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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 02-28-21 02:40 AM |
Created: | unknown |
Downloads: | 50,492 |
Favorites: | 189 |
MD5: |
Poisoner allows you to
apply
via 2 different possiblities:
- You can choose which button you want to show/hide and want the PoisonerMenu anchored to.
- The Poisoner_FreeButton can be dragged in the whole UI.
- Audio
- Chat
- ErrorFrame
- AuraFrame
If you have ButtonFacade activated, Poisoner_ButtonFacade let you skin the MenuButtons and the QuickButton via ButtonFacade. Download ButtonFacade
LEFT-click the button, a menu is created dynamically depending on the items in your inventory.! The FreeButton CAN toggle all Poisoner menus while in combat !
RIGHT-click the button, the Poisoner configuration menu will show up.
LEFT-click the button while out of combat, a menu is created dynamically depending on the items in your inventory.! The MinimapButton can NOT toggle the menu or the config while in combat. To toggle the menu while in combat, click the FreeButton or use the Hotkeys. !
RIGHT-click the button while out of combat, the Poisoner configuration menu will show up.
LEFT-click => Mainhand
RIGHT-click => Offhand
Middle-click => Throw weapon
enable - Enable Poisoner.
disable - Disable Poisoner.
config - Open the configuration menu.
show - Show the Poisoner Minimap button.
hide - Prevent the Poisoner Minimap button from being shown.
lock - Prevent the poisoner button from being dragged.
unlock - Allow the poisoner button to be dragged.
reset - Reset the position of the poisoner button.
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
parentown - Set Poisoner_FreeButton as parentposition - Set on which side of the choosen button the menu appears.
minimap - Set MinimapButton as parent (the Poisoner Minimap button can be dragged depending on/according to the Minimap)topscale {0.1 - 2} - Set the scale of the poisoner menu (value of 1 = no change, less than 1 = shrink, larger than 1 = enlarge).
topleft
topright
left
right
bottom
bottomleft - This is the classic position.
bottomright
overwrite - Set this to 1 or true to enable updating of the QuickButton whren applying poisons via the menu (Presets will be reset to the choosen ones on next reload or login).
reset - Reset the menu to its defaults.
name - Name-only tooltips
full - full item tooltip
enable
disable
warningthreshold # or wt # - (Enter a number for #. min:1, max:25)
outputmainhand - check mainhand weaponaura
On: 'true' or 1
Off: 'false' or 0
offhand - check offhand weapon
On: 'true' or 1
Off: 'false' or 0
throwweapon - check throw weapon
On: 'true' or 1
Off: 'false' or 0
audio - give acoustic warning
On: 'true' or 1
Off: 'false' or 0
chat - print warning into Chat
On: 'true' or 1
Off: 'false' or 0
error - print warning into UIErrorsFrame
On: 'true' or 1
Off: 'false' or 0
aura - show the aura frame ("weapon icons")
On: 'true' or 1
Off: 'false' or 0lock
unlock
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
enable - Enables automatic purchasing of the choosen poisons on vendor visit.
disable - Disables automatic purchasing of the choosen poisons on vendor visit.
confirm - A PopUp will be shown if there are poisons to buy.
auto - Poisoner will buy choosen poisons automatically without confirmation.
check - Should Poisoner inform you via Chat if your poisons are below 10% stock?'true' or 1cp # - Set the amount of poisons to restock to. (Enter a number for #. min:1, max:25)
'false' or 0
dp #
ip #
mp #
wp #
lock - Prevent the PoisonerQuickButton from being dragged.
unlock - Allow the PoisonerQuickButton to be dragged.
reset - Resets the QuickButton to its default position. ("Only seeable if presets are correct.")
scale # - (Enter a number for #. min:0.1, max:2)
alpha # - (Enter a number for #. min:0.1, max:1)
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silentdave |
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silentdave |
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10-22-08, 02:57 AM | ||
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EDIT: better explanation hehe looking in poisoner.xml you can see the minimap button initialisation code and default position relative to the minimap frame, now, as long as you are not running any mods that allow 100% free movement of minimap buttons then saving the position woulf be fine, however if the position suddenly becomes relative to another place, due to another addon and that addon breaks, then suddenly the relative is back to the minimap frame but the position offset doesn't revert. After thinking about it, its better to have it this way thus if something does break external to poisoner then atleast there isn't a domino effect and only the 1 addon needs to be addressed.
Last edited by silentdave : 10-22-08 at 03:20 AM.
