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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:526,844
Favorites:1,232
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10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 05-30-10, 10:39 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
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Consistent error occurring when looting & skinning a Beast corpse (playing solo), SUF v3.2.10-8-g714110d. Loot the Beast on a Hunter with a pet and:

Code:
["message"] = {
                 "ShadowedUnitFrames-@project-version@\\modules\\range.lua:73: attempt to  index field 'ressurect' (a nil  value)\nShadowedUnitFrames-@project-version@\\modules\\units.lua:17: in  function  `FullUpdate'\nShadowedUnitFrames-@project-version@\\modules\\units.lua:303:  in function  `CheckUnitStatus'\nShadowedUnitFrames-@project-version@\\modules\\units.lua:146:  in function  <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:143>\n<in  C code>: in function  `Show'\nInterface\\FrameXML\\SecureStateDriver.lua:72: in function  <Interface\\FrameXML\\SecureStateDriver.lua:62>:\nInterface\\FrameXML\\SecureStateDriver.lua:111:  in function  <Interface\\FrameXML\\SecureStateDriver.lua:81>:\n\nLocals:|r\nself  = SUFUnittarget {\n highFrame = <unnamed> {\n }\n portrait =  <unnamed> {\n }\n UnregisterAll = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:91\n isDead =  1\n auras = <table> {\n }\n castBar = <unnamed> {\n }\n  registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n  }\n RegisterNormalEvent", -- [1]
                " = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:22\n  SetVisibility = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:173\n  healthBar = <unnamed> {\n }\n RegisterUpdateFunc =  <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:64\n unitType  = \"target\"\n SetRangeAlpha = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:123\n  visibility = <table> {\n }\n highlight = <unnamed> {\n }\n  unitInitialized = true\n unitRealType = \"target\"\n range =  <unnamed> {\n }\n unit = \"target\"\n unitGUID =  \"0xF13000482C2F8297\"\n hasStateWatch = false\n RegisterUnitEvent =  <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:58\n  comboPoints = <unnamed> {\n }\n fontStrings = <table> {\n  }\n 0 = <userdata>\n UnregisterSingleEvent = <function>  defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:41\n  indicators = <unnamed> {\n }\n unitOwner = \"target\"\n  DisableRangeAlpha = <function> defi", -- [2]
                "ned  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:115\n  isUnitVolatile = true\n fullUpdates = <table> {\n }\n  UnregisterUpdateFunc = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:81\n menu =  <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:332\n  combatText = <unnamed> {\n }\n incHeal = <unnamed> {\n }\n  FullUpdate = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:14\n  portraitModel = <unnamed> {\n }\n topFrameLevel = 5\n}\n(for  index) = 19\n(for limit) = 44\n(for step) = 2\ni = 19\nhandler =  <table> {\n OnDisable = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\range.lua:59\n  resurrect = <table> {\n }\n friendly = <table> {\n }\n  OnEnable = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\range.lua:34\n hostile =  <table> {\n }\n moduleKey = \"range\"\n UpdateFlags =  <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\range.lua:69\n  moduleName = \"Range indicator\"\n OnLa", -- [3]
                "youtApplied = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\range.lua:52\n  ForceUpdate = <function> defined  @Interface\\AddOns\\ShadowedUnitFrames\\modules\\range.lua:30\n}\n\n   ---", -- [4]
            },
            ["type"] = "error",
            ["session"] = 104,
            ["counter"] = 6,
        }, -- [26]
At first it appeared to be related to the new ShadowedUF (Resurrect) mod had installed at the same time as the new SUF alpha. But disabled that mod (& relogged), the same error repeated under the same circumstances. So its a bug in the SUF alpha.
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Unread 05-30-10, 01:33 AM  
Shadowed
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Unread 05-29-10, 09:39 PM  
Shadowed
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Re: Auras

Wella: It's mostly a complexity issue, it's not impossible to do but the logic for size and anchoring, not to mention the configuration makes it more of a hassle for a relatively small/not needed feature.

Saimortalis:

1) You can't, but that's not a bad idea as a simple hidden option. Type /script ShadowUF.db.profile.auras.disableColor = true and next push of SUF will make it use the default buff color

2) There isn't, but it's not something I plan on adding. It's not truly random, but it's whatever order the Blizzard API returns it in, which I think is some sort of combination of time left and who casted it.
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Unread 05-29-10, 10:16 AM  
Saimortalis
A Kobold Labourer

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File comments: 1
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Auras

Hey, quick Q regarding Shadowed Unit Frames. Well, two questions really.

