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Compatibility: | Legion (7.0.3) |
Updated: | 09-29-16 03:41 PM |
Created: | unknown |
Downloads: | 63,392 |
Favorites: | 197 |
MD5: | |
Categories: | oUF: Layouts, Raid Mods, Unit Mods |
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Luzzifus |
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05-24-09, 04:39 PM | ||
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on the borders... i've done them with kgpanels.... there's only a couple problems i ran into as a noob when it comes to kgpanels... if you parent a panel with party button 1 (oUF_PartyUnitButton1, was using a script to get the name of a frame you're mousing over and used that as the mouseover) it causes a error with layout addon.... could easily be because of one of the changes i've made but dont see how it would be.... then again i have no idea how it's causing a conflict anyway, the line it's saying is having a problem with is: Code:
local function styleFunc(self, unit) local _, class = UnitClass('player') local unitInRaid = self:GetParent():GetName():match"oUF_Raid" local unitInParty = self:GetParent():GetName():match"oUF_Party" local unitIsPartyPet = unit and unit:find('partypet%d') self.menu = menu self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self:RegisterForClicks("anyup") <----- this line self:SetAttribute("*type2", "menu") i fixed it by parenting with uiparent and anchoring with the button then adding scripts: OnLoad: self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("PARTY_MEMBERS_CHANGED") OnEvent: local pmems = GetNumPartyMembers() if (pmems > 0 and pmems < 6) then self:Show() else self:Hide() end also, when i parent with the unit button for raid party 1, button 1 or party 2, button 1 etc... it makes the panel fade when the frame fades due to out of range.... i'm guessing there's something better to parent it with to get it to show when in a raid but dono what it'd be... another issue i've hit that i'm guessing will need scripting is to make the border around my groups / party members change size based on how many party members there are in that group..... so it's a work in progress but really a bit much for someone with no idea how to script to do. as far as the color and what to use for a border etc.... what i had done is changed the inlays for the backdrop (which is virtually unused) so it would be wider and taller than the rest of the frame.. think there's a way to change the color of that already, can't remember and the only problem i can forsee with it is having the border color appear behind the portrait.... well, technically there was another problem with it and that's that some frames seem to have the health and mana bars higher than really should be or further to the side than they really should be but that should just be an offset to find somewhere. the great thing about using that though was it was change 4 insets then one for all frames 'cuz all the frames use the same setting for that. but anyway... i'm on the road to getting kgpanels going on it... it looks pretty good really right now i just need to figure how to make it change the height of the frame based on members of the party / group and figure how to make them not fade when the first member of the group/party is out of range. if u care to see it, this is what i have done so far... http://s567.photobucket.com/albums/s...409_163409.jpg ok..... i love the banana dance so gonna put it again. |
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Aerials |
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05-24-09, 10:57 AM | |
A Kobold Labourer
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Thanks
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skeat12 |
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05-24-09, 02:45 AM | |
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Make the Raidframes X-Offset a positive value.
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Luzzifus |
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skeat12 |
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05-23-09, 04:05 AM | |
A Murloc Raider
Forum posts: 6
File comments: 38
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I recently switched to Nivaya from Caellian for my oUF layout.
One issue that I've come across is that every time I log in or reload my UI, the player health bar doesn't seem to get any info. It shows the grayed out background and no health. As soon as I take damage or swap gear to change my max hp, it updates and displays properly. Aside from that, I'm loving this layout. |
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drathos |
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05-23-09, 02:28 AM | |
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I see you edited your comment, however I already read the "bitchy" version of it. So here's a more in-depth explanation:
Concerning your idea to add a portrait overlay, I honestly have to say I don't quite understand what the visual effect would be you're trying to achieve. And just to be complete: I'll look into that more-info-on-tags-thingy in healer mode. **edit: If you read more comments you'll see that I'm totally open to suggestions. But I can't spend all my time on my addons and I still have some goals with them (see above point 1). So I have to filter. That is in no way meant to be rude.
Last edited by Luzzifus : 05-23-09 at 02:30 AM.
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Luzzifus |
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05-22-09, 02:46 PM | ||
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possible but...
lol, found the offset and can not believe i didn see it before lol! it's right at the top...
if you're not open for suggestions as to possible improvements, just say something like 'i dont like borders so my layout doesn't have them... BANANA DANCE!! o, also..... isn't it gonna be a pain to do a border on the raid frames with kg panels...? really it's easy to do it in the layout, i'd imagine it's harder to get them right with scaleing and such in kgpanels.
Last edited by Aerials : 05-22-09 at 08:34 PM.
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Aerials |
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05-22-09, 02:11 AM | |||||
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Luzzifus |
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05-21-09, 06:30 PM | |
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woot?
Hi, love the layout... been modifying it a little to my likeing (added a overlay for the portrait and used the options to move things where i want them) but it's really a nice layout as is
one suggestion i'd have... the options menu doesn't have a place to set the gap between the raid frame parties (horizontal gap) but it's in the saved variables which tells me that the option exists but hasn't been implimented into the options menu. so my suggestion would be to add that to the options menu. reason for it is as a healer, i use the ouf plugin that makes heals show and it helps to have a gap between the frames to be able to see overhealing. another suggestion would be the ability to put a border on the frames, while unnecesary borders do have a wonderful way of making things look a little cleaner... i'm going to work on adding it to the Nivaya i'm using but just a suggestion for future releases. would also be cool if there was an option to set an overlay for the portrait but all in all this is a very good layout as is (as i said earlier) and really is the easiest to set up to the users likeing i just think that really with a few more options nobody would need any other oUF layouts... they'd jsut need to change the options of this one to what they want. oh, almost forgot.... another suggestion, have the player and target frames show ammount negative/max for hp and mana when in heal mode... very nice to know what the max is in some situations.... ie when checking for buffs i dont look at all icons and search them all i just know what my hp / mana should be when buffed...
Last edited by Aerials : 05-21-09 at 06:56 PM.
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Aerials |
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05-19-09, 08:19 AM | |
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Nice addon however, is it possible to add Gold/Silver Dragon texture around portrait when elite is on target ?
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air |
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05-19-09, 04:06 AM | |
A Kobold Labourer
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Yo, awesome addon. Downloaded oUF when trying to find a unit frame that is slightly different to Xperl and Pitbull.
Liked Nivaya the most.. but one thing i wouldn't mind changing. I have no idea how to do that lua stuff and was wondering how to change the party frame from the grid to the same as the player/target frame. Cheers. |
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Freez |
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05-17-09, 03:18 AM | |
A Kobold Labourer
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File comments: 3
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I can't seem to get ToT Debuffs to show any ideas? In testing the ToT is me but in raids its my OT and well I kinda need to see the debuffs on him from the raid boss.
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cmtime |
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05-15-09, 11:19 PM | |
A Murloc Raider
Forum posts: 5
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Any news on the ouf_Runebar support? Last piece I need to make my DK UI complete.
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ant1pathy |
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05-15-09, 03:54 PM | ||
A Murloc Raider
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File comments: 15
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Shaetano |
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