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GuildBook

Version: 0.14-20003
by: JoshBorke [More]

WARNING: If upgrading from any version before 0.8-20003 there is the possibility to destroy data. Back up your saved variables if you don't want to lose data.
This is the first version of a mod written to provide an in-game knowledgebase for a guild. Currently it doesn't do any syncing but merely provides a flexible framework for storing information in game.

Now can do color! WOOHOO!
See the addon->GuildBook->Content help topic for more info.

Syncing: It does not synchronize yet, but it will. If you are in a guild you have the option to synchronize your information to everyone else.

Try it out.

Oh yea, ignore my crappy gimp skills. I hate drawing :P

Changelog
0.14-20003
- when editing, tab now inserts 5 spaces
0.13-20003
- added localised addon help.
- can now localize a few more things.
- added short header to localisation files. Spell Mavtoo correctly
- resetkb also resets addon help and properly resets again
0.12-20003
- tentatively added de translation. Credit goes to Mavtoo
- can now localise the addon help too.
0.11-20003
- always update the addon help fields. so you can see my new content tutorial
0.10-20003
- added [COLOR='<HEX>'] tag
- now replace newlines with <BR/> transparently
- added a proper content tutorial page
- fixed a small bug too
0.9-20003
- Fixed a stupid typo.
0.8-20003
- database split so that the local path is stored per account
- if the HTML frame can't find a node it attempts to go back
- fixed a nil bug
- made pin lock the window in place too
- adedd room to move the edit frame next to the tagline box
0.7-20003
- now stores itemlinks
- fixed a small resize bug
0.6-20003
- Updated to 20003
- Might feature new buttons.
- Tooltips don't show up right away anymore but are delayed like in other programs.
0.4-11200
- Fixed the locals table. YOu can now edit things in there
- Started implementing the sync table. You can play with it by typing /gb resetsync USE AT YOUR OWN RISK ;-) It's still fun though
0.3-11200
- Nested the tables. Now there is a local/addons/sync (sync hidden) tables to hold information.
- Addons can now register to GuildBook to provide a nice browsable list of functions. Check out GuildBookHelp at the top of core.lua for an example table, and GuildBook.RegisterAddon for how to register your addon.
0.2-11200
- Can now rename/delete pages after reloading/logging out
- Added more commands and a help command
0.1-11200
- INitial release
- All credits for the GUI go to Gello (author of Tinypad).

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Unread 03-26-07, 09:11 AM  
Mavtoo
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Re: Re: german translation

Originally posted by JoshBorke
thanks
No Problem and thank you for calling my name but i have one request, If you do it please write Mavtoo instead of Mavloo *g*

If I find enough Time i will see what i can do with the Addon Help.

Oh and i tested my translation and as expected it worked.
Last edited by Mavtoo : 03-26-07 at 09:16 AM.
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Unread 03-25-07, 10:07 PM  
OttoDeFe
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Coming a long great - really enjoying learning to use this.

Now just need to get another guildie or two and then we can start synching when it gets implemented.
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Unread 03-25-07, 08:18 PM  
JoshBorke
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Re: german translation

Originally posted by Mavtoo

this is my German translation of your localisation.en.lua

for everybody else: just make a new file called localisation.de.lua
put in the code above and save it in GuildBook directory
After that you have to add the line localisation.de.lua in GuildBook.tac. for example under the line localisation.en.de

I did not test itbut it should work.
thanks
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Unread 03-24-07, 08:47 PM  
Mavtoo
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german translation

Code:
if( GetLocale() == "deDE" ) then
	if (not GuildBook) then GuildBook = {} end
	GuildBook.Buttons = {
		["GuildBookNew"] = {"neue Seite","Erstelle einen neuen Beitrag unter diesem hier."},
		["GuildBookDelete"] = {"L\195\182sche Seite","L\195\182scht diesen Beitrag permanent. Halte die Shift Taste gedr\195\188ckt um ihn ohne Best\195\164tigung zu l\195\182schen."},
		["GuildBookForwardButton"] = {"Weiter","Gehe eine Seite weiter."},
		["GuildBookUpButton"] = {"Hoch","Gehe eine Seite hoch."},
		["GuildBookBackButton"] = {"Zur\195\188ck","Gehe eine Seite zur\195\188ck."},
		["GuildBookClose"] = {"Schlie\195\159e GuildBook","Schlie\195\159t das Buch."},
		["GuildBookFramePin"] = {"Fixieren","Fixiert das Fenster oder l\195\182st die Fixierung an der momentanen Stelle."},
		["GuildBookEdit"] = {"Bearbeite Seite","Bearbeite diese Seite"},
		['GuildBookEditClose'] = {"Schlie\195\159en",'Schlie\195\159t das Bearbeiten Fenster'},
		['GuildBookUndo'] = {'R\195\188ckg\195\164ngig','Stellt den Original Inhalt wieder her'},
		['GuildBookSave'] = {'Speichern','Speichert den momentanen Inhalt.'},
	}

 GuildBook.localisation = {}
end
this is my German translation of your localisation.en.lua

for everybody else: just make a new file called localisation.de.lua
put in the code above and save it in GuildBook directory
After that you have to add the line localisation.de.lua in GuildBook.tac. for example under the line localisation.en.de

I did not test itbut it should work.
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Unread 03-23-07, 11:48 AM  
OttoDeFe
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Started up the new version and got:

GuildBook\\GuildBook.lua:412: attempt to index field 'objects' (a nil value)\nGuildBook\\GuildBook.lua:395: in function `func'\nGuildBook\\GuildBook.lua:373: in function `OnEvent'\n<string>:\"GuildBookFrame:OnEvent\":2: in function <[string \"GuildBookFrame:OnEvent\"]:1>\n\n ---",


Also couldn't edit anything - those buttons didn't appear. Also the SV's in the account had none of the starter text/tags/etc. that the perchar did.
__________________
"They say
the pen is mightier than any saber -
any sword -
but if there's a war
I just don't know if a Bic will save ya..."

