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Created:12-27-09 01:38 PM
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Blitz (Auto Turn-in)  Popular! (More than 5000 hits)

Version: 4.2
by: jaliborc [More]

Blitz automatically accepts and delivers quests for you. What makes it different from other quest turning addons? Mainly, it is:

  • Easy to Use
  • Highly Configurable
  • Mostly Load on Demand
  • Provides in-game tutorials for quick learning
  • Has a progress bar for delivering repeatable quests

Notes
  • For feedback, support, suggestions and bug reports, feel free to post a ticket.
  • If you wish to translate Blitz to another language, fell free to use this localization tool.
  • And please consider supporting Blitz with a donation.

Click here to lend your support!

Version 4.2
  • Fixed a bug causing repeatable quests to not be automated
  • Still can't automate a repeatable quest? If you used any pervious 4.x version and enabled the quest in question, turn it off and on again.

Version 4.1
  • Fixed a bug causing the "Automate Quest" button to not correctly show if the quest is enabled when holding the "Manual Key" (shift by default)
  • Fixed error firing on quests with no rewards and other situations as well

Version 4
  • Remade Blitz completely. See large list of changes here.

Version 3
  • Updated for 4.0.1

Version 2.2
  • Fixed bug causing quest reward choices to not be saved

Version 2.1
  • Important bug fix

Version 2
  • Removed Blitz Icons (feature now included by Blizzard)
  • Updated for 3.3.3

Version 1.3
  • Blitz: Fixed a bug with the "Enable New Quests" feature
  • Blitz: Rewritten some options and tooltips to be more intuitive
  • Blitz Icons: small bug fix

Version 1.2
  • Blitz Display: Fixed a bug causing the panel not to be properly placed when the user has just completed a random dungeon
  • Blitz: Fixed a small bug within the option panel
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Unread 02-09-11, 07:51 AM  
jaliborc
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Re: Re: Re: v4.2 query

Originally posted by Dridzt
Thanks.

No issues with 4.2 then, it works as advertised.
Ok, great to know.

Thank you for all your feedback!
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Unread 02-08-11, 05:56 PM  
Dridzt
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Re: Re: v4.2 query

Originally posted by jaliborc
Yes, because unfortunately it is impossible for an addon to complete the quest multiple times without the interaction of the player. This happens because, soon as a quest is completed, the player <-> npc interaction ends, and no addon can "click" on an npc to initiate it again.

In other words: you have to right click 5 times on the guy.
Thanks.

No issues with 4.2 then, it works as advertised.
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Unread 02-08-11, 04:24 PM  
jaliborc
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Re: v4.2 query

Originally posted by Dridzt
Version 4.2 seems to be problem-free

I do have a question, if this behavior is by design then I can say "all is well".

Multiple gossip options are working fine.
Repeatable turn ins are automated and the progress bar is showing.

The question is:
Is the addon supposed to be automating the gossip option selection as well?
When you have more than 1 stack / turn in of the repeatable.

What happens now is that it requires 1 (shift) right click per turn in and the progress bar shows momentarily and hides again.

It is still a convenience but I was wondering if this is the intended operation.
Test was done while doing the Thorium Brotherhood repeatables:
Both dark iron ore in stacks of 10 and fiery core, core leather in 1 / 2 respectively.

To clarify - after I select the checkbox to automate Fiery Core turnin for example - I would need to shift+rightclick the NPC 5 times to deliver 5 Fiery Cores.
Relevant character SV:
Code:
Blitz_Quests = {
	["Favor Amongst the Brotherhood, Dark Iron Ore"] = ":11370:10",
	["Favor Amongst the Brotherhood, Core Leather"] = ":17012:2",
	["Favor Amongst the Brotherhood, Fiery Core"] = ":17010:1",
Edit:Adding that I cleared my saved variables prior to updating from 4.1 to 4.2.
Yes, because unfortunately it is impossible for an addon to complete the quest multiple times without the interaction of the player. This happens because, soon as a quest is completed, the player <-> npc interaction ends, and no addon can "click" on an npc to initiate it again.

In other words: you have to right click 5 times on the guy.
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Unread 02-07-11, 07:37 PM  
Dridzt
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v4.2 query

Version 4.2 seems to be problem-free

I do have a question, if this behavior is by design then I can say "all is well".

Multiple gossip options are working fine.
Repeatable turn ins are automated and the progress bar is showing.

The question is:
Is the addon supposed to be automating the gossip option selection as well?
When you have more than 1 stack / turn in of the repeatable.

What happens now is that it requires 1 (shift) right click per turn in and the progress bar shows momentarily and hides again.

It is still a convenience but I was wondering if this is the intended operation.
Test was done while doing the Thorium Brotherhood repeatables:
Both dark iron ore in stacks of 10 and fiery core, core leather in 1 / 2 respectively.

