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Updated: 10-15-14 04:34 AM
Patch for:
PlateBuffs.
Updated:10-15-14 04:34 AM
Created:07-24-12 03:12 PM
Downloads:235,071
Favorites:113
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PlateBuffs  Popular! (More than 5000 hits)

Version: 1.18.1
by: Alea [More]

PlateBuffs

-- 1.18.1 update for wod

-- 1.17.2 LibSharedMedia Lib fix, add font "FrizQuadrataTT" with Cyrilic support

-- 1.17.1 Add another Lib for nameplate caching, Add nameplate name font changer, More filters - "Only spelllist". "Only mine", "Min + SpellList"

-- 1.16.10 Restore options's grab spellsid setting >_<

-- 1.16.9 Fix grab settings for spells

-- 1.16.8 Add border on/off. Add cut texture 0-0.3

-- 1.16.5 Custom bordercolor setup, slider for Digits number after the decimal point.

-- 1.15.1 fix filters

-- 1.15.0 toc update for 5.4

-- 1.14.2 toc update for 5.3

-- 1.14.1 fix OmniCC support

-- 1.14.0 Icon height and width. change default border.

-- 1.13.9 frame.lua:305 fix

-- 1.13.8 fix Buff border color, add 2 movers (Interval X and Interval Y between icons)

-- 1.13.5 Add minor Masque support, icons check spellid now(if no id then check spellname) , add 2 new filters "Only enemy" and "Only friend" to "Never", "Mine only", "Always"

-- 1.12.7a*.toc

-- 1.12.7 Update DR add some new spells. Fix option frame

-- 1.12.6 fix *.toc version

-- Number Cooldown Text for omnicc

-- fix another division by zero error

-- fix func.lua:66 error

-- fix optopn.lua:702. Cooldown overlay button back later
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Unread 09-23-13, 02:04 PM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 96
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error:

Date: 2013-09-23 22:02:51
ID: 1
Error occured in: Global
Count: 1
Message: ...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua line 297:
attempt to index field 'NamePlates' (a nil value)
Debug:
[C]: ?
...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:297: SetupNameplate()
...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:676: NameplateFirstLoad()
...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:225:
...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:219
(tail call): ?
(tail call): ?
...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:241:
...lateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:236
Locals:
self = <table> {
GetLevel = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1113
GetReaction = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1285
GetHealthMax = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1312
GetHealth = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1323
plateChildren = <table> {
}
IsTarget = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1048
onHideHooks = <table> {
}
IsCasting = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1264
threatStatus = <table> {
}
NameplateSlowAnimation = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:476
HideMouseoverRegion = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1194
NameplateOnShow = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:317
healthOnValueChanged = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:569
NameplateOnHide = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:354
IsMouseover = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1184
GetEliteRegion = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:989
healthOnValueChangedHooks = <table> {
}
nameplates = <table> {
}
GetClass = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1300
HookNameplate = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:613
IsElite = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1157
onFinishedGroups = <table> {
}
GetTargetNameplate = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1344
IsBoss = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1144
GetThreatSituation = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1170
prevHealth = <table> {
}
SetupNameplate = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:282
GetNameplateByHealth = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1431
GetThreatRegion = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1002
IsMarked = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1248
GetName = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1090
RegisterCallback = <function> defined @Interface\AddOns\AdiBags\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
UnregisterCallback = <function> defined @Interface\AddOns\AdiBags\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
CheckFrameForTargetGUID = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:273
NameplateFastAnimation = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:442
NewNameplateCheckHP = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:518
plateGUIDs = <table> {
}
plateRegions = <table> {
}
GetLevelDifficulty = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1124
IteratePlates = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1419
GetNameRegion = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:949
ElvPlate = <table> {
}
GetAllNameplates = <function> defined @Interface\AddOns\PlateBuffs\libs\LibNameplate-1.0\LibNameplate-1.0.lua:1411
GetNameplateByUnit = <
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Unread 09-28-13, 12:08 AM  
Cloudnyne84
A Kobold Labourer

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I'm having the same problem as xeleven where the debuffs show up most of the time but on certain targets at random they don't show up at all.
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Unread 09-28-13, 12:12 AM  
Alea
A Defias Bandit
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Originally Posted by Cloudnyne84
I'm having the same problem as xeleven where the debuffs show up most of the time but on certain targets at random they don't show up at all.
record short video with this bug

upload your platebuffs config
upload you nameplate's addon config

share your addon list
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Unread 09-30-13, 10:30 PM  
sajocolo
A Kobold Labourer

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Big Thanks

Thank you very much for update this addon!
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Unread 10-04-13, 08:25 AM  
xeleven
A Kobold Labourer

