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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,249
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 09-17-09, 12:01 AM  
waha
A Kobold Labourer
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Forum posts: 0
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I'm still seeing player names occasionally being green instead of getting colored by their class when they join the group while on a different continent, etc.

http://dl.getdropbox.com/u/28546/Scr...709_030515.jpg
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Unread 09-16-09, 05:23 PM  
affix
A Kobold Labourer

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Originally posted by Shadowed
/suf -> Units -> Focus -> Widget size, check "Show as bar" for Portrait to get what you want.
I haven't tried this yet, but thanks so much for the quick reply.
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Unread 09-16-09, 01:20 PM  
Shadowed
...
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File comments: 2513
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Deathrayne: I'll toss a quick addon up on Thursday that will push the menu frame in front of the players.

latexkeks: Make sure you update the bars and smooth bars modules.
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Unread 09-16-09, 03:51 AM  
Deathrayne
A Murloc Raider
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i'm currently using both Bartender4 and Shadowed Unit Frames. with the way i have my UI set up, if i go to change a totem or totem bar the bars extend up and behind my unit frame. is it possible to have set it up where the frame falls behind the extending bar?

here's a picture of what i'm talking about:
http://img193.imageshack.us/img193/2641/sufbar4.jpg

i'm also going to post this on the Bartender page hoping that either your or them would be able to help. thanks.
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Unread 09-16-09, 02:35 AM  
latexkeks
A Kobold Labourer

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File comments: 1
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Hi,
my SUF is getting messed up when there is no mana bar. it looks like this
http://img248.imageshack.us/img248/9...shot091509.jpg
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Unread 09-15-09, 10:41 PM  
Shadowed
...
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Welp guess I'll do a push now then.

Grab http://github.com/Shadowed/ShadowedU...es/tree/master in the meantime to fix it.
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Unread 09-15-09, 10:31 PM  
Arankarzen
A Kobold Labourer

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File comments: 6
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Hey, i just did a fresh install of all my mods (updated and cleaned) and when re-setting SUF up it came up with this error with the newest SUF update:
Message: ...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:285: attempt to index field 'text' (a nil value)
Time: 08/16/09 14:23:57
Count: 8
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
(tail call): ?
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:285: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:282>
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:313: in function `?'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:251: in function `FireModuleEvent'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:100: in function `Reload'
...terface\AddOns\ShadowedUnitFrames\options\config.lua:199: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:185>
...terface\AddOns\ShadowedUnitFrames\options\config.lua:230: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:211>
...terface\AddOns\ShadowedUnitFrames\options\config.lua:2233: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:2232>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:842: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:834>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ce\AddOns\AuctionLite\Libs\AceGUI-3.0\AceGUI-3.0.lua:305: in function `Fire'
...ames\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:61: in function <...ames\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:54>

Locals: (*temporary) = 41
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1
This happens when i adjust anything to do with the Party frames. Rather annoying. So i redownloaded addon, removed all files again and reinstalled, same issue. Just a heads up :P (also disabled Auctionlite to check if that was the case)

I cant redo my UI properly now lol
Last edited by Arankarzen : 09-15-09 at 10:32 PM.
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Unread 09-15-09, 09:38 PM  
Shadowed
...
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I am going to push a version to github in a bit that will fix the bug Zidomo, I'm not going to push it live unless more people report it as I want to do some other things first.
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Unread 09-15-09, 03:00 PM  
Zidomo
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Originally posted by Shadowed
The debug command is only for party pet/party target/ma tot/mt tot not for any general errors you have. Mail me your SV...
Yep, added it "just in case" it was wanted . Sent.
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Unread 09-15-09, 01:09 PM  
Shadowed
...
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/suf -> Units -> Focus -> Widget size, check "Show as bar" for Portrait to get what you want.
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Unread 09-15-09, 12:00 PM  
Shadowed
...
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I'll have to look into that, it should be a quick change but I'll get back to you.
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Unread 09-15-09, 11:49 AM  
affix
A Kobold Labourer

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For my focus frame I like to hide the health/power bars and just have a portrait. Doing so makes the scaling for the portrait very wonky, and makes it really hard to get it to be the correct size.