To clarify - after I select the checkbox to automate Fiery Core turnin for example - I would need to shift+rightclick the NPC 5 times to deliver 5 Fiery Cores.
Relevant character SV:
Code:
Blitz_Quests = {
	["Favor Amongst the Brotherhood, Dark Iron Ore"] = ":11370:10",
	["Favor Amongst the Brotherhood, Core Leather"] = ":17012:2",
	["Favor Amongst the Brotherhood, Fiery Core"] = ":17010:1",
Edit:Adding that I cleared my saved variables prior to updating from 4.1 to 4.2.
Last edited by Dridzt : 02-08-11 at 05:08 AM.
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Unread 02-02-11, 05:14 AM  
Dridzt
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Originally posted by jaliborc
Thank you for your feedback. It's true I haven't been able to do as much testing as I wanted (and I only have a 70 character)<snip>
I will look into the multiple dailies thing. Not quite sure about them too.
In that level range I think your best bet are Smith Hauthaa and Mar'nah as test subjects.
Both in Isle of Quel'danas offering dailies with multiple gossip options.
That area is the most "modern" and close to LK and CT feel in the BC era.

I'd be happy to help test in higher level content as well.
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Unread 02-01-11, 03:16 PM  
jaliborc
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Originally posted by cacahuete
Code:
Date: 2011-01-31 12:28:00
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\Blitz\Blitz.lua line 146:
   attempt to concatenate local 'item' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   Blitz\Blitz.lua:146: ?()
   Blitz\Blitz.lua:39:
      Blitz\Blitz.lua:37
AddOns:
  Swatter, v3.2.3 (<%codename%>)
  Auctionator, v2.8.8
  AutoEquipQuestItem, vv1.2.3
  BadBoy, v6.421
  BadBoyCCleaner, v3.25
  BadBoyLevels, v2.76
  Blitz, v4
  DBMCore, v
  Decursive, v2.6.0.1
  ElvUI, v1.0.7
  ElvUIConfigUI, v
  ElvUIDpsLayout, v
  iScore, v
  ItemLinkMacros, v1.1
  MailOpener, vv1.2.11
  Prospect, vv201101240231
  Recount, v
  SharedMedia, v3.0.4-179
  SlideBar, v3.2.3 (<%codename%>)
  TradeSkillMaster, vr156
  TradeSkillMasterAuctionDB, vv0.1.1Beta
  TradeSkillMasterAuctioning, vv0.1.9Beta
  TradeSkillMasterCrafting, vv0.1.4Beta
  TradeSkillMasterGathering, vv0.1.2.1Beta
  TradeSkillMasterShopping, vv0.1.6Beta
  Tukui, v1.0.0
  TukuiDBM, v
  TukuiGoldHistorydatatext, v11.0
  Watto, v1.3.1
  xCT, v1.8
  YssBossLoot, vv1.2.7
  BlizRuntimeLib_frFR v4.0.3.40000 <eu>
  (ck=31b)
Ok, I'm on it baby.
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Unread 02-01-11, 03:13 PM  
jaliborc
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Originally posted by Dridzt
Back after some testing.

I haven't been able to get Blitz to behave consistently in any but the most trivial quest givers.

NPCs that give multiple dailies (eg. Tol Barad) seems completely random which quest it will automate and whether it will save the state.

I didn't debug fully but after a quick look through the code:
I'm not sure it's a good idea to call on a button widget an addon function named IsEnabled.
Are you sure that's not just returning the widget state?

First impression is that of a very polished addon with the tutorials but if I may suggest doing the tests on an NPC that offers multiple gossip options?
Tol'Barad or Peninsula, cooking or fishing that have multiple quests or both merchant and quest options,
Argent Tournament dailies if you do not have a lvl85 char etc.

Looking forward to the next version.
Thank you for your feedback. It's true I haven't been able to do as much testing as I wanted (and I only have a 70 character), but calling IsEnabled is not an issue.

I will look into the multiple dailies thing. Not quite sure about them too.
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Unread 02-01-11, 02:37 PM  
jaliborc
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Re: v4 query

Originally posted by Dridzt
Is the "select rewards" an option?

I'd prefer Blitz to auto-select rewards only in 3 situations:
- no reward given (breadcrumb quest)
- only 1 reward given (item or token/xp/skill whatever)
- only 1 reward given and "you will additionally receive x" type quests.
Anytime a player choice would be possible I'd prefer an option to disable any Blitz automation from happening at all
and let me manually choose the reward.
Not all characters I'd use this on are max-level / geared and only interested in vendor value.

If this is already the way it works my apologies, if not I'd appreciate a little more detail about how this feature is expected to behave.
That's how it is suppose to work with the option disabled. Enable it you want Blitz to always choose.
Last edited by jaliborc : 02-01-11 at 03:13 PM.
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Unread 01-31-11, 05:45 AM  
Dridzt
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Back after some testing.

I haven't been able to get Blitz to behave consistently in any but the most trivial quest givers.

NPCs that give multiple dailies (eg. Tol Barad) seems completely random which quest it will automate and whether it will save the state.

I didn't debug fully but after a quick look through the code:
I'm not sure it's a good idea to call on a button widget an addon function named IsEnabled.
Are you sure that's not just returning the widget state?

