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Tabard-O-Matic  Popular! (More than 5000 hits)

Version: 2.0.12
by: Fritos [More]

Ever wanted to know what your Tabards looked like without having to try them on? This mod will do just that. It replaces the game icons with an more accurate representation of what the Tabard actually looks like. There are no settings, it runs pretty much out of the box.

It currently works with these Inventory Systems:

  • Blizzard Character Frame
  • Blizzard Inspect Frame
  • Blizzard Merchant Frame
  • Blizzard Bags/Bank Frame
  • Baggins
  • Combuctor
  • Baudbag
  • ArkInventory
  • AtlasLoot
  • Bagnon
  • FBagOfHolding
  • cargBags
  • Stuffing

--- Version 2.0.12 ---
  • Added support for Stuffing

--- Version 2.0.11 ---
  • Fixed AtlasLoot issues. Thanks AutolycusWolf!!

Compatibility Requests:
If you'd like me to add compatibilty for other AIOI mods, please leave a comment with the link to the specific mod you'd like. I can't guarantee that it would be possible (depending on the severity of the mods code), but I will try my best.


Click here to lend your support!

--- Version 2.0.10 ---
  • Added Tuller fix for CargBags
  • Added some missing Tabards (mainly new PvP rewarded)

--- Version 2.0.3 ---
  • Added support for Bagnon

--- Version 2.0.2 ---
- Client 3.1 Ready!
- Fixed the localization issue with AtlasLoot
- Added support for Equipment Manager Flyout

--- Version 2.0.1 ---
- Fixed some offline bags not showing the right icon.
- Added support for ArkInventory and AtlasLoot.
- Implemented Ammo's suggestion. Thanks Ammo.
- Added rest of Argent Tournament tabards.
- Fixed some spelling issues.

--- Version 2.0 ---
- Updated alot of the tabards that where missing and added in some of the new 3.1 Tabards from Argent Tournament.
- Added support for Combuctor and Baudbag.
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Unread 08-03-11, 12:12 AM  
willgk
An Aku'mai Servant
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Forum posts: 37
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uhm it is part of wow out of the box :-). Just not on the older tabards i dont think.
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Unread 11-29-11, 02:15 PM  
vikkyne
A Murloc Raider

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I commented out line 35 for now (.lua file). Seems to work fine in 4.3 now. Look a few posts down for directions on how to use comments in files.

Please post if this does not work for others.
Last edited by vikkyne : 11-30-11 at 01:32 PM.
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Unread 11-30-11, 04:57 AM  
AutolycusWolf
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Originally Posted by vikkyne
I commented out line 35 for now; seems to work fine in 4.3. Please post if this does not work for others.
Can you please be more specific on that line 35?

I can't seem to locate it using a text editor and when opening tabard-o-matic.lua in notepad I'm presented with a rather messy wall of text. Thanks in advance
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Unread 11-30-11, 01:31 PM  
vikkyne
A Murloc Raider

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My suggestions is to download Notepad++

http://notepad-plus-plus.org/

It will separate each line of code for you properly. It's freeware. Install, and you'll enjoy using it far more than Notepad, I assure you.

Then, just put two dashes in front of line 35. It will be obvious when you open the file with Notepad++
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Unread 12-01-11, 01:56 AM  
AutolycusWolf
A Kobold Labourer
 
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Originally Posted by vikkyne
My suggestions is to download Notepad++

http://notepad-plus-plus.org/

It will separate each line of code for you properly. It's freeware. Install, and you'll enjoy using it far more than Notepad, I assure you.

Then, just put two dashes in front of line 35. It will be obvious when you open the file with Notepad++
Excellent! Works like a charm and Notepad++ is absolutely fantastic! Kudos!
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Unread 12-03-11, 06:14 AM  
Emy
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Line 35

In case anyone is still confused / nervous about this line, it's:

Code:
	--if TOC_Version >= 30400 then
	self:SecureHook("PaperDollFrameItemFlyout_DisplayButton", "FlyoutUpdateItems")
	--end
Just add the -- in front of self.
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Unread 12-05-11, 08:03 PM  
bazelle
A Kobold Labourer
 
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Fix for 'Bagnon' users

Change line 3 in 'Tabard-o-matic/AIOI/Bagnon.lua'


to this...

local texture, count, locked, quality, readable, lootable, link = self:GetInfo()


hope this helps!
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Unread 12-06-11, 12:54 PM  
Sofitia
A Defias Bandit
 
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Originally Posted by vikkyne
I commented out line 35 for now (.lua file). Seems to work fine in 4.3 now. Look a few posts down for directions on how to use comments in files.

Please post if this does not work for others.
Commenting out line 35 did not seem to work for me, I'm still getting a couple errors. Let me know if you want me to post the errors here.

In any case, thanks for trying to find a fix
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Unread 12-14-11, 05:51 PM  
vikkyne
A Murloc Raider

Forum posts: 4
File comments: 114
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If someone D/L's the file from the front page of this addon, I think they will still encounter old errors (but not certain). At any rate, I am playing with a file altered a bit earlier when Cata hit. Search below for the fix necessary.

Alternately, if someone has a site that can host a file, I will gladly send them my file to post.
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