Can you add an option to toggle the health bar too? Doing so should set the dimensions of the frame to be just the portrait, if both the power and health bars are disabled.
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Unread 09-15-09, 08:30 AM  
Shadowed
...
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The debug command is only for party pet/party target/ma tot/mt tot not for any general errors you have. Mail me your SV from WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to shadowed.wow at gmail dot com
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Unread 09-15-09, 04:06 AM  
Zidomo
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SUF r20090914/960f918e9a9cf530a1c42827073ac01dac337261, SUF_Arenas r20090913, LHC4.0 b2.3-6-g3693972, LHCW r3-2-g1ec140c. Big issues with LHC; posted in the LHC WowAce forum post about it. And a problem with frame adjustments.

Be in a 10-main raid. Head to SUF's options: Units, Raid, Raid tab. In the Groups section, attempt to change the Group by, Sort method & Sort order
dropdowns. Do so, nothing happens on each change and the following error occurs. Repeats each time you make a new dropdown selection among those three dropdowns:

["message"] = {
"ShadowedUnitFrames\\modules\\movers.lua:285: attempt to index field 'text' (a nil value)\nShadowedUnitFrames\\modules\\movers.lua:313: in function `?'\nShadowedUnitFrames\\ShadowedUnitFrames.lua:251: in function `FireModuleEvent'\nShadowedUnitFrames\\modules\\layout.lua:100: in function `Reload'\nShadowedUnitFrames\\options\\config.lua:199: in function <...terface\\AddOns\\ShadowedUnitFrames\\options\\config.lua:185>\nShadowedUnitFrames\\options\\config.lua:230: in function <...terface\\AddOns\\ShadowedUnitFrames\\options\\config.lua:211>\nShadowedUnitFrames\\options\\config.lua:2233: in function <...terface\\AddOns\\ShadowedUnitFrames\\options\\config.lua:2232>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":9: in function <[string \"safecall Dispatcher[2]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-36:794: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:609>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispa", -- [1]
"tcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-27 (Ace3):305: in function `Fire'\n...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:426: in function <...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:417>:\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-27 (Ace3):305: in function `Fire'\n...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Items.lua:333: in function <...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Items.lua:328>:\n\n ---", -- [2]
},
["type"] = "error",
["session"] = 1580,
["counter"] = 5


And the debug output received doing the command a few minutes after the above occurred:

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid nil, actual guid 0x0200000001813A78, shown 1, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid 0xF1405FD9FE0002BB, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid nil, actual guid 0xF13000851501789D, shown 1, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid nil, actual guid 0xF1405039190002B9, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid nil, actual guid 0x02000000017D5A16, shown 1, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4.


---- Parent dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x0200000002C30400, actual guid 0x02000000017D5A16, shown 1, visible nil, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x0200000002DA7FEF, actual guid 0x0200000001FAE919, shown 1, visible nil, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x0200000001DAC85F, actual guid 0x0200000001DAC85F, shown 1, visible nil, total children 2, children SUFChildpartypet4, SUFChildpartytarget4

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x020000000366BEF6, actual guid 0x0200000001813A78, shown 1, visible nil, total children 2, children SUFChildpartypet3, SUFChildpartytarget3


---- Party setting dump

scale = [1]
height = [50]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
unitsPerColumn = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
columnSpacing = [5]
attribAnchorPoint = [left]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
unitsPerColumn = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
columnSpacing = [5]
attribAnchorPoint = [left]
attribPoint = [TOP]
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Unread 09-15-09, 01:46 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by Shadowed
Update the arena module.
Ah, didn't knew you had updated it also (favorite it now)
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