmm... Mine works the exact opposite. Downloaded the latest version of Grid and tried it on a new char, with no other addons, and default profile:
http://i44.tinypic.com/4uf5uv.jpg

full pics for proof:
http://i44.tinypic.com/14jb1x2.jpg
http://i42.tinypic.com/11i1r1u.jpg
http://i44.tinypic.com/2eq9bb8.jpg

The padding option would work how it is except it appears to have a hidden +2 pixels. Padding set to 0 is 2 pixel spacing, set to 1 is 3 pixel spacing, and so on.

edit: Forgot to thank you for your responses. Thank you
Last edited by TreeTops : 03-10-10 at 09:04 AM.
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Unread 03-10-10, 05:33 AM  
Phanx
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Yep, spacing is the setting you want, not padding.

Spacing controls the amount of space between each individual unit frame.

Padding controls the amount of space between the whole group of unit frames and the edges of the backround frame. Think of the backround frame as a box, and the unit frame are its contents. Like packing peanuts a real box, padding is what goes in between the boundaries of the box and its contents. Note that if you've hidden the background frame (by setting the opacity of its background and border colors) then the padding setting has no real visible effect.
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Unread 03-10-10, 12:07 AM  
Kupotek
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Originally posted by TreeTops
Any way to remove the space between frames? I set padding to 0 but it's still there.

Did you change the setting for spacing as well?
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Unread 03-10-10, 12:07 AM  
TreeTops
A Kobold Labourer

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Any way to remove the space between frames? I set padding to 0 but it's still there.
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Unread 03-03-10, 05:36 PM  
Kupotek
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Believe it or not I agree with you. Now that I think of it, I always enjoy tweaking little things in raid downtime, or I make a little group when I'm farming with guildies. It's no big thing.
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Unread 03-03-10, 05:30 PM  
Phanx
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Originally posted by Kupotek
... it's always baffled me why there's no test layout for Grid.
This has been asked and answered dozens of times over the years. Grid relies heavily on Blizzard's secure group templates, which do not provide any way to generate frames without having actual units in an actual group. The authors of Grid, myself included, have always felt that adding the amount of code that would be required to manually generate fake frames is not worth the marginal convenience it would provide to some people.

If someone else wanted to write a third-party addon/plugin that hooked into Grid to provide fake frames for configuration, nobody would stand in their way.

Personally, I’ve never found it remotely difficult to roughly configure Grid while solo, and make small tweaks as needed while in a raid. There’s always downtime in a raid, while people drink between pulls, or distribute loot after a boss kill, or just take a 5-minute break. If you’ve taken a few minutes outside of a raid to familiarize yourself with Grid’s menus, it only takes a few seconds to make any change you can think of.

Remember, you don’t have to use “real” settings for configuration. For example, as a mage you can apply Arcane Intellect at any time; if you need to check the size of the center icon, cast Arcane Intellect on yourself, add Arcane Intellect as a buff in the auras menu, and enable Arcane Intellect on the center icon indicator. Once you’re satisfied with the way the center icon looks, disable Arcane Intellect for that indicator, and delete the buff from the auras menu if you want.

If that isn’t good enough for you, you can always invite random people from your guild while they’re doing dailies, or hang out in Alterac Valley.
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Unread 03-03-10, 08:13 AM  
Carusun
A Murloc Raider

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Originally posted by Kupotek
No you can't, and it's always baffled me why there's no test layout for Grid.
Curses! Guess I'll have to head to battlegrounds and underachieve for a bit :P
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Unread 03-03-10, 08:02 AM  
Kupotek
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Originally posted by Carusun
I'm currently setting up my UI, and I was wondering if there was a way to preview each of the raid layouts without actually being in a raid with that many people?

I only ask so that I can make sure they all fit into the space I've set aside for raid frames :P

No you can't, and it's always baffled me why there's no test layout for Grid.
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Unread 03-03-10, 08:01 AM  
Carusun
A Murloc Raider

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I'm currently setting up my UI, and I was wondering if there was a way to preview each of the raid layouts without actually being in a raid with that many people?

