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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,497
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 12-17-09, 03:35 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
Uploads: 0
Latest party pet frame problems:

Alpha build df13e57e58e, in a 5-man party in heroic Pit of Saron on my DPS character. One hunter in party. The hunter's party pet frame originally appeared without issue. But...

The party wiped during a trash pull (gotta love multi-server PUGs). Came back, hunter resummoned pet; the pet frame for it never reappeared during the rest of the run. Party member 4 below is the hunter with the missing pet frame:


Code:
---- Child dump

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF130008E8E16BD3D, actual guid 0xF130008E8E16BD3D, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF130008E8E16BD3D, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x020000000357E5E4, actual guid 0x020000000357E5E4, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000003059A3, actual guid 0x02000000003059A3 (party member 2), shown 1, visible 1, total children 2, children SUFChildpartytarget2, SUFChildpartypet2

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000312AA71, actual guid 0x020000000312AA71 (party member 1), shown 1, visible 1, total children 2, children SUFChildpartytarget1, SUFChildpartypet1

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x0200000001572234, actual guid 0x0200000001572234 (party member 3), shown 1, visible 1, total children 2, children SUFChildpartytarget3, SUFChildpartypet3


---- Direct party dump

Frame SUFHeaderpartyUnitButton1, wrapped? true (found existing), last unit party1, unit party1, unit owner party1, guid 0x020000000312AA71, actual guid 0x020000000312AA71 (party member 1), shown 1, visible 1, total children 2, children SUFChildpartytarget1, SUFChildpartypet1

Frame SUFHeaderpartyUnitButton2, wrapped? true (function called), last unit party2, unit party2, unit owner party2, guid 0x02000000003059A3, actual guid 0x02000000003059A3 (party member 2), shown 1, visible 1, total children 2, children SUFChildpartytarget2, SUFChildpartypet2

Frame SUFHeaderpartyUnitButton3, wrapped? true (function called), last unit party3, unit party3, unit owner party3, guid 0x0200000001572234, actual guid 0x0200000001572234 (party member 3), shown 1, visible 1, total children 2, children SUFChildpartytarget3, SUFChildpartypet3

Frame SUFHeaderpartyUnitButton4, wrapped? nil (found existing), last unit nil, unit party4, unit owner party4, guid 0x020000000357E5E4, actual guid 0x020000000357E5E4 (party member 4), shown 1, visible 1, total children nil, children none


---- Combat queue dump



---- Party setting dump

scale = [1]
hideAnyRaid = [true]
attribAnchorPoint = [left]
offset = [20]
columnSpacing = [0]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
height = [50]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
unitsPerColumn = [5]
hideAnyRaid = [true]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
height = [50]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
unitsPerColumn = [5]
hideAnyRaid = [true]
attribPoint = [TOP]
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Unread 12-17-09, 04:03 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
Zidomo: Yea it's the issue I thought it was, it's been resolved in the next version.

Acca85: Did it happen the same way? A and B are set to MT, B targets someone, A gets removed, B becomes A and has overlapping frames?
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Unread 12-17-09, 05:12 PM  
Acca85
A Kobold Labourer
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File comments: 33
Uploads: 6
After reading your post I did a /realod and played as usual, no changes at the mt list were made, it didn't bug.

Originally posted by Shadowed
A and B are set to MT, B targets someone, A gets removed, B becomes A and has overlapping frames? [/b]
Yes, this bugs it.
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Unread 12-17-09, 05:44 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
Uploads: 0
I am currently running SUF version v3.0.3-21-g624a3e3.

Though I am not certain when this problem started to occur, it definitely was working properly after the patch but one of the recent updates within the last day and a half or so broke this function.

For some reason, it incorrectly saves where my frames are located. My player frame ends up shifting a bit up and to the right and my target frame shifts up and to the left. My pet frame shifts downwards. Party frame stays in the correct place.

