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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,332,963 |
Favorites: | 3,750 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
cerbul |
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03-30-11, 09:26 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
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Re: Re: Unit affiliation not working
There is: Skill ID Skill Name Skill School Source unit Affiliation Focus Mine Outsider Party Member Raid Member Target You Source unit Control Human Server Source unit Name Source unit Reaction Friendly Hostile Neutral Source unit Type Guardian NPC Object Pet Player That's all, and only "Source unit Affiliation can select "you" or "mine" as choises. Is this a bug or does it just not exist that you can do what i want in this addon? Is there any other way to do it with MSBT? Edit: Also i am sure i read that "Source unit Affiliation" in fact does mean something like "The affiliation target of the unit who is casting". Which i think means who he is casting it on. Although i don't understand the choise "Mine", but i have tried that aswell and it did not work.
Last edited by zippo88 : 03-30-11 at 09:30 AM.
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zippo88 |
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03-29-11, 01:22 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 52
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Re: Unit affiliation not working
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cerbul |
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03-28-11, 08:44 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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Unit affiliation not working
Hi i'm playing warrior and tried setting up so that if someone is casting for example fear on me i will see it clearly. It works as long as i don't add the "Source unit affiliation is equal to you" option. If i add that i wont see anything, and i kind of need it to be able to know when to spell reflect.
Anyone know why this is, or know how to fix it? |
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zippo88 |
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03-22-11, 05:18 PM | |
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is there a way to change the thickness of the outline on the crit font>??
if there is where is it? |
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Oraknathal |
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03-22-11, 01:18 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 52
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Thank You, works nice.
Only one thing I don't know to do: +%a (%s - %n) This does not have the same result in triggers as it does in events. Is there any way to display the amount of Overheal I do with a spell in a trigger? Any chance to have the spells named differently then the text displayed for triggers? Cause is really hard to find them if all are called like +%a (%s - %n) Edited for making it more clear.
Last edited by cerbul : 03-28-11 at 12:52 AM.
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cerbul |
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03-22-11, 12:17 PM | ||
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Re: Re: Re: Re: Re: New Feature
In your holy pally example, a simple spell trigger would look something like this:
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Aprikot |
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03-22-11, 02:06 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 52
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Re: Re: Re: Re: New Feature
In my situation, having no space for a second zone, is it possible to have different size of text in the same scroll area based on the spell that triggers it? As a holy paladin for example, LOH, Divine Light and Flash of Light will have text size1, Holy Shock, Holy Light, WoG will have text size2, and hots, or other effects will have text size3. |
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cerbul |
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03-21-11, 02:19 PM | ||
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Re: Re: Re: New Feature
Alternately, you could add a new scroll area, customize fonts at that level, and send whatever events you want to the new area. |
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Aprikot |
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03-21-11, 02:56 AM | ||
A Kobold Labourer
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Re: Re: New Feature
My only concern is that out of all this useful spam, is very hard to notice the important hits. However I would like to keep even the smallest hits vissible as their "quantity" will give a feeling over my positioning. |
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cerbul |
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03-20-11, 04:46 PM | ||
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Re: New Feature
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Aprikot |
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03-20-11, 04:25 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 52
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New Feature
In order to make it very easy to see "important" hits/heals I would really love to see the smaller ones being written with a small text size, and the big ones with a big text size.
I really don't see any use in seeing crits from 100 damage hits, when we can do 40k+ hits, when the important ones pass by unnoticed just cause they were normal hits. I would really love to be able to setup a max dps limit, and every damage/heal over that is written with max font size. Everything under that dps/heal limit would be nice to have it scaled such way that very small ones would be written with smalles font. Hope I will get this one day since will make it much more easy to track important spells. Thank You |
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cerbul |
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03-15-11, 06:21 AM | ||
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__________________
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akgis |
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03-12-11, 11:46 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 170
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Getting error on 4.1 PTR:
Code:
[12:45:16] ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:161: bad argument #1 to 'bit_band' (number expected, got string) [C]: ? [C]: ? ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:161: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:160> ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:369: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:344> ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:794: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:791> |
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Tanque |
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03-11-11, 09:30 AM | |
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Fix for "Off-Hand" swing merges
I digged into the code and found a workaround for the new "Off-Hand" swing merges (Mutilate, Frost Strike, et al).
The problem is actually twofold. First, fixing the code to make MSBT aware of the new strikes: FILE: \AddOns\MikScrollingBattleText\MSBTMain.lua FIND: -- Setup the combat event. (should be in line 1057) INSERT BEFORE: -- Fix "Off-Hand" swings if (effectName and string_find(effectName, " Off%-Hand")) then effectName = string_gsub(effectName, " Off%-Hand", "") end Now, the second problem is that the new swings obviously take longer to appear in the combat log. Thus we have to give MSBT more time to do the actual merger. In the same file, find: local MERGE_DELAY_TIME = 0.3 Change the 0.3 to 0.5. Note that even with 0.5 the strikes will sometimes still show up as two seperate entries. Increase the value as you see fit. These changes do not affect other combat parsers like Recount or Skada. It's MSBT only. Also note that obviously this is for the English client only. For any other language, you'll have to change " Off%-Hand" to whatever it is called in your locale (the "%" escapes the "-" character, be sure to not forget it if you need to look for that character).
Last edited by sp00n : 03-11-11 at 09:34 AM.
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sp00n |
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