First impression is that of a very polished addon with the tutorials but if I may suggest doing the tests on an NPC that offers multiple gossip options?
Tol'Barad or Peninsula, cooking or fishing that have multiple quests or both merchant and quest options,
Argent Tournament dailies if you do not have a lvl85 char etc.

Looking forward to the next version.
Last edited by Dridzt : 01-31-11 at 07:49 AM.
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Unread 01-31-11, 05:29 AM  
cacahuete
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File comments: 20
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Code:
Date: 2011-01-31 12:28:00
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\Blitz\Blitz.lua line 146:
   attempt to concatenate local 'item' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   Blitz\Blitz.lua:146: ?()
   Blitz\Blitz.lua:39:
      Blitz\Blitz.lua:37
AddOns:
  Swatter, v3.2.3 (<%codename%>)
  Auctionator, v2.8.8
  AutoEquipQuestItem, vv1.2.3
  BadBoy, v6.421
  BadBoyCCleaner, v3.25
  BadBoyLevels, v2.76
  Blitz, v4
  DBMCore, v
  Decursive, v2.6.0.1
  ElvUI, v1.0.7
  ElvUIConfigUI, v
  ElvUIDpsLayout, v
  iScore, v
  ItemLinkMacros, v1.1
  MailOpener, vv1.2.11
  Prospect, vv201101240231
  Recount, v
  SharedMedia, v3.0.4-179
  SlideBar, v3.2.3 (<%codename%>)
  TradeSkillMaster, vr156
  TradeSkillMasterAuctionDB, vv0.1.1Beta
  TradeSkillMasterAuctioning, vv0.1.9Beta
  TradeSkillMasterCrafting, vv0.1.4Beta
  TradeSkillMasterGathering, vv0.1.2.1Beta
  TradeSkillMasterShopping, vv0.1.6Beta
  Tukui, v1.0.0
  TukuiDBM, v
  TukuiGoldHistorydatatext, v11.0
  Watto, v1.3.1
  xCT, v1.8
  YssBossLoot, vv1.2.7
  BlizRuntimeLib_frFR v4.0.3.40000 <eu>
  (ck=31b)
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Unread 01-31-11, 04:09 AM  
Dridzt
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v4 query

Is the "select rewards" an option?

I'd prefer Blitz to auto-select rewards only in 3 situations:
- no reward given (breadcrumb quest)
- only 1 reward given (item or token/xp/skill whatever)
- only 1 reward given and "you will additionally receive x" type quests.
Anytime a player choice would be possible I'd prefer an option to disable any Blitz automation from happening at all
and let me manually choose the reward.
Not all characters I'd use this on are max-level / geared and only interested in vendor value.

If this is already the way it works my apologies, if not I'd appreciate a little more detail about how this feature is expected to behave.
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Unread 12-20-10, 07:57 PM  
Navitron
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Thanks for the quick response.
I love this addon keep up the great work! :]
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Unread 12-20-10, 12:27 PM  
jaliborc
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Originally posted by Navitron
Certain NPC's with multiple dailies seem to not want to automate the pick up and turn in, when Blitz is enabled and set to Automate Gossip. For example Captain Prug & Commander Larmash in Tol Barad Peninsula they give out 2 dailies the autopick up doesnt work when you talk to them but once you click the first daily it automates the rest of the gossip and accepts the rest. Then on the turn in you have to click on the first daily before the rest of the turn in automation kicks in. It seems to affect "some" quest givers with multiple dailies.

The NPC's that give out dailies for winning Tol Barad also don't automate properly.
Yes, I found myself that bug recently. I want to do a "round-up" to Blitz, where that bug will be fixed, but not before I finish up another project I'm working on.
Thank you for the information!
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Unread 12-20-10, 07:27 AM  
Navitron
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Certain NPC's with multiple dailies seem to not want to automate the pick up and turn in, when Blitz is enabled and set to Automate Gossip. For example Captain Prug & Commander Larmash in Tol Barad Peninsula they give out 2 dailies the autopick up doesnt work when you talk to them but once you click the first daily it automates the rest of the gossip and accepts the rest. Then on the turn in you have to click on the first daily before the rest of the turn in automation kicks in. It seems to affect "some" quest givers with multiple dailies.

The NPC's that give out dailies for winning Tol Barad also don't automate properly.
Last edited by Navitron : 12-20-10 at 08:15 AM.
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Unread 08-29-10, 07:05 PM  
jaliborc
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Re: The Gordok Ogre Suit

Originally posted by Bad2ZBones
Hello,

First, I'd like to thank you for this great addons.

I'm currently raising my Steamwheedle Cartel reputation and therefore using this addons with "The Gordok Ogre Suit" quest.

Unfortunately, the resulting "Gordok Ogre Suit" you get by completing this quest is unique. Therefore the automation is not so automated

Would it be possible to add an option to automatically delete it upon completion of the quest ?
I ask for an option as some may want to keep it in order to enhance the Dire Maul tribut loots.

That would be wonderful.

Thanks
I'm sorry, but that feature is too "quest-specific" and I would rather invest my time in other more wide-beneficial features.
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