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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
Post A Reply Comment Options
Unread 07-30-08, 06:46 AM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 38
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I'm having a bit of trouble getting this going. It shows the frames but there is no text and I get various errors including;

Date: 2008-07-30 13:40:39
ID: 54
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_coree\layout.lua line 182:
<unnamed>:SetText(): Font not set

Date: 2008-07-30 13:37:18
ID: 48
Error occured in: Global
Count: 2
Message: ..\AddOns\oUF_coree\layout.lua line 119:
<unnamed>:SetText(): Font not set

.. all kinda font related. I'm using your oUF_coree with your slightly modified oUF framework. I also installed those two optional modules you link. Any ideas?
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Unread 07-30-08, 08:18 AM  
coree
A Fallenroot Satyr
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plz download oUF_coree and the oUF file again. i had troubles with the uploading system.
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Unread 07-30-08, 02:10 PM  
Caellian
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pet happiness coloring isn't working, it has been modified in the latests oUF releases.
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if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Unread 07-31-08, 05:40 AM  
tattooedpierre
An Aku'mai Servant
 
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Originally posted by coree
plz download oUF_coree and the oUF file again. i had troubles with the uploading system.
Works great now, thanks
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Unread 08-01-08, 04:12 PM  
Tiael
A Defias Bandit

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Hi, i'm a rogue, and i don't see my cp on target, how can i make them be at the spot of the healt % at the left of the unit frame ?

Thanks in advance
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Unread 08-31-08, 09:56 AM  
Caellian
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your resting icon doesnt work, it shows even on a lvl 70 (live serv)
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Unread 08-31-08, 10:54 AM  
coree
A Fallenroot Satyr
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Originally posted by Caellian
your resting icon doesnt work, it shows even on a lvl 70 (live serv)
i know. but i had no the time to fix it. will do it tonight.

edit: fixed
Last edited by coree : 08-31-08 at 11:20 AM.
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Unread 09-05-08, 04:19 PM  
Didieer
A Kobold Labourer

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Hey Coree,

thanks for an awesome layout for oUF. But I was wondering, is there any way possible to move the frames about?

Thanks in advance.
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Unread 09-07-08, 03:24 PM  
coree
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Originally posted by Didieer
Hey Coree,

thanks for an awesome layout for oUF. But I was wondering, is there any way possible to move the frames about?

Thanks in advance.
at the end of layout.lua you can edit the position of the frames by changing
oUF:Spawn("player"):SetPoint("CENTER", UIParent, -220, -250)
oUF:Spawn("target"):SetPoint("CENTER", UIParent, 220, -250)
etc.
to (i.e)
oUF:Spawn("player"):SetPoint("CENTER", UIParent, -220, -100)
oUF:Spawn("target"):SetPoint("CENTER", UIParent, 220, -100)

or what you like.
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Unread 09-07-08, 04:48 PM  
Didieer
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Ooooh, must have missed that while checking the lua. Thanks alot
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Unread 12-18-08, 10:26 AM  
BeerMan24
A Kobold Labourer

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energy

hi! first sorry for my bad englisch im a german nub


im a rouge and i think your addon have a bug with the energy update

i mean i become the energy in ticks and not constant

i hope u know what i mean ^^

bye

edit: i have found a textline in p3lim

self.Power.frequentUpdates = true

it works when i add this line after self.Power:SetHeight(4) ^^
Last edited by BeerMan24 : 12-18-08 at 10:38 AM.
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Unread 12-30-08, 07:35 PM  
tysw
A Kobold Labourer

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Hi Coree, thanks for ur good work, i like this layout

but i got error "oUF_coree.lua line 45: usage UnitHealth("unit")", seems always happen when i charge target(warrior)
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Unread 01-01-09, 09:59 AM  
coree
A Fallenroot Satyr
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thanks.
i know this error, but atm i have no time to fix it. but i think every should work, although the error appears.
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Unread 01-02-09, 03:32 PM  
daka242
A Murloc Raider

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short values

Can you hint me how to enable short values for hit points ?
There is a function i think but it didnt work or i am doing something stupid
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Unread 01-05-09, 10:49 AM  
coree
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i will add this with the next update (i hope at the end of this week)
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