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Compatible with Retail, Classic & TBC
Updated: 02-05-24 04:04 AM
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Compatibility:
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WotLK Patch (3.4.2)
Updated:02-05-24 04:04 AM
Created:unknown
Downloads:145,368
Favorites:298
MD5:
Categories:Buff, Debuff, Spell, Priest, Warlock, Combat Mods

NugRunning  Popular! (More than 5000 hits)

Version: 10.2.6
by: d87 [More]

Rotational timer addon for all classes.



- Multi-target
- Timers are customizable for each spell
- Optional nameplate timers
- Totem Timers in Classic
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic

/nrun - list of slash commands

NugRunning on github

>> Beta releases



User config module still works.
NugRunningUserConfig wiki page

NugRunning
10.2.6 (2024-02-05)
Full Changelog Previous Releases
  • ColorPicker bug fixed
Archived Files (26)
File Name
Version
Size
Author
Date
10.2.5
352kB
d87
01-10-24 11:31 AM
10.2.4
352kB
d87
01-08-24 08:14 PM
10.2.3
352kB
d87
11-26-23 08:38 PM
10.2.1
351kB
d87
11-21-23 08:01 AM
10.2.0
351kB
d87
11-15-23 11:30 PM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.5
350kB
d87
09-12-23 02:34 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.4
350kB
d87
08-27-23 04:30 AM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.3
353kB
d87
08-25-23 10:51 PM
10.1.2
351kB
d87
08-25-23 02:54 AM
9.2.4
350kB
d87
08-25-23 02:51 AM
10.1.1
351kB
d87
08-25-23 02:50 AM
10.1.0
350kB
d87
07-11-23 10:39 PM
10.0.2
350kB
d87
01-10-23 02:04 AM
10.0.1
350kB
d87
10-25-22 01:26 PM
10.0.0
350kB
d87
10-25-22 12:35 PM
9.2.3
350kB
d87
09-05-22 10:17 PM
9.2.2
350kB
d87
08-30-22 11:11 AM
9.2.1
336kB
d87
03-05-22 01:15 AM
9.2.0
336kB
d87
02-22-22 06:12 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:45 PM
9.1.0
336kB
d87
06-29-21 03:43 PM


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Unread 01-16-10, 11:59 PM  
Jackalantern
A Kobold Labourer

Forum posts: 1
File comments: 38
Uploads: 0
Got some more info for you on the issue. I narrowed it down to it only disappearing in arena when I face the Mage class in particular.

So I'm wondering. Does your mod freak out when a Mage has "Mage Armour" on? That buff reduces the duration of all harmful magic effects by 50%.
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Unread 01-18-10, 03:00 PM  
Jackalantern
A Kobold Labourer

Forum posts: 1
File comments: 38
Uploads: 0
Apparently it is a bug in the 3.3 patch with it randomly causing all combat log functionality to no longer work.

Which makes sense cause that would effect your mod. I didn't realize this till now because it wasn't until I was in a raid that it happened and I noticed that damage meters were no longer working, the scrolling combat text, or NugRunning. So very annoying bug with 3.3; although I don't know what actually triggers combat log recording death. Anyway, sorry for the confusion.
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Unread 01-21-10, 05:27 PM  
Monolit
A Black Drake
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Forum posts: 81
File comments: 428
Uploads: 7
Originally posted by Jackalantern
Apparently it is a bug in the 3.3 patch with it randomly causing all combat log functionality to no longer work.

Which makes sense cause that would effect your mod. I didn't realize this till now because it wasn't until I was in a raid that it happened and I noticed that damage meters were no longer working, the scrolling combat text, or NugRunning. So very annoying bug with 3.3; although I don't know what actually triggers combat log recording death. Anyway, sorry for the confusion.
Just fyi this bug is much and i mean MUCH older than 3.3, it exists since they implemented new combat log functionality and yes the only thing you can do is relog.
However this bug should only happen when you reload UI too often, if you just zoning it shouldn't bother you at all, at least I have never experienced that kind of behaviour.

