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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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echobravo |
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evonder |
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fxcw |
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04-12-09, 02:50 AM | |
A Kobold Labourer
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Filters...
Never mind
Edit: What a performence upgrade this is :P
Last edited by Chizari : 04-12-09 at 03:25 AM.
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Chizari |
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Satrina |
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fxcw |
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04-12-09, 05:45 AM | |
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Hm, it's unlikely there's anything I can do about that. I didn't do anything fancy at all with cooldown sweeps and used much the same code as in bar addons. Will take a look, though.
Networkerror: Combat/Out of combat fading is a request I've had reasonably frequently, and may appear in 3.2 as a built-in feature. Parenting to kgPanels is also pretty frequent, and you could definitely parent to your pitbull frames to take advantage of it that way as well, yep!
Last edited by Satrina : 04-12-09 at 06:11 AM.
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Satrina |
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04-12-09, 08:02 AM | |
A Kobold Labourer
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Hi Satrina
Thanks for the big update, really liking it so far. I've encountered some issues tho, hope I'm not retarded and missed something: -I can't interact with the tracker (first thing in my buff list if it can help) -You can't set the Scale in the Layout tab to 1.9 -The color around debuffs (like green for poison, blue for magic etc...) seems to be missing, I'm using Button Facade Apathy it might be coming from here I'm using the 3.1.2 version btw =) |
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Grombringal |
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04-12-09, 09:27 AM | |
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Error
[2009/04/12 16:23:27-408-x1]: Interface\FrameXML\Cooldown.lua:3: attempt to compare number with nil:
SatrinaBuffFrame-3.1\SBFFrame.lua:699: in function `FrameShowBuffs' SatrinaBuffFrame-3.1\SBFFrame.lua:620: in function `ShowBuffs' SatrinaBuffFrame-3.1\SBFBuff.lua:119: in function `DoUnit' SatrinaBuffFrame-3.1\SBFBuff.lua:110: in function `UpdateUnitAuras' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:362: in function `Update' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:353: in function `ForceGet' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:295: in function `?' CallbackHandler-1.0-3 (Ace3):291: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:291> <string>:"safecall Dispatcher[1]":8: in function <[string "safecall Dispatcher[1]"]:8> <in C code>: ? <string>:"safecall Dispatcher[1]":26: in function `?' CallbackHandler-1.0-3 (Ace3):181: in function `Fire' AceEvent-3.0-3 (Ace3):145: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:143> <in C code>: in function `CameraOrSelectOrMoveStop' <string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1> --- It doesn't show all my buffs. |
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Boedicia |
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04-12-09, 09:30 AM | |
A Kobold Labourer
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Right a further update, concerning the flashing buffs while in combat, turns out it is not related to "alt-tabbing" as I had thought. Is it not possible to have the OmniCC cooldown displayed without having the cooldown spiral?
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fxcw |
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04-12-09, 10:05 AM | ||
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Last edited by Hevanus : 04-12-09 at 10:06 AM.
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Hevanus |
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04-12-09, 11:59 AM | |
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fxcw - OmniCC attaches itself directly to the cooldown windows. No cooldown, no OmniCC. SBF has a timer format that mimics the OmniCC format, though.
Boedicia - If you can identify which buff triggered that, that'd help tons. Grombringal - Now that you can set icons and bars to any size you like, there's really no reason to use the scale slider instead of setting the size of elements directly. I meant to note that in the documentation, will do so. I'm likely going to remove the scale slider in 3.2 since scaling things large really gets funky. The unresponsive first buff thing I'll look into again today. (Somehow the buff icon is getting set to a lower frame level than the buff frame containing it) 3.1 should colour the actual ButtonFacade skins now. Of course now that SBF does that there is some skin that it doesn't work with, typical =) I'll grab Apathy and see what I can see.
Last edited by Satrina : 04-12-09 at 12:00 PM.
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Satrina |
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04-12-09, 12:50 PM | |
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Im not sure this would be considered a bug however..
ive noticed that when i right click a buff to cancel it i get a- hi - message in the chat window. its a single line says hi and it happens eveytime. Thanks |
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MadCow |
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04-12-09, 01:03 PM | |
A Kobold Labourer
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I'm just setting up my bars with the new version and I'm having an issue. I have Bar 1 set to show "!a" buffs with just a small icon in a row at the top of the screen. The problem is that the first icon is always non-interactive. No tooltips, no clickability, nothing. It's always the icon at the anchor if that helps.
I also have one question. I have buff 2 holding my non-aura buffs and buff 3 flowing into buff 2 with my debuffs. Anyway I can automatically put a space between 2 and 3? Basically I want them all lined up but with a small break where the buffs end and the debuffs begin.
Last edited by CthulhuDragon : 04-12-09 at 01:07 PM.
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CthulhuDragon |
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04-12-09, 03:32 PM | |
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3.1.3 is up now.
Should fix the unresponsive first buff for good now, so I don't get 3 or 4 reports of it on each page of comments Buff flowing literally moves buffs from one frame into another, so there's no way to add a space. Sticky frames in 3.2 are what you want.
Last edited by Satrina : 04-12-09 at 03:33 PM.
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Satrina |
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