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Eternity's End patch (9.2.5)
Updated:05-05-22 05:34 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 9.2.101
by: totalpackage, Uitat

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.

9.2.1 4-MAY-2022 updated for 9.2

8.0.001 07/21/2018 - updated for 8.0

7.3.001 09/06/2017
- updated for 7.3
- fixed PlaySound error
- StufRaid supports up to 12 groups and classes

7.2.001 05/07/2017 - updated for 7.2
7.1.001 11/10/2016 - updated for 7.1

7.0.003 09/15/2016:
- fix prestige icon
- fix weapon enchants

7.0.002 09/09/2016:
- PVP prestige icon (untested)
- spell range updates

7.0.001a 07/21/2016:
- fixed warlock issue
- alternate mana bar will only show for priests, shamans, and druids as intended
- fixed StufRaid to handle new class colors and power colors

7.0.001 07/20/2016:
- enabled alternated mana bar to priests and shamans in addition to druids
- removed deathknight custom rune bars
- support for new power colors
- support for new class colors
- support for six combo points
- other general fixes to work with 7.0

6.2.002 08/24/2015:
- fixed Deathknight rune timer error
- fixed buttonfacade error

6.2.001 07/18/2015 - updated for 6.2
6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.0.1
604kB
05-09-22 01:12 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
9.2.1
626kB
totalpackage
05-04-22 05:31 AM


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Unread 12-12-09, 04:03 AM  
SoulFlare99
A Kobold Labourer

Forum posts: 1
File comments: 69
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Hey Total. Note about boss frames:

Seems the only boss that boss frames appear is on the gunship battle, but the boss frame wasn't updating health as often as it should.

Scenario:
Boss frame says 91%, I click on the frame to now make it my target frame and I can see its health is actually 60% and dropping, while the boss frame remains a static 91%. Just thought I'd let you know.
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Unread 12-12-09, 01:01 AM  
willgk
An Aku'mai Servant
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Can you please add a feature to the Party frames to allow the Player to be shown as a party window. I play a healer a lot so i'm never looking at my own health and often nearly let myself die.

Thanks for a wonderful addon.
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Unread 12-11-09, 02:36 AM  
Storm68
A Kobold Labourer

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Originally posted by Storm68
Thank you Miss lol I'll give it a go.
No I dont have portraits enabled on targets target
The original frames were just colored blocks so I changed them around a bit to something I liked.
I was thinking maybe they were preset to work in a certain X,Y location but everything else that was designed prior on Stuf I've moved and its working fine.
To move the frame though is a bit different, the yellow border for targets target doesnt match up to the same location where the actual frame is.
I have to click on health bar option to move the whole frame.
So maybe it thinks its just a bar and not a frame?
It does have a border and background.
I cant marry the border on highlighter and "health bar" up though, if you move one it moves the other.
I'll try your idea anyway and see what happens.
Thanks Miss
Hey Phen,
Thanks so much for the help and advice, it worked
Targets target works fine now after doing what you said.
For a girl your ok
Thanks for taking the time to listen and help, really appreciate it.
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Unread 12-11-09, 01:18 AM  
Phen
A Murloc Raider

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Re: Re: StufRaid side of the first column

Originally posted by totalpackage
Blizzard either did not apply it yet or it only works on certain encounters. If you want to check if a boss frame should exist, try running this during combat:
/run print(UnitExists("boss1") and "Boss Exists" or "No Boss")
Thanx Total Got a bit confused there.
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Unread 12-10-09, 11:52 AM  
totalpackage
A Fallenroot Satyr
 
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Re: StufRaid side of the first column

Originally posted by Phen
...Either im doin something wrong or the Boss frames aint working...
Blizzard either did not apply it yet or it only works on certain encounters. If you want to check if a boss frame should exist, try running this during combat:
/run print(UnitExists("boss1") and "Boss Exists" or "No Boss")

Originally posted by Olivier Mayeres
Is-it possible to add an option to chose the side of the first column?
Play with the Growth settings.

Originally posted by richerich
Is it a bug on the ToT portrait frame? cause it seems to be resetting itself every sec or so (only the portrait). Maybe not that much of a issue, just reporting it :P
In the options, there is a warning for enabling 3D portrait for that unit.
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Unread 12-10-09, 09:00 AM  
Storm68
A Kobold Labourer

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Originally posted by Phen
Aha so the person made the Unit frame didnt want the ToT to be clickable i guess

What you can do is that put on highlight. and mark the ToT ( not healt bar, potrait and all that is "inside" the ToT frame.
move the highlighted frame to a place its easy to work with it.

