Download
(16Kb)
Download
Updated: 01-31-10 01:14 PM
Pictures
File Info
Updated:01-31-10 01:14 PM
Created:04-21-09 01:35 PM
Downloads:31,817
Favorites:139
MD5:

TellMeWhen (Fan Update)  Popular! (More than 5000 hits)

Version: 1.2.1
by: Ooze [More]

TELLMEWHEN IS NO LONGER BEING UPDATED ON THIS PAGE, PLEASE REFER TO THE ORIGINAL ADDON PAGEFOR FUTURE UPDATES.

Version 1.2.1 (Fan Update)
- Bugfixes

Version 1.2.0 (Fan Update)
- Added options for targetoffocus and targetofpet
- Added "/tmw options" as a shortcut to options menu

(Major thanks to Oodyboo for the following changes)
- Changed how spec settings are saved
- Editbox for "Choose spell/buff/item" retains previous entered value
- Supports 8 bars instead of the old 4
- Added primary/secondary spec toggles for each bar
- Disabled bars and icons don't process everything

Version 1.1.6 (Fan Update)
- Fixed a bug where pets caused an endless stream of errormessages when dismissed/killed
- Fixed a bug where Buff/Debuff set to "Show when Absent" was acting as it was set to "Always Visible"

Version 1.1.5 (Fan Update)
- Buffs/Debuffs set to Always Visible now indicates if they are missing
- Icontextures should update correctly now

Version 1.1.4 (Fan Update)
- Dualspec Support Added

Version 1.1.3 (Fan Update)
- Rewrote Buffcheck to use UNIT_AURA instead of COMBAT_LOG_EVENT_UNFILTERED.
- Removed a bunch of variables that was created, but not used.

Version 1.1.1 (Fan Update)
- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
Post A Reply Comment Options
Unread 04-21-09, 01:52 PM  
Tinuviel
A Defias Bandit
 
Tinuviel's Avatar

Forum posts: 3
File comments: 210
Uploads: 0
I'm intrigued by the new feature to put multiple items on an icon. Does it work for something like the following:

* I have dual specs. One spec has a spell with a cooldown that I like to watch, the second spec doesn't, but has a different spell that procs at a certain time.

In the previous version, I would have to turn off the icon for the first spell, and turn on the one for the second spell, or I would get a ton of errors. With your change, is this now possible to ... watch both? I mean, one icon for two different things, that are only active based on spec?
Report comment to moderator  
Reply With Quote
Unread 04-21-09, 01:59 PM  
Ooze
A Kobold Labourer
 
Ooze's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 1
Currently multiple items can only be used if the icon is set to tracking buff/debuffs. And even then it's mostly intended for things that logically should be on the same button.

Example: "Mangle (Cat);Mangle (Bear);Trauma"


The current implementation of TellMeWhen does come a tad short when it comes to DualSpecs I'm afraid. I'm intrigued by the idea of adding support for DualSpecs though.. Either by putting a toggle on Individual icons for what Spec they should count in, or by switching out the entire bar. Infact it's exactly what I'm currently tinkering with ^^

So to answer your question: No, not yet

Hmm i wonder what would be best..
  1. Toggles For Each Icon
    or
  2. Toggles For Each Group
Last edited by Ooze : 04-21-09 at 02:26 PM.
Report comment to moderator  
Reply With Quote
Unread 04-21-09, 04:45 PM  
dyseus
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
I was about to try my hand at coding, and I see this. Woot. I was really looking for combining diff debuffs in a tmw type addon.

Are you interested in adding button facade support at all? If not, maybe my first projext can be a button facade supported addon, allthough the mechanics will be the same as this. Id just like the buttons Im adding to look like my other buttons. I currently use the Caith look for most things.
Report comment to moderator  
Reply With Quote
Unread 04-21-09, 04:49 PM  
Ooze
A Kobold Labourer
 
Ooze's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 1
Originally posted by dyseus
Are you interested in adding button facade support at all?
I guess i could give it a go, but it will have to wait for now. Want the Dual Spec Feature finished first
Report comment to moderator  
Reply With Quote
Unread 04-22-09, 12:48 PM  
AlfaStation
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Doesn't work with FR-client?

Tried this addon (and NeedToKnow) on several characters/classes but I just can't get it to work. Icons stay empty whatever I do .
I suppose these addons don't work on non-English clients? (I play with a French client).
Cheers, Frank.
Report comment to moderator  
Reply With Quote
Unread 04-22-09, 01:00 PM  
Ooze
A Kobold Labourer
 
Ooze's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 1
Re: Doesn't work with FR-client?

Originally posted by AlfaStation
Tried this addon (and NeedToKnow) on several characters/classes but I just can't get it to work. Icons stay empty whatever I do .
I suppose these addons don't work on non-English clients? (I play with a French client).
Cheers, Frank.
Find the file
TellMeWhen\Localization\TellMeWhen-enUS.lua
Copy that to
TellMeWhen\Localization\TellMeWhen-frFR.lua

And then Translate that to french.

Don't forget to use the French names on the buffs instead of the english ones (or use spellID/itemID)

Let me know if that solves it for you
Last edited by Ooze : 04-22-09 at 01:29 PM.
Report comment to moderator  
Reply With Quote
Unread 04-22-09, 01:28 PM  
AlfaStation
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Re: Re: Doesn't work with FR-client?

Originally posted by Ooze
Find the file
TellMeWhen\Localization\TellMeWhen-enUS.lua
Copy that to
TellMeWhen\Localization\TellMeWhen-frFR.lua

And then Translate that to french.