I end up having to revert to an import backup profile to get it back to where I wanted them to be, but on next log in, it will shift again and I end up having to revert to import backup again.
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Unread 12-17-09, 05:48 PM  
Shadowed
...
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File comments: 2513
Uploads: 83
kelSton: Type /script print(GetCVar("useUiScale"), GetCVar("uiScale"), ShadowUF.db.profile.units.player.scale); table.foreach(ShadowUF.db.profile.positions.player, print); in-game give me all the results. Due to load order changing I had to change how it saves/restores data so that's why you are experiencing issues.
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Unread 12-17-09, 07:44 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
Uploads: 0
20:41:58] 1 0.87999999523163 1
[20:41:58] y -135.76664146728
[20:41:58] x -187.5082774487
[20:41:58] point CENTER
[20:41:58] relativePoint CENTER
[20:41:58] anchorTo UIParent
[20:41:58] anchorPoint
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Unread 12-17-09, 09:23 PM  
Barnaby B. Barclay
A Murloc Raider
 
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Forum posts: 7
File comments: 14
Uploads: 0
Certain Buffs/Debuffs not showing up

IDK... there might be others, but I noticed that Infected Bite (applied by the Silvermane Stalker in Hinterlands, among other mobs) is not showing up when they use it on my character. Also on my mage, the Clearcasting buff I get from my arcane concentration talent does not appear on my buffs when it procs.
Aside from that, no complaints... For my needs, this is is a big step up from xPerl.
__________________
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Moderation in all things... including moderation.
Last edited by Barnaby B. Barclay : 12-17-09 at 09:25 PM.
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Unread 12-18-09, 03:20 AM  
Vikthor
A Kobold Labourer

Forum posts: 0
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The newest versions (from wowace) I write it in vainly, that /suf nothing happens if I ovecome it it enter.
If i write /shadoweduf, the same situation.
As if I would not be able to ovecome it, the cursor glitters after /suf.

That from here download, that's good.
Last edited by Vikthor : 12-18-09 at 03:21 AM.
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Unread 12-18-09, 04:59 AM  
pluhi
A Kobold Labourer

Forum posts: 0
File comments: 3
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Same issue here. Here goes my script results, hope it helps.

[11:57] 0 1.0 1.15
[11:57] y -118.40193276878
[11:57] x -258.74999314547
[11:57] point CENTER
[11:57] relativePoint CENTER
[11:57] anchorTo UIParent
[11:57] anchorPoint
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Unread 12-18-09, 09:45 AM  
Stratosfear
A Defias Bandit

Forum posts: 2
File comments: 45
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I have the same problem Kelston did, although a simple /reloadui corrects the positioning but it's still a hassle. Here is the script results:

1 0.8299999833107 1
y -70.311570774325
x -126.50007482415
point CENTER
relativePoint CENTER
anchorTo UIParent
anchorPoint
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Unread 12-18-09, 10:56 AM  
Maxtastic
A Kobold Labourer

Forum posts: 0
File comments: 5
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I have the same frame issue. I found that by loading the default profile and then going back to my characters profile it fixes the issue, without having to completely reload my UI

here are the results, but AFTER I reloaded my profile (if that makes a difference)

1 0.63999998569489 105
y 99.521376894781
x -180.32001597649
point BOTTOM
relative Point BOTTOM
anchorTo UIParent
anchorPoint
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Unread 12-18-09, 11:30 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
While worst comes to worst I can do a hack to fix it, I'd rather find out what's happening since I can't duplicate it.

Try doing this:

When you first login and you notice your frames moved, type /script table.foreach(SUFUnitplayer:GetPoint(), print) save the results. Reload switch profiles, whatever to get them to move to the correct spot and run that again, give me the results of both.
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Unread 12-18-09, 12:25 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Actually, do this: Update to http://wow.curseforge.com/projects/s...d-unit-frames/ and let me know if that fixes it. If you are using any of the new modules like trinkets or indicators make sure you disable them first. I have fixes for them already but I want to see if this fixes it.
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Unread 12-18-09, 12:38 PM  
Stratosfear
A Defias Bandit

Forum posts: 2
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That update fixed it for me, thanks
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Unread 12-18-09, 03:19 PM  
Maxtastic
A Kobold Labourer

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File comments: 5
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ok here is the data, before and after fixing it.

Before
1 0.63999998569489 1.5
y 99.521376894781
x -180.32001597649
point BOTTOM
relativePoint BOTTOM
anchorTo UIParent
anchorPoint

After
1 0.63999998569489 1.5
y 99.521376894781
x -180.32001597649
point BOTTOM
relativePoint Bottom
anchorTo UIParent
anchorPoint

I also made a video of the issue, and how I correct it. Ill PM you a link to download it.
Last edited by Maxtastic : 12-18-09 at 03:19 PM.
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