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Updated:02-22-10 07:45 AM
Created:12-27-09 07:53 PM
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recRunes  Popular! (More than 5000 hits)

Version: r472
by: recluse [More]

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A lightweight, movable Death Knight rune cluster. Features bright rune indicators when the runes are ready, and an integer-based timer set on a partially transparent rune indicator for when they are on cooldown.

Included are also optional displays for Frost Fever and Blood Plague durations on your target, a Runic Power bar and a Global Cooldown timer.

To move the rune cluster, type /recrunes in your chat window. Use your mouse to place the cluster where you like. You can lock the cluster by typing it a second time.

There are a few Lua-based options for the addon. To change them, simply open the settings.lua file in a text editor and change the values.

If you have any issues with this addon, please let me know. It has worked well for me so far, but I know that everyone has a different environment, and thus may have concerns or unexpected behavior.

Note: The Unholy and Frost runes are NOT in the order present in the default UI. This is intentional. If you would like to change the order in your own copy, feel free to do so.

recUI-472:
- Finish reskinning. New screenshot of skin.
- Update update frequency. Hope it is good now?

rui175:
- Fix for vanishing frame after using slash commands.

rui127:
- Add disease timers!
- Add option to hide the addon while in a vehicle.
- A few refresh fixes.
- Several new options, in their own settings file.

r497:
- Now throttles refresh updates. Default to 4/s
- Added Lua-based option to set a custom refresh rate.

r489:
- Added GCD timer bar. Needs feedback, but appears to work fine?
- Added Lua-based option to toggle the new GCD timer bar.

r488:
- Added runic power bar, with numerical representation.
- Added Lua-based option to toggle the new runic power bar.

r487:
- Added Lua-based option to disable and hide default Blizzard runes.
- Fixed negative rune counts when player is dead.

r486:
- Added Lua-based option to set backdrop color and alpha.
- Added Lua-based option to hide frame when out of combat.

r484:
- Initial release.
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Unread 12-27-09, 10:31 PM  
Sythral
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Nice mod, my only issue with it is that it does not hide the default runes.
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Unread 12-28-09, 03:28 AM  
Recluse
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Originally posted by Sythral
Nice mod, my only issue with it is that it does not hide the default runes.
It actually would not be hard to hide those, but I wonder if that is something that would be generally wanted. I understand the reasoning behind hiding them, as it would be sort of a replacement as opposed to a second view.
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Unread 12-28-09, 11:38 PM  
Thuld
A Kobold Labourer

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Thank you and a suggestion

Hello and thank you for the nice addon. Simple and quite effective I think (well, using it for only one day so far anyway).

From your comment it seems your intention was not to replace the UI runes but make another moveable version that the user can position where they most need. That works well for me as I can put it just below the character model and see it without looking at the unit frame.

I normally try to de-clutter the UI until I need whatever addon so I am able to see more of the screen. Would you consider making some lua variables at the start of your addon file that give the user options like to set up an 'out of combat' alpha variable different to the default 'in combat' state so they become almost invisible if people want it.

Another suggestion may be to consider whether a gcd indicator directly under the runes may be useful to people. Say 1/5 the height of the rune square and the length of the rune set of 6 along the lines of the quartz gcd indicator.

Thank you again for coding this addon look forward to seeing how it evolves, Thuld
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Unread 12-29-09, 04:40 AM  
Darkmoone
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I haven't checked but does it hide out of combat?
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Unread 12-29-09, 09:15 AM  
Recluse
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In response to some of the comments here, I have added two options to the top of the RecRunes.lua file. Just open it up in your favorite text editor to change the values.

Code:
bgcolor = {r=0, b=0, g=0, a=1}
showooc = true
I found that in high-action situations, especially with lots of AoE going on, it was hard to see the rune cluster, and added the bgcolor option. This is a backdrop which, as the name implies, goes behind the colored rune squares. It defaults to a solid black backdrop, but you can change it to any color, or by setting a=0, disable it completely.

showooc can be set to either true or false. If set to true (the default), the rune cluster will be shown at all times. If set to false, it will hide itself when you are out of combat.
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Unread 01-02-10, 12:59 AM  
Recluse
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I added a runic power bar to the cluster. It's optional, so if you don't want it you don't have to use it

I do think a GCD bar, flash or something would be nice, but it's not such a simple task. Not having made a GCD indicator before, I read up a little on the methodology behind it, and hope to have one integrated soon.
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Unread 01-02-10, 07:17 PM  
Sythral
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Glad you added the new options you have, especially the ability to hide the default runes. Definitely using this now. Thanks for all your work on this mod
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Unread 01-03-10, 06:20 AM  
Recluse
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Glad to hear that the options were well received. I still have several things I need to do to streamline the code and such, but I believe all the basics are in RecRunes now.
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Unread 01-09-10, 09:00 AM  
Banur
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This looks so amazing.
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Unread 01-10-10, 07:32 PM  
Opaque
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About time someone did it right!
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Unread 01-17-10, 05:59 PM  
tou
A Kobold Labourer

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Great addon! only thing its missing is swing timer! please
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Unread 01-19-10, 12:52 AM  
Recluse
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Originally posted by tou
Great addon! only thing its missing is swing timer! please
I'd be reluctant to add a swing timer to RecRunes. I realize that some people enjoy having them, but it really isn't something I would use myself, and thus would end up letting the feature go untested/rot.

However, I was bored today and started to look into it and write some code for a swing timer, but I don't think I will release it as part of the rune cluster. The thing about it is that I feel it adds quite a bit of bloat for those (like myself) who would not use the feature - it's considerable in relation to the size of the current version.

As such, I'd feel best if it were to be released as an optional download that simply relies on RecRunes to be installed, and attaches itself to the frame - to be a separate 'sub' addon if you will. I've been thinking about removing the runic power and gcd parts of RecRunes and making them 'sub' addons as well (though I DO use those parts). Again, though - a swing timer not something I would be using, and cba to keep it updated if I were to release it.

Have you thought about simply getting one of the many swing timers out there already? As for my boredom work on it, I may commit a one-time copy of it to my repository, and if so I'll contact you at that point. Just be forewarned that if I do, I won't be releasing any updates to it in the event that it would break. T_T
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Last edited by Recluse : 01-19-10 at 12:56 AM.
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Unread 01-19-10, 12:55 AM  
Recluse
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ugh, double post
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Last edited by Recluse : 01-19-10 at 12:55 AM.
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Unread 01-29-10, 04:40 AM  
Thuld
A Kobold Labourer

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Hi again Recluse. It works very well and I have replaced EventHorizons with a combination of Recrunes and PowerAuras for the DK.

I have only downloaded the current version with the GCD in it a few minutes ago but thank you for that It saves me button mashing by guesswork.

One other suggestion (to fend off the boredom perhaps for you programming whips) is to consider having the Recrune frame hide when in a vehicle. Trial of the Champions springs to mind for the jousting phase for us emblem whores.

I'm running out of things to suggest, great work and thanks for listening.
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Unread 01-30-10, 12:41 PM  
Recluse
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Originally posted by Thuld
One other suggestion (to fend off the boredom perhaps for you programming whips) is to consider having the Recrune frame hide when in a vehicle.
*nod* I had actually decided that this exact thing needed to be done, not but 2 days ago. I haven't had time to get to work on it (not that it is a big task), but I do hope to get around to it soon!
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