Lets now hope you dont have potrait enabled in the design on ToT.
Go in under Health bar, in the X and Y you set it on 0. Do the same with the manabar.
You probably will need to move all the diffrent things as text 1, 2, 3, 4 and so on with the X and Y, for all that belongs to Target of Target. putting X and Y to 0 always reset it to the upper left corner of the frame sort of.

What happend to you is that the person who putted Stuf up for the UI you downloaded screwed up kinda. Can understand you got confused hehe.

Hope it helps you.

If that seems to complicated you can go inside you saved variables and just delete the folders belonging to Stuf and Stuf raid if that is enabled in your UI, ( they are named Stuf ) That will reset the Unit frame to default. Wich means you need to set it up on your own but that might be good as you will learn how to use Stuf the best way then

And its Miss not Mate
Thank you Miss lol I'll give it a go.
No I dont have portraits enabled on targets target
The original frames were just colored blocks so I changed them around a bit to something I liked.
I was thinking maybe they were preset to work in a certain X,Y location but everything else that was designed prior on Stuf I've moved and its working fine.
To move the frame though is a bit different, the yellow border for targets target doesnt match up to the same location where the actual frame is.
I have to click on health bar option to move the whole frame.
So maybe it thinks its just a bar and not a frame?
It does have a border and background.
I cant marry the border on highlighter and "health bar" up though, if you move one it moves the other.
I'll try your idea anyway and see what happens.
Thanks Miss
Last edited by Storm68 : 12-10-09 at 09:02 AM.
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Unread 12-10-09, 08:39 AM  
Phen
A Murloc Raider

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Originally posted by Storm68
Thanks for the reply mate, downloaded the new version today and reinstalled it but still the same problem.
I didnt touch my saved variables folder as I dont know what else that effects.
But yes what you said is correct, I'am trying to access my targets target.
What I did notice is with the highlighter on I clicked on the targets target heading in options and it highlighted an area nowhere near where my targets target frame is.
Dont know if that means anything or not.
I downloaded this ui so its not something I made up myself, I just tweaked it in terms of what I needed addon wise and moved a few things around.
Maybe it has a custom setting somewhere I need to turn of to allow my moving the frames around to work?
Any help would be great.
Aha so the person made the Unit frame didnt want the ToT to be clickable i guess

What you can do is that put on highlight. and mark the ToT ( not healt bar, potrait and all that is "inside" the ToT frame.
move the highlighted frame to a place its easy to work with it.

Lets now hope you dont have potrait enabled in the design on ToT.
Go in under Health bar, in the X and Y you set it on 0. Do the same with the manabar.
You probably will need to move all the diffrent things as text 1, 2, 3, 4 and so on with the X and Y, for all that belongs to Target of Target. putting X and Y to 0 always reset it to the upper left corner of the frame sort of.

What happend to you is that the person who putted Stuf up for the UI you downloaded screwed up kinda. Can understand you got confused hehe.

Hope it helps you.

If that seems to complicated you can go inside you saved variables and just delete the folders belonging to Stuf and Stuf raid if that is enabled in your UI, ( they are named Stuf ) That will reset the Unit frame to default. Wich means you need to set it up on your own but that might be good as you will learn how to use Stuf the best way then

And its Miss not Mate
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Last edited by Phen : 12-10-09 at 08:45 AM.
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Unread 12-10-09, 08:26 AM  
Storm68
A Kobold Labourer

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Originally posted by Phen
I have no problem with that at all. If i have my tank targetted and then click on the boss hes tanking i get the boss targetted. Thats how you mean right?

Have you checked so no other addon is interfearing with Stuf?
Tried to Remove Stuf along with the SavedVariables folder and do a full fresh install and try to see if it works before you configure it?
Hope some of it helps you as Stuf is totally awsome as Unit Frame And imo much better than laggy Pitbull.

Totalpackage.