1) Is there a way I can set the "debuff" aura border to be all white like the default "buffs" aura border or at least make them all the same color? Not a fan of the blue border for magic, green for poisons, etc.

2) Is there a way or option to "rank" debuffs/buffs in order of time remaining, which was cast first, etc? They look like they're in a random order right now.

If I somehow overlooked these options and they were right infront of my face, let me know and I apologize in advance!
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Unread 05-28-10, 06:07 PM  
Wella
A Rage Talon Dragon Guard
 
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Wow, thanks for the super-fast response. My question was more out of curiosity than actual need of such a feature, though.
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Unread 05-28-10, 03:46 PM  
Shadowed
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Nope
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Unread 05-28-10, 03:03 PM  
Wella
A Rage Talon Dragon Guard
 
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Is it possible to show two bars side by side, rather than on top of one another? I'm mainly asking this because of the plugin which allows you to make the bars fill from any direction.
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Addons I use, not that any of you care
* Bejeweled - For boring 5 minute flights to Tanaris
* Genie - Blizzard really should have implemented bag sorting by now
* ncHoverBind - I'm a Lock, what can you expect?
* oGlow - Agan, a missing feature
* Recount - Derp
* ShooShards - Another missing feature


"Your idea is good. So i will try it."
- popmissa
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Unread 05-27-10, 04:31 PM  
Shadowed
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Nope
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Unread 05-27-10, 04:27 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

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Is there a way to show percentages for health/power but not show them if you are at 100%?
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Unread 05-26-10, 12:31 PM  
Shadowed
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Unit configuration -> Party -> Party
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Unread 05-26-10, 04:44 AM  
duhwhat
A Wyrmkin Dreamwalker

Forum posts: 51
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any way to force display of the player frame as part of the party frame? in other words, duplicate the player frame to be included in the party group as well.
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Unread 05-25-10, 12:02 PM  
Shadowed
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avideis: [curmaxhp] [missinghp] for #2, and for #1 if you want debuffs immediately under buffs, use "Anchor to buffs" under debuffs, otherwise position the debuffs somewhere else and it will automatically split them.

Seajewel: It's not, down is the only mode it supports, rather than one line. Are you on Windows Vista or 7? It sounds like you are having a permissions issue with your files. As for the crashing, are you using an older computer by any chance, and do you still notice it if you disable all other addons.

gutful: Are you using oRA2 to setup the MTs? SUF only supports the "official" Main Tank/Assist units, rather than the player made ones that oRA2 does. However, oRA3 uses the Blizzard version, so I would suggest upgrading to that.

Jiminimonka: Are you using [abbrev:name]?

Kortirion: Weird, looking into it.

koshiru: It would require a bit of work to animate mostly, you could probably try stealing some of the code the Blizzard FCT uses, but it'll be a little bit of work.
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Unread 05-25-10, 10:51 AM  
Seajewel
A Kobold Labourer

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If you uncheck "anchor to buffs" or "anchor to debuffs" under Auras for whichever units you are trying to show buffs on and then put their positions in different places you can do #1.

#2 you can go to Texts and check as many boxes as you want, So check current/max health and then check health percent.

Originally posted by avideis
Is their an option to separate the buffs from debuffs? Something like putting the debuffs on the side of the frame, instead of with the buffs?

Also, as stated previously, is their a way to put the health % of a person by his current/max health?

I am using this on my warlock, but on my shaman i found kunits better because of one matter, that it had a persons missing health amount.
i.e: current/max -XXXXX, which showed what kind of heal I should be putting on him etc.

Thanks in advance. With these adjustments, at least optional, this ui would be extremely good.
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Unread 05-25-10, 07:55 AM  
avideis
A Kobold Labourer

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Is their an option to separate the buffs from debuffs? Something like putting the debuffs on the side of the frame, instead of with the buffs?

Also, as stated previously, is their a way to put the health % of a person by his current/max health?

I am using this on my warlock, but on my shaman i found kunits better because of one matter, that it had a persons missing health amount.
i.e: current/max -XXXXX, which showed what kind of heal I should be putting on him etc.

Thanks in advance. With these adjustments, at least optional, this ui would be extremely good.
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Unread 05-24-10, 11:06 PM  
Seajewel
A Kobold Labourer

Forum posts: 1
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Also, is SuF not equipped to handle Auras on the side, growing left to right and then down ? I like putting my buffs/debuffs on the right side of my target frame, and i set it to have 10 columns, 3 per column. This means they grow down 1 2 3 and then go to the 2nd column instead of going across the columns and then going down. I couldn't fix this behavior short of putting it 1 per column, which meant I was only able to see 10 buffs at a time.
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