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Updated:05-10-10 12:38 AM
Created:03-31-10 10:44 AM
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guSmallBuffs

Version: 1.2.1
by: shanpu [More]
1.2: weapon enchants fixed, consolidated buffs added
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Unread 03-31-10, 12:23 PM  
zeaphyr
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Pretty nice. I like the countdownbar.. these would also be nice for actionbuttons

Is there a way to add consolidate Buffs.
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Unread 03-31-10, 01:52 PM  
Widersinnes
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I like it a lot but I can't seem to get warlock weapon enchants to show up (spell stone or firestone)
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Unread 03-31-10, 08:02 PM  
Sec
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Hello there, nifty addon

I notice that if I resize the buffs (for example, changing height from 20 TO 26), the timer bar that should be to the left of the buff is not visible. A potential bug?

Aside from this, would you please consider adding a toggle for the time? This way, one can look at the timer bar for a quick estimate, but can also see an exact time too?
Last edited by Sec : 03-31-10 at 08:05 PM.
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Unread 03-31-10, 08:23 PM  
moniker
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Thanks!

Just sayin same as everyone else -- great mod, love the buff timer bar.

Request: ability to sort the buffs according to ending soonest? Sort of like (for horizontal layout):
Code:
Ending soon                Never ending (Auras)
[ ]    [ ]     [ ]     [ ]     [ ]     [ ]
Last edited by moniker : 03-31-10 at 08:24 PM.
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Unread 04-03-10, 09:47 AM  
GHC
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love this addon! +fav
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Unread 04-04-10, 06:11 PM  
Minifridge
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absolutely sick idea and implementation, loving and using this A++++
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Unread 04-08-10, 04:04 PM  
Sec
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Consolidated buffs are enabled, even if I have them disabled by the game setting. This seems to be new to the most recent version.

If I hover over Consolidated buffs, the actual buffs that show up have an extra-thick opaque border to them. They also display for a while, but I'm not sure if this kind of "sticky" behavior is native to the game or not since I do not use Consolidated buffs (with or without any addons).

Please keep up the good work.
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Unread 04-08-10, 10:40 PM  
shanpu
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Originally posted by Sec
Consolidated buffs are enabled, even if I have them disabled by the game setting. This seems to be new to the most recent version.

If I hover over Consolidated buffs, the actual buffs that show up have an extra-thick opaque border to them. They also display for a while, but I'm not sure if this kind of "sticky" behavior is native to the game or not since I do not use Consolidated buffs (with or without any addons).

Please keep up the good work.
Did you disabled it in blizzard interface options or with /gusb consolidate ?
These aren't linked currently, i'll see...
Last edited by shanpu : 04-08-10 at 10:41 PM.
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Unread 04-09-10, 04:49 AM  
Sueisfine
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Hey there.

Just bumped into this add-on, didn't know it. Looking very nice!

Just a question: does it only show buffs/debuffs/wenchs for the "player" unit or does it support separate frames for "player" and "target" (would be awesome!)?

Thanks in advance and thanks for your work on the add-on!

/cheers
Last edited by Sueisfine : 04-09-10 at 04:49 AM.
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Unread 04-09-10, 10:01 PM  
Sec
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Originally posted by shanpu
Did you disabled it in blizzard interface options or with /gusb consolidate ?
These aren't linked currently, i'll see...
I never tried the /gusb consolidate. I only used the Blizzard interface options setting. I will have to give the slash command a try - that will probably fix it.

I think it would be advantageous to have the two linked - if you do the slash command, it applies to Blizzard's options, and vice versa. ^^'

Thank you for the quick reply. Best wishes to you.
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Unread 04-20-10, 09:34 PM  
Toran
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Would be nice to be able to separate the weap enchant frames from the buffs.

EDIT: Also, icon flashing on near expiration would be great (also when eating, etc).
Last edited by Toran : 04-22-10 at 08:52 PM.
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Unread 05-10-10, 12:23 PM  
Toran
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What was added/fixed/changed in the 1.2.1 release?
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Unread 06-13-10, 12:02 AM  
Petrah
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I tried changing the x and y offsets in the lua file as I would rather move them that way, but no matter what you change it to, they don't move.

What are the chances of getting another addon identical to this one accept for pets? I'm using this with Tukui and play a pet class... would really love to have buffs/debuffs just like these for my pet on the opposite side of the top of my screen.
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Unread 06-13-10, 06:52 AM  
shanpu
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Originally posted by Petrah
I tried changing the x and y offsets in the lua file as I would rather move them that way, but no matter what you change it to, they don't move.
Dunno about positioning, it's on this line:
Code:
f:SetPos(gusbDB[tbl.."_point"], gusbDB[tbl.."_x"], gusbDB[tbl.."_y"])
you can try replacing it with usual setpoint (tbl is either "buff" or "debuff" i think)
What are the chances of getting another addon identical to this one accept for pets? I'm using this with Tukui and play a pet class... would really love to have buffs/debuffs just like these for my pet on the opposite side of the top of my screen.
http://www.mediafire.com/file/zzgymd...lBuffs_Pet.zip
There may be bugs tho...
Also someone asked about target. You can edit this pet clone:
- replace all "pet" unit occurencies with "target"
- replace :RegisterEvent("UNIT_PET") event with PLAYER_TARGET_CHANGED
- add
Code:
function guSBpet.PLAYER_TARGET_CHANGED(self, event, unit)
    self:UNIT_AURA(nil,"target")
end
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Unread 06-13-10, 12:51 PM  
Petrah
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Thank you!

For moving them, I thought you edited the x and y offsets here?

local defaults = {
buffs_point = "CENTER",
buffs_x = 0,
buffs_y = 0,
debuffs_point = "CENTER",
debuffs_x = 100,
debuffs_y = 100,
growthy = "BOTTOM",
growthx = "LEFT",
orientation = "HORIZONTAL",
maxlength = 16,
gap = 8,
width = 30,
height = 25,
--~ hideblizzard = true,
consolidate = false,
}
I changed them to this, and the pet buff bar won't move. At the moment they are stuck in the center of my screen.

local defaults = {
buffs_point = "TOPLEFT",
buffs_x = -50,
buffs_y = -10,
debuffs_point = "TOPLEFT",
debuffs_x = -133,
debuffs_y = -138,
growthy = "BOTTOM",
growthx = "RIGHT",
orientation = "HORIZONTAL",
maxlength = 16,
gap = 8,
width = 30,
height = 25,
--~ hideblizzard = true,
consolidate = false,
}
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Last edited by Petrah : 06-13-10 at 01:08 PM.
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