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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
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Unread 10-19-09, 01:25 PM  
Masiako
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Next Question (Yes I am a total lua noob ):

how can i display the buffs of the targetoftarget?
And how can I display the debuffs of the Target?

Thanks for help

(you understand my 1. question correctly )
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Unread 10-20-09, 07:11 AM  
Crapa
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It works perfectly.
I previously forgot to edit the line 531.
Thanks a lot
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Unread 10-20-09, 07:25 PM  
illum1n4ti
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Hello,

If you would like to add Level/Name to you Player frame and Party? Do the following thing.

Playerframe didn't had Name and Level
Partyframe didn't had Level

Find this code

Code:
	if(unit ~= "player") then
		self.Info = SetFontString(self.Health, fontn, 12, "THINOUTLINE")
		self.Info:SetPoint("LEFT", self.Health, 1, -23)
		if(unit == "targettarget" or unit == "pet") then		
			self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
		elseif(unit == "focus" or unit == "focustarget") then		
			self.Info:SetPoint("LEFT", self.Health, 3, 0)
			self.Info:SetPoint("RIGHT", self.Health)
		elseif(self:GetParent():GetName():match'oUF_Party') then
			self.Info:SetPoint("LEFT", self.Health, 0, -23)
			self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
		else		
			self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
		end
		self:Tag(self.Info, unit == "target" and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r" or self:GetParent():GetName():match'oUF_Party' and "[coreeafk]|cFFFFFFFF[name]|r" or "|cFFFFFFFF[name]|r")
Replace with this

Code:
  if(unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or self:GetParent():GetName():match'oUF_Party') then
    self.Info = SetFontString(self.Health, fontn, 12, "THINOUTLINE")
    self.Info:SetPoint("LEFT", self.Health, 1, -23)
    if(unit == "targettarget" or unit == "pet") then    
      self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
    elseif(unit == "focus" or unit == "focustarget") then    
      self.Info:SetPoint("LEFT", self.Health, 3, 0)
      self.Info:SetPoint("RIGHT", self.Health)
    elseif(self:GetParent():GetName():match'oUF_Party') then
      self.Info:SetPoint("LEFT", self.Health, 0, -23)
      self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
    else    
      self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
    end
    self:Tag(self.Info, (unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or self:GetParent():GetName():match'oUF_Party') and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r")
If you find any error let me know please

Coree
I got problems with Deathknight runbars it's hanging left up and I don't see Rest or combat icons and it's kinda hard to see example when i am resting ...
Last edited by illum1n4ti : 10-20-09 at 07:28 PM.
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Unread 11-04-09, 02:38 PM  
breor
A Murloc Raider

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Hey, great Unit Frames you have, I was just wondering what code I should add to color my target's cast bar a different color if the spell is not interuptible. Thanks
Last edited by breor : 11-09-09 at 06:40 PM.
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Unread 11-12-09, 06:22 AM  
MSCRoMuLuS
A Kobold Labourer

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1900X1080

Dear core

my problem is party gruop

my resolution 1900X1080 wide


see pls image file

http://img109.imageshack.us/img109/8561/helpmove.jpg



help me move party.
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Unread 11-21-09, 08:50 AM  
coree
A Fallenroot Satyr
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Originally posted by breor
Hey, great Unit Frames you have, I was just wondering what code I should add to color my target's cast bar a different color if the spell is not interuptible. Thanks
i try to add this feature, but which casts are non-interruptible casts?
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Unread 11-22-09, 07:45 AM  
breor
A Murloc Raider

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Originally posted by coree
i try to add this feature, but which casts are non-interruptible casts?
There is an event if the spell is interruptible or not.

http://wowprogramming.com/docs/event..._INTERRUPTIBLE

http://wowprogramming.com/docs/event..._INTERRUPTIBLE
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Unread 11-25-09, 05:25 AM  
lanznaster
A Kobold Labourer

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Hey there...I'm still using your layout, long time user

I have some questions that i hope u can help me with:

1º When i move my raid and party frames with oUF_MoveableFrames it wont save where i put it. Player, target, target of target and focus work. Do u know how can i fix it?

2º I start to level a druid and i was thinking if it is possible to when i want to do some healing, insted of dps or tank, the raid frames get a little widther. And when i changed to dps or tank again the frame would get back to the original size. Is that possible?

EDIT:I just found this ouf layout that claim to do that http://www.wowinterface.com/downloads/info13640-oUF_Metzerott.html
EDIT:Also found this thread that talk about this ( http://www.wowinterface.com/forums/showthread.php?t=28258 ). I wil try to do something but probably i'll fail...

3º If the for the question above the answer is not possible, can i use 2 ouf_coree layouts? If so how can i "duplicate it"? (Dunno if i made myself clear on this one)
Last edited by lanznaster : 11-25-09 at 09:46 AM.
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Unread 11-26-09, 10:28 AM  
coree
A Fallenroot Satyr
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Originally posted by breor
There is an event if the spell is interruptible or not.

http://wowprogramming.com/docs/event..._INTERRUPTIBLE

http://wowprogramming.com/docs/event..._INTERRUPTIBLE
i know these events. but i need a non-interruptilbe cast to test my function.

@lanznaster:
i fixed it, so just download the new file.
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Unread 11-26-09, 02:48 PM  
lanznaster
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In the raid frame what does it mean the pink and green squares indicators?

Its supose to be always showing on everyone in the raid?
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Unread 11-27-09, 08:18 AM  
coree
A Fallenroot Satyr
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Originally posted by lanznaster
In the raid frame what does it mean the pink and green squares indicators?

Its supose to be always showing on everyone in the raid?
no its not suposed to be always showing. i fixed this bug, thanks for the advice. you need oUF AuraWatch to use the indicators correctly.
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Unread 11-27-09, 02:36 PM  
servi
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Hello,

Is there a way to turn off Raid frames? I just want target, tot, focus, focustarget, pet, party.

If there is, write down how plz.
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Unread 11-28-09, 06:29 AM  
ereth
A Murloc Raider
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Originally posted by servi
Hello,

Is there a way to turn off Raid frames? I just want target, tot, focus, focustarget, pet, party.

If there is, write down how plz.
Step 1.
Open the oUF_coree.toc file


Step 2.
Change the line
oUF_coreeR.lua

into
--oUF_coreeR.lua


Step3.
Save the file


DONE!


On another note, would it be possible to get healcomm support added to the raidframes? No fancy semi-transperent bars but just simple text support would be great!
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Unread 11-28-09, 08:10 PM  
Joschasa
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On my DK, the Runes are all grey.
The Runes will turn into the expected colors, as soon as they were death runes once...

How to fix this behavior?
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Unread 11-29-09, 02:52 PM  
coree
A Fallenroot Satyr
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Originally posted by Joschasa
On my DK, the Runes are all grey.
The Runes will turn into the expected colors, as soon as they were death runes once...

How to fix this behavior?
i forgot to add this fix to the last update. just download the new file
Last edited by coree : 11-29-09 at 02:53 PM.
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