-- Last Offence
Last edited by OttoDeFe : 03-23-07 at 12:27 PM.
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Unread 03-23-07, 09:31 AM  
JoshBorke
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Originally posted by ReverendD
Ok, I was unable to get coloring to work.
Now one thing I noticed is when I switch characters, any data I have entered is not available to them all. This also included multiple characters in the same guild. Is this normal? Also along that line, if you have multiple chars in multiple guilds, what way is there to keep data specific to one guild from syncing with another? I am guessing it may have soemthing to do with why I dont see the data available to all my chars, but just looking for more information.

So far I am enjoying this mod, as well as trying to get my guild to adopt it for basic forum and note use while in game.

One thing I would like to recomend is in the editing form, give us a little more room for dragging the window around. Since the entry fields at the top (Tagline & Title) resize to fit the top bar, that leaves little room to click and drag the window around the screen. It takes a little finagling to get in the right spot to move it. Also, when I tried using the Pin Down function, it did not lock the main window in place, I was able to move it regardless of what the Pin Down was set to.

Looking forward to more on this mod. Even if my guild does not decide to use it, I will continue to use it just for an in-game notepad since the formatting ability is available.
Yea, I checked coloring this morning and it doesn't work. I'll have to write a parser to make it work :-/. You're right about why you can't see local data across characters, it is stored per character, perhaps I'll see about changing it to be per character for the sync'd database and per account for the global database.

DOn't worry about getting your guild to use it for syncing stuff because that's broken atm. I'll figure out a drag spot for the edit frame...and I'll fix the Pin Down thing, just me being lazy.
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Unread 03-23-07, 08:44 AM  
ReverendD
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Ok, I was unable to get coloring to work.
Now one thing I noticed is when I switch characters, any data I have entered is not available to them all. This also included multiple characters in the same guild. Is this normal? Also along that line, if you have multiple chars in multiple guilds, what way is there to keep data specific to one guild from syncing with another? I am guessing it may have soemthing to do with why I dont see the data available to all my chars, but just looking for more information.

So far I am enjoying this mod, as well as trying to get my guild to adopt it for basic forum and note use while in game.

One thing I would like to recomend is in the editing form, give us a little more room for dragging the window around. Since the entry fields at the top (Tagline & Title) resize to fit the top bar, that leaves little room to click and drag the window around the screen. It takes a little finagling to get in the right spot to move it. Also, when I tried using the Pin Down function, it did not lock the main window in place, I was able to move it regardless of what the Pin Down was set to.

Looking forward to more on this mod. Even if my guild does not decide to use it, I will continue to use it just for an in-game notepad since the formatting ability is available.
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Unread 03-22-07, 10:06 PM  
JoshBorke
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Originally posted by ReverendD
Ah, okie, thats what I was looking for. Not to worried about a proper editor as long as I knwo what tags are valid. Now you did mention something about being able to use colors. Is that an upcoming feature, or is it available now?
Available now but slightly more complex.

See http://www.wowwiki.com/UI_Escape_Sequences for exact details but:

|cFFFF0000Red|r would give you red text. (Might not work, read the page for more details).
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Unread 03-22-07, 09:37 PM  
ReverendD
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Ah, okie, thats what I was looking for. Not to worried about a proper editor as long as I knwo what tags are valid. Now you did mention something about being able to use colors. Is that an upcoming feature, or is it available now?
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Unread 03-22-07, 08:51 PM  
JoshBorke
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Originally posted by ReverendD
Not sure if I am missing something, but I am unable to locate all the current formatting tags. Where can I find them?
hm, this will probably be the best I can do for now: http://www.wowwiki.com/UIOBJECT_SimpleHTML

eventually I'll add a proper editor
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Unread 03-22-07, 06:11 PM  
ReverendD
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Not sure if I am missing something, but I am unable to locate all the current formatting tags. Where can I find them?
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Unread 11-16-06, 06:43 AM  
JoshBorke
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Re: Stormwinds Stolz will test it too

Originally posted by Stahlfaust
Our Guild (http://www.stormwinds-stolz.de ) will test it too.
We like the concept and hope that sync. will work reliable asap.
Thank you for all your hard work.
You can always get the latest unstable version from http://www.joshborke.is-a-geek.com/files/GuildBook

Report back any bugs you get. You might have to do /guildbook resetsync to get it started.
Last edited by JoshBorke : 11-18-06 at 06:39 AM.
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Unread 11-10-06, 12:32 AM  
Stahlfaust
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Thumbs up Stormwinds Stolz will test it too

Our Guild (http://www.stormwinds-stolz.de ) will test it too.
We like the concept and hope that sync. will work reliable asap.
Thank you for all your hard work.
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Unread 10-19-06, 05:26 AM  
JoshBorke
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thanks to a Guildie, I've been able to start testing the synchronization portion. Currently modifying a topic works, but the initial synchronization is borked.

But before that, I neglected to mention something in my pictures. The light blue text at the bottom is a hyperlink which leads to a subcategory. Try clicking it
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Unread 10-11-06, 09:04 AM  
Vasting
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Awesome concept

Awesome concept here. Please don't let this addon die as it would be great for my guild.

Can't wait to see synchronization implemented but I can imagine that will take quite a bit of work since there is a limit to the length that can be sent in a single AddonMessage so splitting the contents of each page up into individual Messages according to the length and then reassembling them would be a major pain. But still so incredibly useful.
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