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silentdave |
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10-21-08, 09:36 PM | |
A Defias Bandit
Forum posts: 2
File comments: 3
Uploads: 0
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I'm having trouble getting this mod to work. I'm using SpartanUI and when I enable Poisoner, it breaks my minimap and none of the /poisoner commands work.
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Kanadan |
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10-21-08, 09:16 PM | ||
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I had to disable my addons today to check something on one of my character, and when I re-enabled my addons and logged into that character, I noticed that my Poisoner button had moved. Seems odd, as I'd assume that data would be stored in the SV, which shouldn't be affected by disabling the addon and re-enabling it to my knowledge. |
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saltorio |
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10-21-08, 12:20 PM | |
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Just an FYI for all you guys ..
I also have this project on Curse gaming, they've given me the lead on "Poisoner" there, however due to much quicker turn-around here on updates and a more comfortable layout, this site will always be updated first |
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silentdave |
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10-21-08, 12:11 PM | ||
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tbh looking at some addons that have been written for 3.0 from the ground up, i would be of the inclination that the problem is with this addon, purely as the code is much older in some places, and we all know how much Blizz like changing things without notice lol |
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silentdave |
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10-21-08, 12:04 PM | |
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Cool. Thanks.
Might be worth getting in touch with the developer of MBB. |
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saltorio |
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10-21-08, 10:58 AM | |
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Just isolated Poisoner to respond to only left mouse button on minimap button clicking and MBB still doesn't like it, I have a theory though hehehe
EDIT: hmm.. MBB also is having issues with Atlas' minimap button on my setup. tbh, i'm not sure where the problem is (i'm no expert) but i'll keep tinkering around with poisoner and see what i can come up with.
Last edited by silentdave : 10-21-08 at 11:54 AM.
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silentdave |
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10-21-08, 10:43 AM | ||
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Last edited by silentdave : 10-21-08 at 10:44 AM.
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silentdave |
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10-21-08, 10:17 AM | ||
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Last edited by silentdave : 10-21-08 at 10:18 AM.
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silentdave |
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10-21-08, 09:57 AM | |
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Just to note: I ran into an issue last night where MBB v0.60 (http://www.wowace.com/projects/mbb/) ate my Poisoner3 minimap button. This was fine, as I could still access the Poisoner3 menu from the MBB flyout.
However, the CTRL+RClick (which is the default command to add or remove minimap button from MBB) wouldn't pop the Poisoner3 button out. I ended up having to open the MBB savedvariables, and manually add the Posioner3 button to it's ignore list. Not sure where the source of this issue lies, but it might be something to look into. Otherwise, great job! |
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saltorio |
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10-21-08, 09:53 AM | |
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This should be it now, unless something breaks
The only other thing i'm looking at is the auto popup/hide functionality of the original. |
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silentdave |
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10-21-08, 08:45 AM | |
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To Gsusnme:
1: Well the thing with doing such a plugin would be self defeatest for the reasoning behind the addon, it's original and current purpose is ease of access, its meant to be placed in a prominent yet unobtrusive position such that it is easily accessible with little effort. 2. Well thats why the original author put the option for enabling/disabling the addon, however, the addon can be forced into perma-enabled by editing the following function in Poisoner.lua (any text editor will do it, its the 3rd function from the top)... Code:
function Poisoner_OnVariablesLoaded() if (POISONER_CONFIG == nil) then POISONER_CONFIG = {}; local _, cls = UnitClass("player"); POISONER_CONFIG.enabled = (cls == "ROGUE"); end Code:
function Poisoner_OnVariablesLoaded() if (POISONER_CONFIG == nil) then POISONER_CONFIG = {}; local _, cls = UnitClass("player"); POISONER_CONFIG.enabled = true; end 3. There is an All-In-One addon called Autobar (available from google code) it handles just about everything (I myself use it) but for such a purpose as this addon it's overkill by a big margine, this addon was only ever designed for poisons, its ability to handle other weapon modifications is a bonus, but ultimately its predisposition is for poisons thus I kept the addon tag to rogue only. I've already been asked by a mage friend if i could make it include portals stuff but ultimately it's a case of where do i draw the line. ------------------------------------------- To Tinuviel: I should be able to put a command line switch in to toggle between full and name-only tooltips that is saved between sessions. EDIT: file version 3.01.1 has tooltip toggling that is saved between sessions. see command line useage in addon info for details
Last edited by silentdave : 10-21-08 at 09:50 AM.
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silentdave |
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10-21-08, 08:00 AM | ||
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Thanks again for all your hard work! |
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Tinuviel |
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