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Legion (7.0.3)
Updated:09-29-16 03:41 PM
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Categories:oUF: Layouts, Raid Mods, Unit Mods

oUF Nivaya  Popular! (More than 5000 hits)

Version: r65
by: Luzzifus [More]

News

  • Updated for 7.0.3.
  • Only for use with oUF 1.6.9+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.

r65
- fixed role icon display.

r64
- updated for 7.0.3, make sure to also update the oUF core to 1.6.9+!

r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame.
- role assignment indicators are now also visible in raidgroups.
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module.

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Post A Reply Comment Options
Unread 07-01-10, 12:45 PM  
Cholerabob
A Murloc Raider

Forum posts: 4
File comments: 29
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Ive been using this layout for a long time and love it. But since last patch my Buffs are darken and counting down becoming white. They used to do the contrary, starting full white and becoming darker has the buff wears off. I have looked but can't find a setting to change this. Is there a way to do it ? It is really annoying because i cannot see the stacks that i have since they are shadowed.

Thank
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Unread 06-30-10, 09:09 AM  
Fryght
A Kobold Labourer

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Fryght here..again

Noticed this morning on mage that I had the healer icon.
Could something be corrupt (overwriting old with new patch)
or does that have anything to do with how role icons are assigned?
Was thinking of reseting and starting all over if you think
that might work since I haven't seen anyone else with
the same issue.

Edit: Did some more 5mans and noticed when joining group,
I am first(in party frame order) and had tank icon and whoever
was second had the healer icon no matter who was second
they had the healer icon. This happened 4 runs in a row till
I had to log. Later I reverted back to the version prior to the combo
point fix and it worked correctly. So I don't know what's
happening.
Last edited by Fryght : 07-01-10 at 09:24 AM.
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Unread 06-30-10, 12:52 AM  
Luzzifus
A Warpwood Thunder Caller
 
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@Fryght:

I'm not assigning the icons, I only tell oUF where to place them. So unfortunately I don't have any influence on who gets which icon.

Though that has never happened to me, anyone else got this problem?
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Unread 06-29-10, 09:29 AM  
Fryght
A Kobold Labourer

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Wrong dungeon role icons

I noticed you added them in. Problem is when I'm on my warrior it marks me
as tank even though I signed up for dps only. Tried it several
times and made sure I only signed up as dps instead of both(to see if that was an issue).
Personally I kinda like them so I can clearly
see who the healer is.

After years of trying different unit frames..this is the BEST!!
Great looking, working, low resource oUF layout.
Last edited by Fryght : 06-29-10 at 09:37 AM.
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Unread 06-29-10, 12:35 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Originally posted by maurdr
ok well so far im loving the UFs but im trying to setup the raid/party frames so i have them setup horizontal now what im wondering is there a way to set them up where they grow from the bottom to the top instead of group 1 being on the top i would like it to be on the bottom.
Invert the raidgroup offset.
And no offense, but I answered this question about 20 times in the comments already..
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Unread 06-28-10, 10:31 PM  
maurdr
A Cliff Giant

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ok well so far im loving the UFs but im trying to setup the raid/party frames so i have them setup horizontal now what im wondering is there a way to set them up where they grow from the bottom to the top instead of group 1 being on the top i would like it to be on the bottom.
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Unread 06-28-10, 11:29 AM  
Kefran
A Kobold Labourer

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Thanks alot, it works now. Seems like i messed up something else while trying to fix it...
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Unread 06-28-10, 10:25 AM  
Luzzifus
A Warpwood Thunder Caller
 
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And here comes another update, which fixes the combopoints issue mainly. If you don't like the position of the new combopoints, tell where you would want it to be.

@Kefran:
In r41, I also added SharedMediaAdditionalFonts to the .toc files of both, the layout and the config module. Please try again and let me know if it works.
Last edited by Luzzifus : 06-28-10 at 10:26 AM.
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Unread 06-28-10, 03:04 AM  
Kefran
A Kobold Labourer

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Hi got the same problem as with SharedMediaAdditionalFonts
Originally posted by Ellute
Also, trying to change fonts only stays for the current session. If you reload or log out, the settings revert back to default until you try to change them again.
it started out with only refusing to use one font but others were fine, but now, with the latest version, every time i switch fonts it goes back to Friz Quadrata TT after ui reload or relog only some basic fonts lasts. I have tryed to add SharedMediaAdditionalFonts to .toc file but it didnt help maybe i am doing it wrong.

Besides this the layout is great, cant play without it
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Unread 06-28-10, 01:58 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Re: Cpoint update

Originally posted by weasoug
Interface\AddOns\oUF\elements\cpoints.lua:36: attempt to index local 'cpoint' (a nil value)

This isn't properly updated to 1.4.

It still expects the Combo Point element to handle text, which it doesn't.

I had a word with haste,
Yes, I missed that. I usually don't play a character using combo points.
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Unread 06-27-10, 03:33 PM  
weasoug
A Flamescale Wyrmkin
 
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Talking Cpoint update

Interface\AddOns\oUF\elements\cpoints.lua:36: attempt to index local 'cpoint' (a nil value)

This isn't properly updated to 1.4.

It still expects the Combo Point element to handle text, which it doesn't.

I had a word with haste,
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Unread 06-27-10, 03:05 PM  
Magless
A Kobold Labourer

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I am still not getting any text on my bars. Maybe I am missing something?
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Unread 06-27-10, 01:40 PM  
Hitshade
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Interface\AddOns\oUF\elements\cpoints.lua:22:attempt to index field '?' (a nil value)
When playing a druid the target frame reverts back to Blizzard style and the above message is captured by tekErr.

I apologize in advance if this is a fault of oUF and not oUF_Nivaya and Im posting in the wrong thread.
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Unread 06-27-10, 04:17 AM  
Luzzifus
A Warpwood Thunder Caller
 
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New oUF broke alot of things.. I'm currently fixing it, expect an update later today.

**edit: The update is out. Banzai refuses to work correctly, I guess it's not the layouts fault. If I missed anything still broken, please let me know.


Originally posted by Destral
Ok so the default raid frame orientation is as follows

G= group

G5 G4 G3 G2 G1

How do I make it so it's setup

G1 G2 G3 G4 G5
Invert the raid offset value. So if its positive make it negative and vice versa.
Last edited by Luzzifus : 06-27-10 at 10:10 AM.
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Unread 06-26-10, 10:57 PM  
Darkoneius
A Kobold Labourer

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Funny thing happened with new OuF update

Hi there just updated to the new OuF release and it seems like it broke Nivaya, all color settings and also the display of any text is not showing up. Played around with it a bit and results are as follows
-Old version of Ouf works fine
-color of health bar resets after every log out
-size shape and position is not effected
-showing of any text does not populate no matter what

So im i the only one effected by this or did new Ouf break it?
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