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Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-17-14 05:27 AM
Created:02-16-10 12:26 PM
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Aloft Alpha  Popular! (More than 5000 hits)

Version: Aloft-5.3.2-alpha3
by: acapela [More]

This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-5.2.8-2574.

This version of Aloft is updated to work with WoW "6", aka "Warlords of Draenor", currently in beta test. All modules have been enabled, LUA errors fixed (mainly to do with obsolete spell IDs), and all the basics seem to work on the WoW 6.X PTR. There were not many changes required.

I now have Beta access, so am incorporating that into my testing.

This version of Aloft will probably not work on current live realms... there is at least one new spell that doesn't exist there yet (Storm Elemental Totem), plus several that have been removed.

5.3.2-alpha3 (Warlords of Draenor)
- fixed cast bar LUA error and configuration mode update issues
- updated Ace3 to latest/greatest (r1114)[/color]

5.3.1-alpha2 (Warlords of Draenor)
- updated/fixed "Nameplate Glow>Recently Damaged Only" functionality

5.3.0-alpha1 (Warlords of Draenor)
- for WoW 6.X PTR and WoD Beta

5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
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Unread 04-04-11, 04:28 PM  
demonizer_7
A Kobold Labourer

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Two bugs with alpha

Hey thanks for replying. I've got the most recent Aloft, the version you released today and the problem's there. Version of WoW is the most up to date one aswel. 4.0.6.
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Unread 04-04-11, 06:40 PM  
acapela
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Re: Two bugs with alpha

Originally posted by demonizer_7
Hey thanks for replying. I've got the most recent Aloft, the version you released today and the problem's there. Version of WoW is the most up to date one aswel. 4.0.6.
tried to reproduce today, and didn't see anything. i will keep trying.
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Unread 04-04-11, 08:02 PM  
demonizer_7
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Two bugs with alpha

Hey, I seem to have fixed the state icon from randomly jumping around. Instead of setting both anchoring positions to the Right, I set them both to the Left and just moved the icon across to the right hand side and that seems to have fixed the problem. The problem with the level text appearing on top of the boss skull icon is still there though.
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Unread 04-05-11, 12:54 PM  
Mayron
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Question and Feedback

Hey. I noticed that when you enable the cast bar time modual, it doesn't let me ove the anchor/align point from the right to the left. I wanted it on the left but when I try to change it, the option is faded out and won't let me click on it and I can't find a way around it. I've downloaded the very latest version so I think its a bug.

Also the casting bar seems very unsmooth and jumps instead of a perfect cast bar. Whats the reason for that? Is there any way to fix that to make it better?

Hope to hear from you soon
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Unread 04-05-11, 04:34 PM  
acapela
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Re: Two bugs with alpha

Originally posted by demonizer_7
Hey, I seem to have fixed the state icon from randomly jumping around. Instead of setting both anchoring positions to the Right, I set them both to the Left and just moved the icon across to the right hand side and that seems to have fixed the problem. The problem with the level text appearing on top of the boss skull icon is still there though.
i will try swapping around the attachment point and see if i can reproduce. thanks for the additional information.
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Last edited by acapela : 04-05-11 at 04:35 PM.
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Unread 04-05-11, 04:41 PM  
acapela
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Re: Question and Feedback

Originally posted by infernoxv8
Hey. I noticed that when you enable the cast bar time modual, it doesn't let me ove the anchor/align point from the right to the left. I wanted it on the left but when I try to change it, the option is faded out and won't let me click on it and I can't find a way around it. I've downloaded the very latest version so I think its a bug.
looks like you are right. looks like some option enable/disable code is interacting with the Blizzard standard "Combat>Cast Bars>On Nameplates" interface option incorrectly. i will work on this.

edit: yeah, typos in some of this code. i will go through it all, get it fixed/tested, though it will probably be a day or two before i get it released. if i get time, i will also play around with a workaround to the "stuttering cast bar" problem.

Also the casting bar seems very unsmooth and jumps instead of a perfect cast bar. Whats the reason for that? Is there any way to fix that to make it better?
this definitely needs a FAQ (seems like someone has this question at least once a week... not their fault, i just need to get this into the FAQ).

Aloft's cast bar is slaved to Blizzard's nameplate cast bar (which is hidden due to graphical artifacts that arise from allowing the user to reskin the cast bar). every time Blizzard reports a value change, Aloft updates the visible cast bar. my guess is: Blizzard is not updating very often for you. for myself, i have never been able to reproduce this problem (i see 8+ updates per second). only some folks seem to have a problem with this, but it doesn't seem limited to high-load situations (like raids or PvP... the people that see it see it everywhere).

there are some workarounds that i want to try, but i have not had a chance to do that yet (time has been in short supply the last couple of months, and there always seem to be higher-priority issues to work on).
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Last edited by acapela : 04-05-11 at 04:48 PM.
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Unread 04-10-11, 11:15 AM  
Shambledeggs
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Cast bar

hey there.
A really cool and usefull addon. BUT, when i enable the castbar it simply wont let me keep it enabled. When the addoninterface is open it works perfectly, but as soon as i press "OK" the castbar disappears and the mark in "enable" is gone when i open the interface again. A bit anoying /:
-' Shambled
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Unread 04-10-11, 03:31 PM  
acapela
A Cobalt Mageweaver
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Release: Aloft-4.2.9-2165

a new release of Aloft is available, pending moderator approval: Aloft-4.2.9-2165.

