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Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 02-22-09, 04:00 PM  
Nemnacill
A Kobold Labourer
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Forum posts: 1
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Thumbs up Close Combat vs. Ranged

Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Thanks in advance and kind regards,
Nem
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Unread 02-26-09, 09:49 AM  
forty2j
A Cobalt Mageweaver

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Re: Close Combat vs. Ranged

Originally posted by Nemnacill
Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Thanks in advance and kind regards,
Nem
If you can't figure out how to do it on range, open the events file and add something like:
["Melee"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Disengage\"\nlocal set = \"Melee Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Replace Disengage with any other Hunter melee ability you like.. I don't know them. Replace Melee Weapon Set with the name of your set with your melee weapon.)

["Ranged"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Steady Shot\"\nlocal set = \"Ranged Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Steady Shot should suffice here.. no CD, right? Replaced Ranged Weapon Set with the name of your set with your ranged weapon.)

Remember, btw, that weapon swaps trigger the GCD.
Last edited by forty2j : 02-26-09 at 09:59 AM.
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Unread 02-27-09, 12:50 AM  
Nemnacill
A Kobold Labourer
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File comments: 29
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Re: Re: Close Combat vs. Ranged

Originally posted by forty2j
If you can't figure out how to do it on range, open the events file and add something like:
["Melee"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Disengage\"\nlocal set = \"Melee Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Replace Disengage with any other Hunter melee ability you like.. I don't know them. Replace Melee Weapon Set with the name of your set with your melee weapon.)

["Ranged"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Steady Shot\"\nlocal set = \"Ranged Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Steady Shot should suffice here.. no CD, right? Replaced Ranged Weapon Set with the name of your set with your ranged weapon.)

Remember, btw, that weapon swaps trigger the GCD.
Alright this should definetly get me somewhere! Thanks alot for your time
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Unread 02-27-09, 11:14 PM  
briand
A Deviate Faerie Dragon

Forum posts: 10
File comments: 19
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Updating the Project on Curse

Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.
http://wow.curse.com/downloads/wow-a...ject-1186.aspx
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Unread 03-01-09, 11:49 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
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Re: Updating the Project on Curse

Originally posted by briand
Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.
http://wow.curse.com/downloads/wow-a...ject-1186.aspx
Since the package hasn't changed since October, does it really matter what site he's hosting on?
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Unread 03-01-09, 06:27 PM  
blankStare
A Kobold Labourer

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patch 3.1

I know there's a built in wardrobe in 3.1, but that's nothing like itemrack. I hope you're going to still update itemrack for 3.1 and beyond.

thanks
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Unread 03-04-09, 05:35 AM  
Bill
A Kobold Labourer

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Re: patch 3.1

Hi! I've used itemrack with my druids very successfully, but I've just rolled a rogue and am having problems. I have a 'stealth' set and an 'unstealthed' one with the former on the 'stealth' event - this works when I stealth but does not change when I unstealth. It seems there is no equivalent of the druid 'humanoid form' so my unstealth set isn't tied to anything. I can make a macro to do this but I was hoping that this would happen automatically - the stealth tooltip implies that it will unequip when leaving the stance, do I have to do something to enable this? Any help gratefully accepted.
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Unread 03-22-09, 08:35 PM  
mentalnutsy
A Cyclonian
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Forum posts: 47
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Originally posted by gergemaine
I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

-Yume (Burning Legion)/Elucidate (Gnomeregan)
That fix worked like a charm for me thank you so much.
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Unread 03-26-09, 08:07 AM  
Toran
A Nerdscale Dorkin
 
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Instead of creating their own equip mgr addon, Blizz should have just used this. Why they didnt' include events is beyond me.
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Unread 03-31-09, 12:23 PM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
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Originally posted by Toran
Instead of creating their own equip mgr addon, Blizz should have just used this. Why they didnt' include events is beyond me.
Blizzard likes to keep their UI enhancements at the basics level. (See: Calendar.. was so basic to be practically useless.) I think there's an opportunity for someone (perhaps Gello himself, if he's interested) to integrate ItemRack's event management with Blizzard's set management.
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Unread 04-08-09, 08:37 PM  
Toran
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Originally posted by forty2j
Blizzard likes to keep their UI enhancements at the basics level. (See: Calendar.. was so basic to be practically useless.) I think there's an opportunity for someone (perhaps Gello himself, if he's interested) to integrate ItemRack's event management with Blizzard's set management.
Just read in another thread for one of his addons that events will not be supported in 3.1 for ItemRack. I'm hoping I misread something, but this will surely suck.
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Unread 04-11-09, 06:28 AM  
uncaringbear
A Kobold Labourer

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Originally posted by gergemaine
I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

-Yume (Burning Legion)/Elucidate (Gnomeregan)
Thank you so much for making this version for us JC'ers. So far, it seems to work just fine. The additional slight delay is not a problem.
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Unread 04-11-09, 09:01 PM  
CobraA1
A Cliff Giant
 
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Coming over from Outfitter after this whole addon policy change.

Outfitter had a few triggers for changing outfits that IR doesn't seem to have by default (and I don't know enough LUA to write a script for):

-When a player joins/leaves a group

-When a player starts looking for fish (so you can swap to fishing gear)

-When health drops below a certain level

-When the player starts eating or drinking

. . . and I personally liked clicking to open stuff like showing the other options for a slot, rather than hovering. Hovering can be a bit of a pain especially when tooltips are involved. Things disappear too easily & quickly.
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Unread 04-16-09, 08:03 AM  
elvindiva
A Kobold Labourer

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I have used Closet gnome, outfitter and ItemRack. I must say Itemrack tops them all. Would it be possible to add a feature to list the set name in the tooltip of the item when you mouse over it?

It would help prevent selling gear that is part of a set thinking it was something you picked up as a quest award that you planned on cashing in.

Thank you
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Unread 04-17-09, 06:18 AM  
Gello
A Molten Giant
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Today's update is just a minor one, it just recognizes if you gain/lose Titan's Grip when you switch specs with dual specs.

If you don't play a warrior or shaman then no need to download the update there's no functional difference.
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