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Updated:06-24-10 11:05 AM
Created:02-03-09 07:39 PM
Downloads:3,690
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Stat Display

Version: 2.5
by: cloudwolf [More]

consider this addon dead as it is no longer needed blizzard added this functionality.

fixed a glitch with stat updating that caused the hidden frame to show itself.
fixed stats not updating when new gear is equipped.
Displays all 5 Stat panes and your resistances at once.
type /sd to open and /sd to close the frame.

Most stats have shortcut names heres the key:
M dmg= main hand damage
oh dmg= Off hand damage
M as= melee attack speed
m ap= melee attack power
m rating= melee hit rating.
m cc= melee critical chance
r dmg= ranged damage
r as= ranged attack speed
r ap= ranged attack power
r hr= ranged hit rating
r cc= ranged critical chance
b spell dmg= bonus spell damage
b healing= bonus healing
s hit rating= spell hit rating
s crit chance= spell critical chance

hopefully scales correctly for all interface sizes. This might not be true in all cases but should hopefully work in most.
Currently in
Added the ability to relocate the display around your screen so its no longer in the center of your screen if its not bound to your character frame it also saves this location.
Added a new command to open /statdisplay
3.2 patch fixed
Options menu to disable and enable specific stats.
C bind now overrides the default character display and replaces it.
Accurate numbers to the hundredth place ex: 1.23
shows resilience rating.
opens/closes with c bind c bind can be turned off and on(Requires a /console reloadui or a log out then back in for change to take effect)
Basic display
chat command

To come
Better layout.
etc.

All work done by me.
If there is anything you want added changed or if you get any bugs or if you just like it please comment.

fixed showing on gear change instead of just updating.
fixed addon not updating when new gear is equipped.
fixed the fix for the strata error.
fixed strata error.
toc update for 3.3
addedt he ability to relocate the frame when its unbound also saves this location.
Added global frame names
added /statdisplay command
3.2 patch toc update
3.1patch toc and api fix
options menu.
renamed globals to be more specific.
Scaling fix for most ui sizes.
displays over model.
accurate numbers to the hundredth place ex: 1.23
Show resilience.
added some more functionality (open close and on off setting for key bind C)
bug fixed.
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Unread 02-21-09, 12:17 PM  
cloudwolf
A Black Drake
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Originally posted by Banur
Wierd now it works after rebinding. Oo
Hmm well.. great. xD
That's good to know that it works after a rebind. Hope it works well for you. Atm I'm just a bit lazy ^^ but eventually i will get to determining the position of the text by how many are shown so you can customize it with more than just the default ones i put in so far.
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Unread 02-21-09, 07:00 AM  
Banur
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Wierd now it works after rebinding. Oo
Hmm well.. great. xD
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Unread 02-19-09, 04:58 PM  
cloudwolf
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Originally posted by Banur
Tested it. Works on numbers, letters, esc, shift combos but not on function keys. :'(
That is really really weird considering its supposed to open when the PaperDollFrame:IsShown() when the hook is on. I have no idea what would make a function key not open it.
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Unread 02-18-09, 01:08 PM  
Banur
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Originally posted by cloudwolf
Um actually its bound to when character frame pops up...
Tested it. Works on numbers, letters, esc, shift combos but not on function keys. :'(
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Unread 02-16-09, 07:04 PM  
cloudwolf
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Originally posted by Banur
Well and as C bind indicates it only opens on C pressed, it doesn't hook into the char frame when it's assigned to another button - in my case F6. But luckily it doesn't pop up when using Circle of Healing bind to C. xD

Um actually its bound to when character frame pops up i could retype that you probably just didn't type /sd and enable the bind. I just named it C bind because that's easier to understand than Characterpanel hook for non addon people. The bind is not by default as to not annoy people :P
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Unread 02-16-09, 01:26 PM  
Banur
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Well and as C bind indicates it only opens on C pressed, it doesn't hook into the char frame when it's assigned to another button - in my case F6. But luckily it doesn't pop up when using Circle of Healing bind to C. xD
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Unread 02-08-09, 08:11 PM  
cloudwolf
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Originally posted by Banur
Pretty cool, the only issue I have is that it won't scale with the UI and it's bigger than the char frame on the smallest UIscale. Hopefully you can fix it. =)
It should be fixed now. I'm pretty sure i got it working.


Ile work on that sorry i work in a different scale because i have a wide screen monitor. i'll see what i can do. i made it fit on mine gota figure out how to make it fit on smaller res.
Last edited by cloudwolf : 02-08-09 at 09:00 PM.
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Unread 02-08-09, 07:29 PM  
Banur
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Pretty cool, the only issue I have is that it won't scale with the UI and it's bigger than the char frame on the smallest UIscale. Hopefully you can fix it. =)
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Unread 02-06-09, 04:57 PM  
cloudwolf
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Originally posted by Dimanoid
Such a great idea to put 100Mb screenshort of the whole UI to show 100x100 pixels window...
I can edit it down if you want it doesn't really matter and this comment isn't helpful to improving this addon or anything really. Please don't comment like this or in this attitude. It can be taken as offensive and or flaming. If you dislike something even a picture please politely ask me to change it or politely state something.
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Unread 02-06-09, 04:54 PM  
Dimanoid
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Such a great idea to put 100Mb screenshort of the whole UI to show 100x100 pixels window...
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Unread 02-05-09, 04:58 PM  
cloudwolf
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Re: minor bug :)

Originally posted by larkrune
If you close the window before closing the character frame, the window reopens when the character frame is closed. Figured I'd mention it, noticed it when trying out 1.1
Have you dled the most recent i fixed that problem.
Last edited by cloudwolf : 02-05-09 at 05:00 PM.
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Unread 02-05-09, 12:54 AM  
larkrune
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minor bug :)

If you close the window before closing the character frame, the window reopens when the character frame is closed. Figured I'd mention it, noticed it when trying out 1.1
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Unread 02-04-09, 08:15 PM  
cloudwolf
A Black Drake
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Originally posted by Mickelus
GetCombatRating returns resilience if fed with the right argument.

CR_CRIT_TAKEN_MELEE -- Melee Resilience
CR_CRIT_TAKEN_RANGED -- Ranged Resilience
CR_CRIT_TAKEN_SPELL -- Spell Resilience

Keep in mind that those are not strings but variables.

See http://wowprogramming.com/docs/api/GetCombatRating
This could also be useful: http://wowprogramming.com/docs/api/GetCombatRatingBonus
Thank you.
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Unread 02-04-09, 07:18 AM  
Mickelus
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GetCombatRating returns resilience if fed with the right argument.

CR_CRIT_TAKEN_MELEE -- Melee Resilience
CR_CRIT_TAKEN_RANGED -- Ranged Resilience
CR_CRIT_TAKEN_SPELL -- Spell Resilience

Keep in mind that those are not strings but variables.

See http://wowprogramming.com/docs/api/GetCombatRating
This could also be useful: http://wowprogramming.com/docs/api/GetCombatRatingBonus
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