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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:123,434
Favorites:246
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FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


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Unread 03-24-10, 01:51 AM  
405hp_z06
A Kobold Labourer

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Same problem here. I'm getting the same error a few posts down.
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Unread 03-23-10, 06:24 PM  
wildwynd
A Kobold Labourer

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Like everybody else I use this addon alot. I hope it updates soon. Are there any other AddOns that serve a similar purpose?
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Unread 03-23-10, 05:14 PM  
faceshooter hunter
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Need update for 3.3.3

Any chance of an update for 3.3.3? This addon has made me lazy and now its not working properly for 3.3.3. Please update ASAP, thank you
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Unread 03-23-10, 04:55 PM  
Mythik
A Defias Bandit

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Is it just me or is Faceshooter not showing up at all with the patch today? Also not showing up in Interface/Addons configuration. (And yes I have the option to allow out of date mods turned on )
Last edited by Mythik : 03-23-10 at 05:37 PM.
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Unread 03-23-10, 01:14 PM  
pro_96
A Kobold Labourer

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Message: Interface\AddOns\FaceShooter\FaceShooter.lua:2194: table index is nil
Time: 03/23/10 15:01:00
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:2194: in function `?'
Interface\AddOns\FaceShooter\FaceShooter.lua:23: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:23>


OTHER ERRORS


Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1029: attempt to index field 'nextShot' (a nil value)
Time: 03/23/10 15:02:05
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:1029: in function `ChangeFrameVisibility'
Interface\AddOns\FaceShooter\FaceShooter.lua:1888: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2294: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2013: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2013>


>>>>

Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1012: attempt to index field 'nextShot' (a nil value)
Time: 03/23/10 15:02:09
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:1012: in function `ChangeFrameVisibility'
Interface\AddOns\FaceShooter\FaceShooter.lua:1894: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2294: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2013: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2013>


>>>>>>>>>



Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1194: table index is nil
Time: 03/23/10 15:07:30
Count: 16646
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:1194: in function `EstimateTTL'
Interface\AddOns\FaceShooter\FaceShooter.lua:1904: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2294: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2013: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2013>
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Unread 03-23-10, 11:48 AM  
405hp_z06
A Kobold Labourer

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Awesome addon! For MM hunters, silencing shot is a free small DPS improvement. Can you add silencing shot into the mix? It's not on the GCD and makes a great 'wait' shot while enhancing DPS.
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Unread 03-19-10, 12:54 PM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Toxicus
Ok, so is what you are saying, that my Deathbringer's Will automatically update the serpent sting? Or doesnt affect its damage? If it automatically updates, does it then overwrite a previous form, when a new form procs?
Whenever you cast serpent sting or chimera shot the damage will be calculated based on your stats at that very moment. So if you got an trinket proc and everything else remains the same your sting will tick higher - yes. The only exception to that rule are below mentioned damage multiplier that persist even after refreshing the sting with chimera.
Last edited by Crowfeather : 03-19-10 at 12:58 PM.
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Unread 03-19-10, 07:15 AM  
Toxicus
A Kobold Labourer

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Ok, so is what you are saying, that my Deathbringer's Will automatically update the serpent sting? Or doesnt affect its damage? If it automatically updates, does it then overwrite a previous form, when a new form procs?
Last edited by Toxicus : 03-19-10 at 07:16 AM.
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Unread 03-19-10, 01:39 AM  
Crowfeather
A Fallenroot Satyr
 
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Re: Re: Deathbringer's Will

Originally posted by Toxicus
I've noticed that my Faceshooter isn't telling me to reapply my sting when my trinket, Deathbringer's Will, procs. Dont know how to link it or i would. But what it does is either give me 1200 attack power, 600 agility or 600 crit rating. It procs fairly often, and is a MUST when reapplying sting for chim. Please let me know if its only my version that isnt doing this, or if it just needs updating?
Iīll just quote myself because I already answered this question once before.
Originally posted by Crowfeather
Serpent Stings damage is always recalculated with current AP when reapplied or refreshed with CS. This has been changed along with some other classes dots few patches ago. You can easily test this yourself:

1. Cast a serpent sting on a dummy and watch the tick damage
2. Cast CotW while SpS is still ticking and check again - the damage shouldnīt have changed.
3. Refresh the sting with CotW still running and compare the tick damage - it should be higher now.
4. Wait for CotW to run out and refresh again - tick damage should be what it was at step 1 again.