this has fixes for the recently reported cast bar options problems.

it also has an attempted fix for the "choppy" or "laggy" or "stuttering" cast bar some users have reported. i applied the simplest of the possible approaches. let me know if it works (if it does not, i will proceed to a less simple approach).

still have not been able to reproduce the recently reported problems with the state icon or boss icon.
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http://www.wowinterface.com/download...AloftBeta.html
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Last edited by acapela : 04-10-11 at 03:32 PM.
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Unread 04-10-11, 07:41 PM  
acapela
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Re: Cast bar

Originally posted by Shambledeggs
hey there.
A really cool and usefull addon. BUT, when i enable the castbar it simply wont let me keep it enabled. When the addoninterface is open it works perfectly, but as soon as i press "OK" the castbar disappears and the mark in "enable" is gone when i open the interface again. A bit anoying /:
-' Shambled
nameplate target cast bars are ultimately controlled by a Blizzard standard interface option, under "Combat>Cast Bars>On Nameplates". it is possible this is interfering somehow.

i did a little work on this in the most recent version of Aloft (Aloft-4.2.8-2165), but your message here predates that release... so i am guessing i did not mangle anything in such a way as to cause you problems. try this new release, and see if the behavior is different.
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Unread 04-11-11, 03:06 AM  
Shambledeggs
A Kobold Labourer

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Castbar

I have tried the newest relase and the older ones, and i have tried with Blizzards castbars en-/disabled but it still doesnt work /:
Anu suggestions?

-Shambled
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Unread 04-11-11, 10:53 PM  
acapela
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Re: Castbar

Originally posted by Shambledeggs
I have tried the newest relase and the older ones, and i have tried with Blizzards castbars en-/disabled but it still doesnt work /:
Anu suggestions?
i tested this again, and i cannot reproduce. make sure you have a clean install of Aloft, and just to be certain, delete your Aloft saved variables.

anyway, i can enable/disable target nameplate cast bars either via the Blizzard interface option, or via Aloft. Aloft is built to control the Blizzard option, and sense when the Blizzard option is changed.

for me, changes can be initiated in either place, are reflected in both places, do not occur spuriously, affect the target cast bar appropriately, and are retained between game sessions.

it is always possible i am missing something...

send me a PM, if you want, and we can exchange Aloft configurations, screen shots of the relevant option dialogs, and etc (if for no other reason than to make sure we are talking about the same thing).
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Unread 04-12-11, 03:04 AM  
-Raz-
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skippy cast bar still present in 4.2.9-2165

tho i have to admit, i had gotten used to it and forgot about it until i read your post about the attempted fix, lol
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Unread 04-12-11, 01:09 PM  
acapela
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Originally posted by -Raz-
skippy cast bar still present in 4.2.9-2165.
thanks for responding. i will move on to the next solution on the list (have the basics coded, will be testing today, as soon as the realms are available).
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Unread 04-14-11, 08:13 AM  
Mayron
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Hey its me again with another bug I found

I noticed that when a name plate for a "skull" boss is showing, the level of the NPC shows as well over or behind the skull which makes it look bad. If somethigns a skull boss, I don't want it to show up with a random level number.
This is what I mean:

http://img707.imageshack.us/i/aloftbug.png/

Also I got the + symbol which represents that the enemy is an elite but but it only shows after having to mouse over the enemy which can be frustrating especially while raiding.

Are you aware of these bugs? If so is there any hope in being able to fix them?
I hope this feedback helps.

P.S. Excellent job with the casting time bug, works great now. Thanks again!
Last edited by Mayron : 04-14-11 at 09:03 AM.
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Unread 04-14-11, 03:03 PM  
acapela
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Re: Hey its me again with another bug I found

Originally posted by infernoxv8
I noticed that when a name plate for a "skull" boss is showing, the level of the NPC shows as well over or behind the skull which makes it look bad. If somethigns a skull boss, I don't want it to show up with a random level number.
YES! finally got this to reproduce, and i believe i have it fixed. will do some more testing, just to make certain. the fix should be available in the next release. thanks to all who reported (persistence is a good thing ).

Also I got the + symbol which represents that the enemy is an elite but but it only shows after having to mouse over the enemy which can be frustrating especially while raiding.
this is a bit trickier. whether a unit is elite (or not) is definitively reported by the Blizzard UnitClassification() API, which requires a unitid, which in turn requires at least a mouseover. it is the same with stuff like race, creature type, friendly class, and etc.

it may be possible to reverse-engineer whether something is elite or not from the texture present in the stateIcon region of the nameplate (on the premise that the presence/nature of the "dragon" graphics would be enough of an indicator, even if you have those graphics disabled).

this has been on the TODO list for a while, so i will revisit it.

Excellent job with the casting time bug, works great now. Thanks
my released fix did not work for another user, so i have a more aggressive "fix" in test. i will mention it when the release is out. you can let me know whether you see any difference.
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Last edited by acapela : 04-14-11 at 03:03 PM.
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