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Originally Posted by Cloudnyne84
I'm having the same problem as xeleven where the debuffs show up most of the time but on certain targets at random they don't show up at all.
sorry for late reply, but i assume you are using elvui? you will have to disable elvui nameplates and use something else like tidyplates or default and it will work fine.
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Unread 10-06-13, 07:16 AM  
Veev
A Deviate Faerie Dragon
 
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I'm having a problem where buffs are sometimes starting in the center of the row, when they used to start to the far left of the row. I have "Shrink Bar" *unchecked*, though the behaviour is acting almost as if it were checked. Seems to be related to when fresh frames are created for a unit.
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Unread 10-06-13, 12:58 PM  
donteventrii
A Murloc Raider

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I am having an issue with the icons sometimes trying to fill the wrong frame size and getting cut off.

Here is a pic to show. http://imgur.com/MmtSUsQ
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Unread 10-06-13, 02:14 PM  
donteventrii
A Murloc Raider

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I may have fixed that issue with a wipe of Platebuffs saved variables.

I will now show a second issue wherein sometimes the debuffs won't show. In this picture, I hit 4 NPCs with frost nova. Only 2 showed it on platebuffs.

http://imgur.com/oXonJx0

It would seem that mousing over the nameplate will get the debuff to show. Is there any way to change this?
Last edited by donteventrii : 10-06-13 at 05:06 PM.
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Unread 10-08-13, 05:38 AM  
xeleven
A Kobold Labourer

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Originally Posted by donteventrii
I may have fixed that issue with a wipe of Platebuffs saved variables.

I will now show a second issue wherein sometimes the debuffs won't show. In this picture, I hit 4 NPCs with frost nova. Only 2 showed it on platebuffs.

http://imgur.com/oXonJx0

It would seem that mousing over the nameplate will get the debuff to show. Is there any way to change this?
this is the one that drove me crazy. when using tidyplates it hasn't happened tho. i have tested it a lot with sap, when sap doesn't show up if i move the nameplate off the screen and back on it shows up. this isn't something i can deal with in arena so i had to stop using elvui.
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Unread 10-08-13, 09:40 PM  
Zulrann
A Kobold Labourer

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Is anybody having issues with this addon taking up LOTS of memory during a raid?
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Unread 10-09-13, 01:57 AM  
Alea
A Defias Bandit
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@Veev i realy dont know what with option do. From the code it shoud match icon's parent frame to parent nameplate real size.

@donteventrii you should mouseover them or target NPC to get info for nameplate

@Zulrann How much and with or without combat_log parsing?
Last edited by Alea : 10-09-13 at 02:14 AM.
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Unread 10-09-13, 06:59 AM  
donteventrii
A Murloc Raider

Forum posts: 4
File comments: 68
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Originally Posted by Alea
@donteventrii you should mouseover them or target NPC to get info for nameplate
So this doesn't happen in PvP?

Is it not fixable without an update to libnameplates?
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Unread 10-09-13, 07:43 AM  
Alea
A Defias Bandit
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Forum posts: 2
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Originally Posted by donteventrii
Originally Posted by Alea
@donteventrii you should mouseover them or target NPC to get info for nameplate
So this doesn't happen in PvP?

Is it not fixable without an update to libnameplates?
for pvp addon find nameplate by player's name.
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Unread 10-09-13, 11:01 PM  
Zulrann
A Kobold Labourer

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Originally Posted by Alea
@Zulrann How much and with or without combat_log parsing?
Got up to about 45MB after killing Thok. Tried in LFR Immerseus, and memory usage still seemed to go up constantly (about .2-5MB/s or so), even with combat log parsing disabled. And yes, I tried with only PlateBuffs enabled. I tried changing EVERY spell tracked to only show on enemies, and nothing changed. I also tried turning off tracking for any NPC units, and the issue persisted.

E: This actually reminds me a bit about a 'memory leak' error I was having with TMW, which got fixed thanks to some collaboration with the author, Cybeloras. It had something to do with LibDogTags or whatnot creating some kind of extraneous calls to things and stuff I'm not smart enough to understand. While I doubt it's the same thing, it's possible they could be connected, as the very core of the TMW issue had to do with calls to the aura (buff/debuff) frame. I dunno, just thinking out loud.

http://wow.curseforge.com/addons/tellmewhen/tickets/859-show-timer-forces-elv-ui-timer-memory-leak/
Last edited by Zulrann : 10-09-13 at 11:14 PM.
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Unread 10-10-13, 12:50 AM  
Alea
A Defias Bandit
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Forum posts: 2
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PlateBuffs not use LibDogTags.

did you try without any addons installed and with ElvUI only?
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