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Compatible with Retail, Classic & TBC
Updated: 04-30-24 06:12 AM
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Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.1)
TBC Patch (2.5.4)
Updated:04-30-24 06:12 AM
Created:08-07-09 11:52 PM
Downloads:90,974
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Updated this week!  Popular! (More than 5000 hits)

Version: 10.2.19
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.19 (2024-04-30)
Full Changelog Previous Releases
  • Fixed missing spell error on clone ID warning
  • ZA & ZG highlights
  • Better Dual Spec support on SoD
Archived Files (74)
File Name
Version
Size
Author
Date
10.2.18
483kB
d87
04-26-24 07:02 AM
10.2.17
475kB
d87
04-09-24 09:23 AM
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM


Post A Reply Comment Options
Unread 10-26-10, 02:20 PM  
jessica
A Cyclonian

Forum posts: 49
File comments: 142
Uploads: 0
please can you tell me whats wrong in here? everything worked ok, except that text3 is not moving and I'm sure its correct, unless I'm missing something. trying to put text3 for lifebloom timer to go into the top middle. here's the code in my userconfig

Code:
config.skin = "GridCustom"
config.GridCustom = function(self)
     config.GridSkin(self)
     self.health.bg:SetTexture(nil)
     self.spell2:ClearAllPoints()
     self.spell2:SetPoint("TOP",self,"TOPLEFT",5,0)
     self.text3:ClearAllPoints()
     self.text3:SetPoint("TOP",self,"TOP",0,0)
local SetJob_HealthBar = function(self, job)
    local c
    if job.classcolor then
        c = self.parent.classcolor
    elseif job.color then
        c = job.color
    end
    if c then
        self:SetStatusBarColor(unpack(c))
        self.bg:SetVertexColor(c[1]/2,c[2]/2,c[3]/2)
    end
end
self.health.SetJob = SetJob_HealthBar
self.power.SetJob = SetJob_HealthBar
end
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Unread 10-26-10, 12:34 PM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
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uploaded RC5 version and CTRA skin
You mentioned earlier that this option would be reintroduced, but after installing the latest version I'm unable to find that option.
config.disableManaBar now restored

More importantly, with new anchors (/inj unlockall) there's a little thing you better know.
Because anchor positions are tied to skin name, when you create "GridCustom" skin you should add config.useAnchors = "GridSkin"

Also i changed a bit how name and health text works. So if you're using mechanize skin or your own, or if you have custom HealthDificitStatus/UnitNameStatus, update is required.

Now i think this addon is complete. Tho some polishing for skin api is required. You can create nearly anything and 3 existing skins provide enough examples.
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Unread 10-26-10, 07:20 AM  
Alenari
A Defias Bandit

Forum posts: 2
File comments: 39
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disable power or mana bar

You mentioned earlier that this option would be reintroduced, but after installing the latest version I'm unable to find that option.

I tried
Code:
config.manabarwidth = 0
config.disableManaBar = true
without success.
Last edited by Alenari : 10-26-10 at 07:49 AM.
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Unread 10-24-10, 05:08 AM  
strickland
A Cyclonian

Forum posts: 40
File comments: 195
Uploads: 0
i've used your addon injector long time ago, I used to have the color inverted. is it possible with this new aptechka? I'm looking at the lua and nothing, sorry if this has been asked before but as you know wowinterface search option is meh.


also about loadable specially the pvp ones, I haven't raided yet, but in BGs they aren't working, for example the icon that shows "fear, sap, polymorph" for harmful spells are not work, also the helpful like "sheildwall - stealth - evasion" etc, Are not working, is it only me?
Last edited by strickland : 10-24-10 at 01:07 PM.
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Unread 10-21-10, 08:01 AM  
d87
A Chromatic Dragonspawn
 
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alright, i'll add that later
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Unread 10-20-10, 04:51 PM  
Amnerys
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Love the customization in the latest build. Bothering you once more though - possible to add functions to create our own corner text indicators like text3 as well? Also, how would I modify the formatting of some of the text? For example, healthdeficit currently just displays 5k. I went into Aptechka.lua to change it to -5k, but would be nice to change it in userconfig.

Thanks for your patience so far.
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Unread 10-20-10, 01:25 PM  
d87
A Chromatic Dragonspawn
 
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helpers.BindTarget(false)
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Unread 10-20-10, 01:13 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
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Gah...just one more thing, I swear...

Spell casts bound to left-click using Clique aren't working. I noticed this in the config notes:

Code:
-- Unmodified left click is reserved for targeting by default.
How does one disable this, so left-click spells using Clique work correctly?
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Unread 10-20-10, 12:38 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
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Originally posted by d87
[b]self.raidbuff:SetWidth(3)
self.raidbuff:SetHeight(3)

self.raidbuff is a topleft indicator iirc
Haha...I feel embarassed now. That's super-easy!



Thank you for your help!
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Unread 10-20-10, 12:23 PM  
d87
A Chromatic Dragonspawn
 
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Let's say I want to simply resize an existing indicator. For example, the top-left indicator is by default a 5x5 square but I want it to be a 3x3 square. Can I do this, or do I have to remove the indicator and make a new one?
self.raidbuff:SetWidth(3)
self.raidbuff:SetHeight(3)

self.raidbuff is a topleft indicator iirc




@lainbh
просто выставляй сам текскоорд после того как создал
self.icon.texture:SetTexCoord(.1, .9, .1, .9)
self.icon2.texture:SetTexCoord(.1, .9, .1, .9)
...
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Unread 10-20-10, 11:42 AM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
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Ok...I'm trying my best to get through the new changes, but there's something I'm stuck on.