I only ask so that I can make sure they all fit into the space I've set aside for raid frames :P
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Unread 02-27-10, 09:04 PM  
Phanx
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Re: Drop down menu

Originally posted by U1z
Is there any other way I can change the texture? Or will you add a different drop down menu in an update?
Read the tooltip that appears when you move the mouse cursor over the minimap icon (or DataBroker plugin). You should see this:

Click to open the options in a GUI window.
Right-Click to open the options in a drop-down menu.
If you don't see the first line, you should completely delete it and reinstall it from a fresh download, as you are missing the embedded library Grid needs to provide a GUI for configuration.

Your other option is to type "/grid" and use the command-line interface.
Last edited by Phanx : 02-27-10 at 09:05 PM.
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Unread 02-27-10, 09:51 AM  
U1z
A Kobold Labourer

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Drop down menu

Hi Phanx

I've been usign Grid for a while now and I've been very happy with it.
Especially the amount of settings you can change is wonderful. But I've got a problem/bug with one of those.

I've insalled SharedMedia and Phisr's Media Pack so I could change, among others, Grid's texture. But the amount of textures included in the above mentioned packs is gigantic. When I go to the drop down menu in /grid config to change the texture I only see a certain amount. I can't scroll down to see the ones that aren't on my screen.

Is there any other way I can change the texture? Or will you add a different drop down menu in an update?

Best regards
John
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Unread 02-23-10, 10:46 PM  
Kupotek
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Re: Re: Re: Re: Re: Unit Health - Background color

Originally posted by Phanx
[b]There is at least one plugin that provides this functionality.
Ahhh maybe GridDynamicZoneSwitch will work, thanks.
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Last edited by Kupotek : 02-23-10 at 10:47 PM.
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Unread 02-23-10, 10:42 PM  
Phanx
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Re: Re: Re: Re: Unit Health - Background color

Originally posted by Kupotek
... what would be nice is if beside each layout you could designate a profile so that when the group size changes, it auto-switches profiles for that situation.
There is at least one plugin that provides this functionality.

Originally posted by Maxen
Only problem now is the colors of mana bars from the plugin are now "inverted" ...
Mana bars are provided by a third-party plugin, which I cannot provide support for.

Personally, I believe mana bars are counter to the basic design intent of Grid, and are a waste of screen space and system resources. Most of the time it does not matter how much mana someone has; with mana bars, the information is always there taking up space and adding clutter to the frames whether you need it or not. In any given situation, you will be better served by either the percent-based Low Mana status (eg. if you're a resto shaman, use the status to show when someone is below 76% mana and can fully benefit from Mana Tide) or a plugin that activates a status at a certain fixed value (eg. in the Kaz'rogal encounter, if someone drops below 2000 mana they explode). Conditional statuses are more effective than a traditional bar; they provide more precise information, and they only occupy space and attention when the information is needed.
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Unread 02-23-10, 02:25 PM  
Kupotek
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Re: Re: Re: Unit Health - Background color

Got a suggestion.

Normally in party, 5 man and 10 man raids I keep the frames in the center of the screen for healing. The problem is in battlegrounds, with 25-40 people in a raid I can't see anything, so what would be nice is if beside each layout you could designate a profile so that when the group size changes, it auto-switches profiles for that situation.
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Unread 02-23-10, 08:40 AM  
Maxen
A Fallenroot Satyr

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Re: Re: Unit Health - Background color

Originally posted by Phanx
You may be able to achieve the result you want without editing code, by disabling the "Invert health bar color" option (it's disabled by default) and choosing a lighter gray color for the Unit Health status.
I was able to achieve this somehow to my taste.. thanks! Only problem now is the colors of mana bars from the plugin are now "inverted" hehe... I'll use a status or something for mana... I'm using grid to tank and heal.
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