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Compatibility: | Seeds of Renewal (10.2.5) Classic (1.15.0) WOTLK Patch (3.4.3) |
Updated: | 03-21-24 12:46 PM |
Created: | unknown |
Downloads: | 3,495,845 |
Favorites: | 6,079 |
MD5: |
TomTom is your personal navigation assistant in World of Warcraft. This addon is very simple, but provides a nice set of functionality. Thanks to Esamynn for Astrolabe, which does the bulk of the work in this addon.
TomTom offers the following major features:
/way 14.78 23.90
/way Nagrand 45 50
/way 14.78 23.90 This is a waypoint!
/way reset all
/way reset Nagrand
/wayb Here
/wayback
/cway
/closestway
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brucek2 |
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ild |
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11-25-08, 05:37 AM | ||
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Re: Edit description of custom waypoints?
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..." |
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Cladhaire |
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11-25-08, 05:28 AM | |
A Kobold Labourer
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Edit description of custom waypoints?
Is it possible to edit the description of a custom waypoint (created when I ctrl-rightclick on the world map)?
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ild |
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11-24-08, 06:11 AM | |
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I wonder how I could miss the fact that AddZWaypoint returns the waypoint's uid... Thank you. I shall ensure our users no longer trouble you about disappearing waypoints.
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SinusPi |
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11-24-08, 03:17 AM | ||
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Code:
-- Add a waypoint uid = TomTom:AddZWaypoint(c, z, x, y, desc, persistent, minimap, world, custom_callbacks, silent, crazy) Arguments: c, z, x, y - Continent, Zone, X, Y desc - The description of the note persistent - Is the note saved between sessions? minimap - Display a minimap waypoint? world - Display a worldmap waypoint? custom_callbacks - A custom callbacks table (defaults to the TomTom one if you don't specify) silent - Display a message when the waypoint is added? crazy - Set this waypoint as the crazy arrow after creation Returns: uid - A numeric UID to the waypoint -- Clear a waypoint TomTom:ClearWaypoint(uid) Arguments: uid - The numeric UID returned when adding the waypoint
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..." |
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Cladhaire |
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11-23-08, 08:44 PM | ||
A Defias Bandit
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WolfieCA |
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11-23-08, 06:34 PM | |
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WolfieCA, this is Sinus from Zygor's coding team. I'm not sure your problem can be solved - Zygor's Guides need to change their waypoint whenever you complete the guide steps. I don't know (yet?) if there is a way to change+remove one waypoint without touching any others. I'll definitely investigate, especially if Cladhaire would be so kind as to point me in a proper direction. I mean, a way other than barging into the waypoints array and rummaging around, as that would be both potentially unsavory and somewhat unethical.
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SinusPi |
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11-23-08, 03:22 PM | ||
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Thanks!
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
Last edited by Cladhaire : 11-23-08 at 03:23 PM.
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Cladhaire |
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11-23-08, 03:14 PM | ||
A Defias Bandit
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Thanks, and how do I insert lua corrrectly if needed? btw, thanks for a great addon!
Last edited by WolfieCA : 11-23-08 at 03:14 PM.
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WolfieCA |
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11-23-08, 03:11 PM | ||
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__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..." |
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Cladhaire |
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11-23-08, 03:07 PM | ||
A Defias Bandit
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Sorry, bit of a newb (here) ..... Zygor's Guide is the offender as it interfaces with tomtom .... but I cannot seem to see what it is doing. |
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WolfieCA |
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11-23-08, 02:46 PM | ||
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__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..." |
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Cladhaire |
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11-23-08, 02:46 PM | |
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What you have pasted isn't valid Lua code.. Also please do not post code here without using the code formatting block.. or you can post it on http://pastey.net. That prevents it from taking up so many lines.
When that option is set (and I can both set and clear it) the waypoints persist as I would expect them to. It also shows from your SV file that the waypoints _ARE_ being saved.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..." |
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Cladhaire |
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11-23-08, 02:45 PM | |
A Defias Bandit
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basically enter /way <#> <#> [description] they show up ...
save until I remove them is checked ... log off and back on and they do not show on the map. perhaps lightheaded or Zygor's is conflicting with it. I will try disabling |
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WolfieCA |
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