P.S. I hate this color
Last edited by Monolit : 01-21-10 at 05:28 PM.
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Unread 01-26-10, 03:46 PM  
bluenjoy
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 55
Uploads: 1
Hey great addon! I was playing around in the config file trying to add the Greatness trinket but I am out of luck unfortunately. How can one add a proc trinket like Greatness?
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Unread 01-26-10, 04:03 PM  
d87
A Chromatic Dragonspawn
 
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File comments: 643
Uploads: 42
Originally posted by bluenjoy
Hey great addon! I was playing around in the config file trying to add the Greatness trinket but I am out of luck unfortunately. How can one add a proc trinket like Greatness?
http://www.wowhead.com/?search=Great...gorized-spells
and for example str proc is http://www.wowhead.com/?spell=60229, 60229 is proc spell id, that's what you need

AddSpell({ 60229, 60233 },{ name = "Greatness", duration = 15 })
for agi and str procs
Last edited by d87 : 04-15-10 at 11:28 PM.
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Unread 01-30-10, 10:41 AM  
haptic
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
hi. i'm korean.. so I'm not good at english. so I'm begging your understanding.

i was playing the config file trying add to Magic Focus, Presence of Mind

AddSpell({ 29976 },{ name = "Presence of Mind", color = colors.PURPLE })
AddSpell({ 54648 },{ name = "Magic Focus",duration = 10, color = colors.PURPLE })

but... it's not working.
How can it work?

i'm add to another skill(Black Magic, hyperspeed accelerator, Mirror image)
those are working.
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Unread 01-31-10, 03:47 AM  
Dameek
A Murloc Raider
 
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Forum posts: 6
File comments: 36
Uploads: 0
Am I missing how to enable hots? I'm trying to get Riptide to show up for my shaman.


EDIT: This is working after I added the following.
Code:
AddSpell({ 61301 },{ name = "Riptide", duration = 15, color = colors.GREEN })
Last edited by Dameek : 01-31-10 at 04:06 AM.
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Unread 02-02-10, 03:55 PM  
Zappenduster
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Hi, can anyone help me how to implement the roque talenspell "Overkill".
http://www.wowhead.com/?spell=58426
thx for your help
zapp
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Unread 02-12-10, 11:27 AM  
ac3r
A Murloc Raider
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Forum posts: 4
File comments: 27
Uploads: 1
please add localization!
i could translate it in german.
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Unread 02-27-10, 02:19 PM  
Megerka
A Kobold Labourer

Forum posts: 0
File comments: 30
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how i can add ICD for trinkets and rings?

AddCooldown( 72416, { name = "Frostforged Sage CD", duration = 60, color = colors.RED })
is not working =(
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Unread 03-04-10, 05:39 AM  
Whispah
A Kobold Labourer

Forum posts: 0
File comments: 7
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UA Timer

Hey mate,

Slight problem which I've noticed and trying to rectify although I'm unsure exactly where the problem lies.

Every other day I'm having a problem where the duration on some of my dots are showing longer then actually intended. Specifically UA will show up for 17-18 seconds rather then the 15 its meant to show for. This occasionally happens with Corruption also.

Is this an issue with the mod or a more direct issue with the Combat Log itself?

I have started using mods to clear my combat log for me so I dont have the issue where it just stops working, however this has been an ongoing issue where dots are displaying incorrectly.
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Unread 03-04-10, 06:38 AM  
d87
A Chromatic Dragonspawn
 
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uploaded 2.5.6

Originally posted by Megerka
how i can add ICD for trinkets and rings?
isn't possible yet

please add localization!
i could translate it in german.
i've added /nrun localnames

Every other day I'm having a problem where the duration on some of my dots are showing longer then actually intended. Specifically UA will show up for 17-18 seconds rather then the 15 its meant to show for. This occasionally happens with Corruption also.
that was a typo with UA, and corruption wasn't hasted by default (now it's checking for quick decay glyph).
Last edited by d87 : 03-04-10 at 06:39 AM.
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Unread 03-05-10, 09:16 PM  
Vorsim
A Kobold Labourer

Forum posts: 0
File comments: 12
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What settings in the lua files would need to be changed, so that the 'time remaining' portion of the bar is dark and the 'empty' portion is bright (in order words swap their respective brightness settings). I can just about change settings via lua if it's blindingly obvious but Im really bad at rgb color codes and the like.
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Unread 03-05-10, 10:22 PM  
d87
A Chromatic Dragonspawn
 
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Originally posted by Vorsim
What settings in the lua files would need to be changed, so that the 'time remaining' portion of the bar is dark and the 'empty' portion is bright (in order words swap their respective brightness settings). I can just about change settings via lua if it's blindingly obvious but Im really bad at rgb color codes and the like.
Code:
timer.bar:SetStatusBarColor(unpack(opts.color))
timer.bar.bg:SetVertexColor(opts.color[1] * 0.5, opts.color[2] * 0.5, opts.color[3] * 0.5)
in ActivateTimer function.
swap arguments
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Unread 03-07-10, 12:49 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Forum posts: 58
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Originally posted by Megerka
how i can add ICD for trinkets and rings?
Try this: InternalCooldowns
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