Either im doin something wrong or the Boss frames aint working
Am i suppose to type something in to get the Boss Frames to pop up or are they suppose to come up atomaticly when you enter a Boss fight?
As of last night they could just gone to the moon as thats how missing they where for me
(woudnt suprise me if i need to write /boss or something silly easy lol )
Thanks for the reply mate, downloaded the new version today and reinstalled it but still the same problem.
I didnt touch my saved variables folder as I dont know what else that effects.
But yes what you said is correct, I'am trying to access my targets target.
What I did notice is with the highlighter on I clicked on the targets target heading in options and it highlighted an area nowhere near where my targets target frame is.
Dont know if that means anything or not.
I downloaded this ui so its not something I made up myself, I just tweaked it in terms of what I needed addon wise and moved a few things around.
Maybe it has a custom setting somewhere I need to turn of to allow my moving the frames around to work?
Its like I'am clicking through the frame instead of on it.
When I click targets target frame it and my other target window vanish just like you had clicked somewhere else on the screen instead of on a target.
Any help would be great.
Last edited by Storm68 : 12-10-09 at 08:39 AM.
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Unread 12-10-09, 05:57 AM  
Dajova
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Is it a bug on the ToT portrait frame? cause it seems to be resetting itself every sec or so (only the portrait). Maybe not that much of a issue, just reporting it :P
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Unread 12-10-09, 05:51 AM  
Olivier Mayeres
A Kobold Labourer

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StufRaid side of the first column

Is-it possible to add an option to chose the side of the first column?
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Unread 12-10-09, 01:26 AM  
Phen
A Murloc Raider

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Originally posted by Storm68
Ok I'll give this one more go.
Can someone confirm for me that Stuf will let me target my targets tartget and then when clicked on it then becomes my target.
If Stuf can do this then apart from enabling targets target in the options menu what else do I have to do?
I know I'am setting this up wrong but I cant see where its not working.
When I currently click on targets target nothing happens and all my target windows close.
I can view targets target but I cant action it.
In Pitbull I was able to all this without a problem, Stuf is supposed to be more user friendly so thats why I switched but I'am struggling.
Thanks for any help given.
I have no problem with that at all. If i have my tank targetted and then click on the boss hes tanking i get the boss targetted. Thats how you mean right?

Have you checked so no other addon is interfearing with Stuf?
Tried to Remove Stuf along with the SavedVariables folder and do a full fresh install and try to see if it works before you configure it?
Hope some of it helps you as Stuf is totally awsome as Unit Frame And imo much better than laggy Pitbull.

Totalpackage.

Either im doin something wrong or the Boss frames aint working
Am i suppose to type something in to get the Boss Frames to pop up or are they suppose to come up atomaticly when you enter a Boss fight?
As of last night they could just gone to the moon as thats how missing they where for me
(woudnt suprise me if i need to write /boss or something silly easy lol )
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Unread 12-10-09, 12:59 AM  
Storm68
A Kobold Labourer

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Originally posted by totalpackage
Sorry to lose your business. Stuf is not for everyone.


Thanks everyone else for the kind words.
Ok I'll give this one more go.
Can someone confirm for me that Stuf will let me target my targets tartget and then when clicked on it then becomes my target.
If Stuf can do this then apart from enabling targets target in the options menu what else do I have to do?
I know I'am setting this up wrong but I cant see where its not working.
When I currently click on targets target nothing happens and all my target windows close.
I can view targets target but I cant action it.
In Pitbull I was able to all this without a problem, Stuf is supposed to be more user friendly so thats why I switched but I'am struggling.
Thanks for any help given.
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Unread 12-08-09, 06:30 PM  
totalpackage
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Originally posted by Storm68
Still not happening so time to replace Stuf with something else a bit more user friendly.
Dont have time to waste being frustrated and posting here for help didnt work.
Sorry to lose your business. Stuf is not for everyone.


Thanks everyone else for the kind words.
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Unread 12-08-09, 06:18 PM  
Storm68
A Kobold Labourer

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Originally posted by totalpackage
Stuf and StufRaid are independent of each other. In StufRaid, there's "Preview Groups," which will show you the locations and space each frame will take. "Preview Unit Layout" will show you how a single frame will look. If you can customize Stuf, StufRaid should be cake. Of course there are other alternatives for Raid/MT/MA frames.

The base frame is what receives clicks. Check its dimensions and location. Click on "Toggle Highlighter" or give the base frames a border/background.
Still not happening so time to replace Stuf with something else a bit more user friendly.
Dont have time to waste being frustrated and posting here for help didnt work.
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Unread 12-08-09, 01:17 PM  
thebadmf
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Originally posted by totalpackage
Stuf and StufRaid are independent of each other. In StufRaid, there's "Preview Groups," which will show you the locations and space each frame will take. "Preview Unit Layout" will show you how a single frame will look. If you can customize Stuf, StufRaid should be cake. Of course there are other alternatives for Raid/MT/MA frames.
Thank you, Sir. That worked like a charm.
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