Don't forget to use the French names on the buffs instead of the english ones (or use spellID/itemID)
...mmm... thanks for the info Ooze, but I never wrote or translated any addons. If I have some time to spare I'll give it a try, hoping it's just the TellMeWhen-enUS.lua i'll have to translate. But if i also have to translate the whole file TellMeWhen.lua , then I'm off for a few days (which i don't have) .
If I ever succeed I'll send you a copy.
Report comment to moderator  
Reply With Quote
Unread 04-22-09, 01:33 PM  
Ooze
A Kobold Labourer
 
Ooze's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 1
Re: Re: Re: Doesn't work with FR-client?

Originally posted by AlfaStation
...mmm... thanks for the info Ooze, but I never wrote or translated any addons. If I have some time to spare I'll give it a try, hoping it's just the TellMeWhen-enUS.lua i'll have to translate. But if i also have to translate the whole file TellMeWhen.lua , then I'm off for a few days (which i don't have) .
If I ever succeed I'll send you a copy.
Ingame set the settings of an icon to.
Name = 1126
IconType = Buff
UnitToWatch = Player
ShowWhen = Present

and get a druid to cast "Mark of the Wild" on you. if it works the addon works

TellMeWhen-enUS.lua is pretty much only a holder for strings to display. It looks something like this
VARIABLENAME = "Text to Display"
VARIABLENAME = "Text to Display"
VARIABLENAME = "Text to Display"
VARIABLENAME = "Text to Display"

You can translate the part in "Text to Display" to french. Though i think simply copying the file and naming it TellMeWhen-frFR.lua might work. (Though this will make options and such display in english )


EDIT: Looks like the TellMeWhen-enUS.lua is hardcoded into the TellMeWhen.xml so it's not an issue directly related to that. You sure you typed information correctly on the icons?
Last edited by Ooze : 04-22-09 at 02:08 PM.
Report comment to moderator  
Reply With Quote
Unread 04-22-09, 05:48 PM  
aggiescott
A Murloc Raider

Forum posts: 5
File comments: 1
Uploads: 0
I just wanted to say thank you for updating this app. It's helped my DPS alot! And the ability to watch multiple states is great.

Scott--
Report comment to moderator  
Reply With Quote
Unread 04-23-09, 09:48 AM  
o_o
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
The edit box for the debuff names is limited in size.
I cannot enter "Demoraling Roar;Demoralizing Shout".
Report comment to moderator  
Reply With Quote
Unread 04-23-09, 10:53 AM  
Ooze
A Kobold Labourer
 
Ooze's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 1
Originally posted by o_o
The edit box for the debuff names is limited in size.
I cannot enter "Demoraling Roar;Demoralizing Shout".
It's on my ToDo list.. For now try using the following

"48560;47437;55487"

http://www.wowhead.com/?spell=48560
http://www.wowhead.com/?spell=47437
http://www.wowhead.com/?spell=55487

Edit: Alternativly you can manually open the following file and change maxletters = 35. I will include this in my next update which will sort the dualspecs

TellMeWhen_options.lua (Line 148
Change
From: maxletters = 35
To: maxLetters = 200
Last edited by Ooze : 04-23-09 at 11:01 AM.
Report comment to moderator  
Reply With Quote
Unread 04-23-09, 01:05 PM  
AlfaStation
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Played around some more with the addon and it does seem to work "as is" on my french client.
Eg: Typing in names of trinkets works (eg: shows when trinket is UP), but I can not drag-n-drop or shift-click anything to go into the bar. Everything needs to be manually written in the box.
Also: right or left-clicking anything on this bar (eg when trinket is UP) doesn't activate the spells or trinkets, which is a pitty 'cause it kind of defeats (part-off) the purpose of this addon.
Maybe it's intended this way? Ifso I think i'll stick to Dominos/omnicc and eventalert.
PS: Thanks for your support Ooze and hats off for all those spending so much time writing up all these wonderfull addons in there spare-time.
Last edited by AlfaStation : 04-23-09 at 01:06 PM.
Report comment to moderator  
Reply With Quote
Unread 04-23-09, 02:01 PM  
dssurge
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 0
I'm having issues trying to keep the buff icon I have implemented from flickering.

I have a filter setup for TSA, Unleashed Rage, and Ambomination's Might. UR and AM overwrite TSA, so when in combat, in the event either are triggered it will briefly flash the icon indicating no buff is present.

Is there any way to speed up the update process to prevent this or would it be possible to add an option to not update the state of an indicator in combat?


side note: Would it be possible to have some Button Facade support or is that beyond the scope of your fan update?
Last edited by dssurge : 04-23-09 at 02:05 PM.
Report comment to moderator  
Reply With Quote
Unread 04-23-09, 03:10 PM  
Ooze
A Kobold Labourer
 
Ooze's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 43
Uploads: 1
Originally posted by dssurge
I'm having issues trying to keep the buff icon I have implemented from flickering.

I have a filter setup for TSA, Unleashed Rage, and Ambomination's Might. UR and AM overwrite TSA, so when in combat, in the event either are triggered it will briefly flash the icon indicating no buff is present.

Is there any way to speed up the update process to prevent this or would it be possible to add an option to not update the state of an indicator in combat?


side note: Would it be possible to have some Button Facade support or is that beyond the scope of your fan update?
Will see if i can replicate the flickering issue.. As for Button Facade i have said i'm interested in doing it, but it's not a high priority
Report comment to moderator  
Reply With Quote
Unread 04-23-09, 05:58 PM  
Rilynn
A Defias Bandit

Forum posts: 3
File comments: 61
Uploads: 0
glad someone picked this up... however its still kinda broke.
Sometimes my buff Serendipity will show.. I see the stacks but when I use the buff TMW still shows the icon and it will be stuck there

edit: the "stuck" buff will stay there till the fight ends then its gone
Last edited by Rilynn : 04-23-09 at 06:23 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: