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Updated: 07-10-07 12:33 PM
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Updated:07-10-07 12:33 PM
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Skrom's Totem Timers

Version: 2.04
by: skrom [More]

This addon displays graphical timers for each type of totem (Earth, Fire, Water, Air).

Slash commands are:
/stt texttimers on/off/center/right -- turns the text timers on or off, or moves them to the center or back to the right of the graphical timers
/stt background on/off -- turns on or off the frame border for the timers.
/stt warning # -- sets the warning in x number of seconds before totem expires, default is 15 seconds

Usage: Start casting totems!

The timers can be dragged around by holding down Control while LeftClicking!

One of my old addons updated for v.2.0 of WoW, with a slightly different implementation.

WARNING - May have some old bugs still not fixed, please if you find one, let me know!

--2.02 addresses two issues:
--- Wrong duration on weapon buffs
--- Totemic call should now remove timers

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Unread 08-27-07, 10:07 AM  
skrom
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Thanks for the support and thanks for the note. I've been swamped with my day job and what little game time I have I've dedicated to playing my druid with my friend so haven't had much chance to mess with this. I'll be sure to take a look.
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Unread 08-27-07, 06:05 AM  
Vandermint
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Originally posted by skrom
I did some leveling on my baby shammy last night. The disappearing timers when the totems die works okay about 95% of the time it seems. Every once in awhile I was getting an error though and it seems to happen when a chat log event is NOT triggered for the damage to the totem. (i.e. the damage happens, the totem dies, but there's no chat log record of it). I don't know what would cause it to not have a chat log event, except a bug in the system. I'll keep looking for an answer, but for now just keep your eyes open for any errors that may pop up during play and post them here when you find them.
The most common cause of this is if you run a good distance away from a totem before it is destroyed. A very common example of this is when you use Stoneclaw Totem. You drop that totem and run, since it distracts the mobs chasing you long enough for you to put some distance between you. The mobs will destroy the totem, but if you are far enough away, a combat log message won't be generated. This is the most common occurrence where I have seen this error.

Hopefully that may help. Or it probably won't. In any case, I hope you can clear up the issue, because this is the only timer mod I will use for my shaman. All the rest are either ugly, require too much memory, or are just glitchy.
Last edited by Vandermint : 08-27-07 at 06:07 AM.
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Unread 07-11-07, 07:46 AM  
skrom
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I did some leveling on my baby shammy last night. The disappearing timers when the totems die works okay about 95% of the time it seems. Every once in awhile I was getting an error though and it seems to happen when a chat log event is NOT triggered for the damage to the totem. (i.e. the damage happens, the totem dies, but there's no chat log record of it). I don't know what would cause it to not have a chat log event, except a bug in the system. I'll keep looking for an answer, but for now just keep your eyes open for any errors that may pop up during play and post them here when you find them.
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Unread 07-10-07, 12:41 PM  
skrom
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2.04 released today.

Highlights include:

Most likely fixed the texture problem reported below. Please advise if this is not true.
Fixed the problem with timers not disappearing when their totem took lethal damage.
Added a rank to the timer description.

Still to do: Make grounding totem work. Will need to actually level my shaman for that.
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Unread 07-10-07, 09:09 AM  
skrom
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Can you post the full message for me?
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Unread 07-05-07, 08:37 PM  
Grunnsetning
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Re: Totemic Call

Originally posted by skrom
Someone over on curse remarked that the timers didn't disappear when Totemic Call was cast.

Didn't even know about the spell til now. I'll make sure this gets fixed in the next update.
I get an error on mana spring and a few other water totems about a texture being nil or something.
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Unread 06-15-07, 08:10 AM  
skrom
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Totemic Call

Someone over on curse remarked that the timers didn't disappear when Totemic Call was cast.

Didn't even know about the spell til now. I'll make sure this gets fixed in the next update.
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