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Battle for Azeroth (8.0.1)
Updated:07-22-18 08:40 AM
Created:05-17-09 12:55 PM
Downloads:403,730
Favorites:1,218
MD5:
8.0.1

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.2.1
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for WoW 8.0
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (102)
File Name
Version
Size
Author
Date
v4.2.0
620kB
Shadowed
07-17-18 01:51 PM
v4.1.21
573kB
Shadowed
01-19-18 05:51 AM
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 04-18-18, 07:39 PM  
juleaj
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Unhappy Lua error 431

I really want to use these frames but I'm getting a Lua error ( #431 ) and I have no idea what I'm doing wrong or how to fix it. Just downloaded today. Here's the error:

Message: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil)
Time: 04/18/18 20:30:39
Count: 1
Stack: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil)
[C]: ?
[C]: ?
Interface\FrameXML\RestrictedExecution.lua:431: in function <Interface\FrameXML\RestrictedExecution.lua:420>
(tail call): ?
Interface\FrameXML\SecureGroupHeaders.lua:209: in function <Interface\FrameXML\SecureGroupHeaders.lua:123>
Interface\FrameXML\SecureGroupHeaders.lua:399: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:71: in function <Interface\FrameXML\SecureGroupHeaders.lua:66>
[C]: in function `SetAttribute'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:271: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:466: in function `Update'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:90: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:885: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:883>
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Unread 03-16-18, 06:34 PM  
linguini
A Fallenroot Satyr

Forum posts: 20
File comments: 80
Uploads: 0
Originally Posted by kappe
hey guys
i've lost the ability to truncate (not resize, not shortening) long names to maybe 3 or 4 letters. advanced options are not helping it seems. where can i find this feature?

make a new tag

Code:
function(unit, unitOwner)
local name = UnitName(unitOwner) or UNKNOWN

return string.sub(name, 1, 6)
end
change 6 to how many characters you want to show
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Unread 03-04-18, 12:49 PM  
kappe
A Deviate Faerie Dragon

Forum posts: 14
File comments: 122
Uploads: 0
hey guys
i've lost the ability to truncate (not resize, not shortening) long names to maybe 3 or 4 letters. advanced options are not helping it seems. where can i find this feature?
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Unread 02-22-18, 08:59 AM  
linguini
A Fallenroot Satyr

Forum posts: 20
File comments: 80
Uploads: 0
i am getting "you are not in a raid group" error everytime I am in a BG. how can i fix this issue?
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Unread 07-09-17, 08:52 AM  
darkstar73
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
how to move

how do you move your buffs debuffs from over the mini map in shadow unit frames
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Unread 05-31-17, 01:40 AM  
leev18
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Option that if you left click on an aura, it'll select that frame?

Hi, I was wondering if there could be an added option that'll make it so that if you left click on an aura (buff/debuff), it'll select the frame that has the aura?

I used SUF frame as my raid frame mostly for healing, and I have the auras inside the frames to make the raidframe size smaller and compact.
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Unread 05-05-17, 10:26 PM  
vaclue
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Prestige ranks not implemented yet?

Any plans for prestige ranks showing on player frames or?
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Unread 04-13-17, 04:19 AM  
Bowzooka
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Buff/Debuff Spacing

Hi there,

I was just wondering if there was anyway to reduce the vertical spacing between the buff/debuff when they are anchored to one another?



Similar to that, however, reduce the spacing to 1px (roughly).

Thanks in advance!
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Unread 03-01-17, 07:46 PM  
Siannus
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 91
Uploads: 3
Originally Posted by Winterlion
Hi all !. Plz help me with customization of SUF. I want to switch off HP\Energy bar which appearing when battle starts, but cant find options at menu.
That is not the addon. Thats built into the game, however you can turn it off.

Interface > !Names > Unit Nameplates > Disable Personal Resource Display

Your welcome!
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Unread 02-11-17, 10:49 PM  
Winterlion
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi all !. Plz help me with customization of SUF. I want to switch off HP\Energy bar which appearing when battle starts, but cant find options at menu. Picture below...
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Unread 01-12-17, 02:04 AM  
leev18
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Hi, I was wondering if you, the addon author, can add a "Resources Only" unit to Shadowed Unit Frames that'll only display power bars and other resources (combos, chi, etc.).

I can do that now by by unchecking "Player" unit's health bar in the addon settings and only the power bars and other resources will be display. But, I need the health bar to track my hp of course.

If you can add "Resources Only" unit, or add a second "Player" unit (so I can uncheck the health bar on one of them) to shadowed unit frame. that would be very awesome.
Last edited by leev18 : 01-12-17 at 02:05 AM.
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Unread 12-25-16, 11:13 AM  
Tarfuq
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Re: Frame Size

Originally Posted by Platinumazing
Is there any way to increase the maximum height and width for the frames? For instance, the player and target frames are limited to 200, I believe. (I'm not in the game right now, so I can't look. Sorry.)

I'd love to be able to adjust some of the frames beyond those limits.

You can Type a higher number in the box. This should make the frame wider or higher than the limit!
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Unread 12-10-16, 09:46 AM  
datgrl
A Deviate Faerie Dragon

Forum posts: 12
File comments: 28
Uploads: 0
Having an issue with Raid Frames

I have used SUF for a while and just started raiding again. I turned off the Blizzard raid frames and started using SUF. It looks like the group frames are overlapping. Like the last player in one group overlaps the first player in the next group in the layout. I've tried unlocking the frames and trying to move them but unlocking just displays a set of frames that goes from top to bottom of my screen in a single column and it moves in one piece. I don't remember having this issue when I used SUF back in MoP or WoD. It's just when I used it for the 1st time in Legion that I started having this issue. Any assistance you can provide would be appreciated.
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Unread 11-29-16, 07:11 AM  
Platinumazing
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Frame Size

Is there any way to increase the maximum height and width for the frames? For instance, the player and target frames are limited to 200, I believe. (I'm not in the game right now, so I can't look. Sorry.)

I'd love to be able to adjust some of the frames beyond those limits.
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Unread 11-21-16, 12:50 AM  
cdnDare
A Murloc Raider

Forum posts: 7
File comments: 1
Uploads: 0
Thank you for the great addon Love it

One question, is there any way of showing pvp prestige icons/badges that were implemented with Legion?

Thanks again!
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