Let's say I want to simply resize an existing indicator. For example, the top-left indicator is by default a 5x5 square but I want it to be a 3x3 square. Can I do this, or do I have to remove the indicator and make a new one?
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Unread 10-20-10, 11:38 AM  
lainbh
A Kobold Labourer

Forum posts: 1
File comments: 24
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Спасибо. Но вот возникает небольшая проблема с отображением(проблема наверное для меня больше).

Если использовать иконки, то они отображаются с границами, т.е. вокруг иконки не очень привлекательный бордер.

Возможно в функцию создания иконок CreateIcon добавить:

Code:
  icontex:SetTexCoord(.1, .9, .1, .9)
137 строка в frame.lua

Значения можно и другие, мне так больше понравилось.
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Unread 10-20-10, 07:26 AM  
d87
A Chromatic Dragonspawn
 
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@lainbh, Amnerys
Yes, that's possible. First of all download RC4 version. I made some cosmetic changes to make it really short and easy for Grid skin.

Code:
--~ -- HOW TO CHANGE SKIN LAYOUT FROM USERCONFIG
--~ config.skin = "GridCustom"
--~ config.GridCustom = function(self)
--~     config.GridSkin(self)
--~     -- how to create new icon
--~     local icon2 = config.GridSkin_CreateIcon(self,24,24,0.4,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 24, alpha = 0.4
--~     self.icon2 = icon2
--~     
--~     -- how to move existing indicators
--~     self.spell2:ClearAllPoints() -- clear previous position
--~     self.spell2:SetPoint("CENTER",self,"CENTER",0,0) -- set to center
--~     -- same way to move text
--~     self.text1:ClearAllPoints()
--~     self.text1:SetPoint("TOP",self,"TOP",0,-5)
--~     
--~     -- how to delete existsing indicators
--~     self.raidbuff = nil
--~     
--~     -- how to create new indicator
--~     local newind = config.GridSkin_CreateIndicator(self,6,6,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 6
--~     self.spell4 = newind
--~     -- change healthbar texture
--~     self.health.bg:SetTexture([[Interface\AddOns\Aptechka\white]])
--~     self.health:SetStatusBarTexture[[Interface\AddOns\Aptechka\white]]
--~ end


Also about loadables in userconfig:
Code:
--~ -- HOW TO ADD NEW ZONES AND BOSS SPELLS FOR LOADING
--~ AptechkaDefaultConfig.MapIDs[9001] = "Deathwing Cave"
--~ -- Every zone with a map have it's own area id, you can found out current area id typing /dump GetCurrentMapAreaID()
--~ -- In this case let's assume 9001 is the id of Deathwing Cave dungeon
--~ -- Next we create a function which will add new spells to our current spell set
--~ AptechkaDefaultConfig.LoadableDebuffs["Deathwing Cave"] = function()
--~     A{ id = 999999, prototype = AptechkaUserConfig.BossDebuffPrototype } --BIG-BADA-BOOM
--~     A{ id = 100500, priority = 45, prototype = AptechkaUserConfig.BossDebuffPrototype } --SHADOWFLAME!
--~     A{ id = 666, color = { 0,0,1}, priority = 50, prototype = AptechkaUserConfig.BossDebuffPrototype } --DEATH FURY
--~ end,
--~ --Now when we enter Deathwing Cave, these spells will be loaded.
--~ --Note that by using AptechkaDefaultConfig we're just editing default map id and loadable debuffs tables

--~ --AptechkaUserConfig.BossDebuffPrototype is the default bossdebuff job object template
--~ --prototype field means our new spells will inherit settings from that job object
--~ --You can either change default prototype by:
--~ --AptechkaDefaultConfig.BossDebuffPrototype.assignto = { "icon" }     -- now all boss debuffs will be assigned to center icon
--~ --Or you can create your our prototype in user config
--~ --config.BossDebuffPrototype = { type = "HARMFUL", assignto = { "bossdebuff" }, color = { 1,0,0 }, priority = 40, pulse = true }
--~ --Or you can forget about this prototype crap and use same syntax as for your own spells
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Unread 10-20-10, 05:47 AM  
lainbh
A Kobold Labourer

Forum posts: 1
File comments: 24
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Собственные инд&

Раньше в версии 0.9.6 можно было в конфиг файле создавать свои собственные индикаторы и иконки. Сейчас же они жестко прописаны в файле frame.lua.
Можно ли так же создать в конфиг файле свои иконки или необходимо редактировать фаил frame.lua и при каждом обновлении аддона менять данную часть кода?
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Unread 10-19-10, 04:21 PM  
Amnerys
A Kobold Labourer

Forum posts: 0
File comments: 17
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Does config.SetupIcons no longer work with the new versions? I really liked being able to set icon indicators rather than just the default squares. I've tried setting up a custom skin, but I've only been able to modify existing icons (raidicon, icon) and am having trouble creating new icons. Even when I create a custom skin directly in frame.lua rather than in userconfig and copy the code for creating icon (except renaming it icon2), the raid frames won't recognize icon2 - and yes, I've set self.icon2 to icon2 at the end. I don't get any errors, the icon simply doesn't appear.

Thanks for any help you can offer.
Last edited by Amnerys : 10-19-10 at 04:21 PM.
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