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Updated: 02-22-22 12:05 PM
Addon for:
oUF.
Compatibility:
Eternity's End (9.2.0)
Updated:02-22-22 12:05 PM
Created:unknown
Downloads:45,578
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oUF Experience  Popular! (More than 5000 hits)

Version: 90200.32-Release
by: p3lim [More]

Description

oUF Experience is a element plug-in made for the unitframe framework oUF.
It does nothing by itself, and requires a layout that supports it to function.

It has the following features:

  • Experience/honor bar
  • Rested bar (optional)
  • Tags
  • Automatically hides under certain conditions:
    • Player has reached max level
    • Player has locked their experience gain
    • Player has reached trial account level cap
    • Player is in a vehicle
    • Player has disabled honor-tracking

For details on how to implement this in your own layout, please see the wiki:
https://github.com/p3lim-wow/oUF_Experience/wiki

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug or contribute to the project, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 90200.32-Release:
  • Changed: Update Interface version
Archived Files (2)
File Name
Version
Size
Author
Date
90105.31-Release
5kB
p3lim
11-03-21 12:17 PM
90100.30-Release
5kB
p3lim
07-01-21 12:08 AM


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Unread 08-27-08, 04:48 PM  
Caellian
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Ahhh thanks a lot P3lim, this is gonna be really usefull in WotLK and was badly missing in oUF !
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Unread 08-27-08, 04:49 PM  
p3lim
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Originally posted by Caellian
..this is gonna be really usefull in WotLK..
Exactly why I made it
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Unread 08-27-08, 04:54 PM  
p3lim
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Give me suggestions what to put in the tooltip btw, I have no idea
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Unread 08-27-08, 05:12 PM  
Caellian
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Originally posted by p3lim
Give me suggestions what to put in the tooltip btw, I have no idea
If it was just me, simply the numeric values of the xp bar, as i don't display any text on the bar itself.
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Unread 08-27-08, 05:23 PM  
p3lim
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Originally posted by Caellian
If it was just me, simply the numeric values of the xp bar, as i don't display any text on the bar itself.
Im adding a more detailed tooltip, the same numeric values thats on the xp bar right now is staying, but Im sure someone is gonna ask for more details at some point, thats why Im asking, what do you want?
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Unread 08-27-08, 06:20 PM  
DJJoeJoe
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Iunno, time and mobs to level on tooltip would be interesting... but who really cares? Just the fact of seeing even a blank exp bar for oUF would be so rad, excellent stuff dude.

Maybe changing the rested bar to optionally just show an R on the exp bar when you got some and no R when you done, iunno.
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Last edited by DJJoeJoe : 08-27-08 at 06:21 PM.
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Unread 08-27-08, 06:50 PM  
p3lim
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Added the detailed tooltip, so far it shows the following:

Rested xp remaining
Remaining xp to ding
Current percentage
Remaining percentage
Current bars (bubbles)
remaining bubbles

these are all values

Feel free to suggest things to the list, but something like 'how many mobs 'till ding' is not something im gonna add
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Unread 08-28-08, 02:19 AM  
sp1ti
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what about total timed played total/lvl on the bar. is it possible to add xp/session or is this over the top, too ? or exp to level 70/80. but the ones you already included do the job for almost everybody i guess . great plugin btw!
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Unread 08-28-08, 03:45 AM  
mrruben5
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Pet xp bars? :P
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Unread 08-28-08, 04:53 PM  
blackpandemic
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Anyway to have this convert to a rep bar (if user chooses so)?

For those oh so annoying times we need to grind rep :P
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Unread 08-28-08, 05:11 PM  
p3lim
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Originally posted by blackpandemic
Anyway to have this convert to a rep bar (if user chooses so)?

For those oh so annoying times we need to grind rep :P
Its in the plans, yes
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Unread 08-29-08, 07:27 AM  
coree
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i had to add
Code:
if(UnitLevel("player") == MAX_PLAYER_LEVEL) then
	self.Experience:Hide()
elseif(not IsAddOnLoaded("oUF_Experience")) then
	self.Experience:Hide()			
end
otherwise the xpbar wont hide.
Last edited by coree : 08-29-08 at 07:50 AM.
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Unread 08-29-08, 07:50 AM  
p3lim
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Originally posted by coree
i tried to change the barcolor to the restedcolor (blizzard used) if i am rested and to the "normal" barcolor if i am not rested. but i think i did a mistake.
Code:
local exhaustionStateID = GetRestState();
if (exhaustionStateID == 1) then
	self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
elseif (exhaustionStateID == 2) then
	self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and i had to add
Code:
if(UnitLevel("player") == MAX_PLAYER_LEVEL) then
	self.Experience:Hide()
elseif(not IsAddOnLoaded("oUF_Experience")) then
	self.Experience:Hide()			
end
otherwise the xpbar wont hide.
The coloring can be set within PostUpdateHealth, PostUpdatePower or an UpdateName function. Test it out and let me know.

The other issue I added information about in the addon info page.
Last edited by p3lim : 08-29-08 at 07:59 AM.
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Unread 08-29-08, 08:20 AM  
coree
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thats what i have now
Code:
self.Experience = CreateFrame("StatusBar", nil, self)
self.Experience:SetPoint("TOP", self, "BOTTOM", 0, -5)
self.Experience:SetStatusBarTexture([[Interface\AddOns\oUF_coree\textures\tex]])
if(GetXPExhaustion()) then
	self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
self.Experience:SetHeight(8)
self.Experience:SetWidth(210)
but the colorupdate is only after a reloadui
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Unread 08-29-08, 08:28 AM  
p3lim
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Originally posted by coree
thats what i have now
Code:
self.Experience = CreateFrame("StatusBar", nil, self)
self.Experience:SetPoint("TOP", self, "BOTTOM", 0, -5)
self.Experience:SetStatusBarTexture([[Interface\AddOns\oUF_coree\textures\tex]])
if(GetXPExhaustion()) then
	self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
self.Experience:SetHeight(8)
self.Experience:SetWidth(210)
but the colorupdate is only after a reloadui
Originally posted by p3lim
The coloring can be set within PostUpdateHealth, PostUpdatePower or an UpdateName function. Test it out and let me know.
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