Target debuffs donīt even require a refresh but take effect immediatly. The only buffs you can roll are percentage damage multipliers on yourself like TotT or Exploit Weakness (2T10).
Last edited by Crowfeather : 03-19-10 at 01:40 AM.
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Unread 03-18-10, 08:02 PM  
Toxicus
A Kobold Labourer

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Re: Deathbringer's Will

I've noticed that my Faceshooter isn't telling me to reapply my sting when my trinket, Deathbringer's Will, procs. Dont know how to link it or i would. But what it does is either give me 1200 attack power, 600 agility or 600 crit rating. It procs fairly often, and is a MUST when reapplying sting for chim. Please let me know if its only my version that isnt doing this, or if it just needs updating?
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Unread 03-18-10, 07:53 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by lolig
Please make support for Russian clients.
If you want to help me localize FS for russian clients you can
a) spellcheck the following code and
b) give me the russian words in singular form (eg. Beast not Beasts) because thatīs the name used by the client for the whole mobtype. At least it is for the english and german client...

Code:
FS.L = {
	["ADDS"] = "Увеличивает",
	["DPS"] = "Единиц урона в секунду",
	["CRIT_META"] = "3% к критическому урону",
	["T8"] = "преследующего",
	["T9"] = "триумфа",
	["SPEED"] = "Скорость",
	["DMG"] = " Урон",
	["BEAST"] = "Beast",
	["DEMON"] = "Demon",
	["DRAGONKIN"] = "Dragonkin",
	["ELEMENTAL"] = "Elemental",
	["GIANT"] = "Giant",
	["HUMANOID"] = "Humanoid",
	["UNDEAD"] = "Undead",
}
The word/phrases that are already translated should be exactly as they appear in the corrosponding item tooltips. I copy & pasted them from the armory/wowhead. If they differ from the actual tooltips in game you should also let me know. The same goes for all the other languages btw - so feel free to check the localization.lua.
Last edited by Crowfeather : 03-18-10 at 07:53 AM.
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Unread 03-15-10, 02:20 AM  
lolig
A Kobold Labourer

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Please make support for Russian clients.
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Unread 03-13-10, 06:30 AM  
EvilGrin
A Murloc Raider
 
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lua error line 1873

2x FaceShooter-0.9.4b2\FaceShooter.lua:1873: attempt to index field 'lastShot' (a nil value)
FaceShooter-0.9.4b2\FaceShooter.lua:1959: in function `Scheduler'
FaceShooter-0.9.4b2\FaceShooter.lua:2592: in function `?'
FaceShooter-0.9.4b2\FaceShooter.lua:23: in function <FaceShooter\FaceShooter.lua:23>
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler':
Interface\FrameXML\SecureTemplates.lua:529: in function `SecureActionButton_OnClick':
Interface\FrameXML\ActionButton.lua:40: in function `ActionButtonUp':
<string>:"ACTIONBUTTON2":4: in function <[string "ACTIONBUTTON2"]:1>

Locals:
self = <table> {
ToggleShowWhenSolo = <function> @ FaceShooter\FaceShooterOptions.lua:139:
talents = <table> {}
SetMinHM = <function> @ FaceShooter\FaceShooterOptions.lua:295:
CollectData = <function> @ FaceShooter\FaceShooter.lua:1533:
CreateTTLFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:148:
GetCombatStats = <function> @ FaceShooter\FaceShooter.lua:47:
cooldownFrame = cooldownFrame {}
usedGlyphs = <table> {}
SetFrameAlpha = <function> @ FaceShooter\FaceShooterOptions.lua:410:
ToggleShots = <function> @ FaceShooter\FaceShooterOptions.lua:188:
CheckSpellList = <function> @ FaceShooter\FaceShooter.lua:810:
UpdateConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1024:
SniperCheck = <function> @ FaceShooter\FaceShooter.lua:1309:
IsTrackable = <function> @ FaceShooter\FaceShooterFunctions.lua:496:
shots = <table> {}
aspectsFrame = aspectsFrame {}
EstimateTTL = <function> @ FaceShooter\FaceShooter.lua:1169:
ToggleTTL = <function> @ FaceShooter\FaceShooterOptions.lua:210:
CalcDeviation = <function> @ FaceShooter\FaceShooter.lua:1047:
ToggleShowInParty = <function> @ FaceShooter\FaceShooterOptions.lua:126:
data = <table> {}
ChangeFrameVisibility = <function> @ FaceShooter\FaceShooter.lua:1008:
GetGCD = <function> @ FaceShooter\FaceShooter.lua:1525:
EstimateMPS = <function> @ FaceShooter\FaceShooter.lua:1258:
ScanItems = <function> @ FaceShooter\FaceShooterFunctions.lua:364:
Options = <function> @ FaceShooter\FaceShooterOptions.lua:1063:
ReInitialize = <function> @ FaceShooter\FaceShooterFunctions.lua:510:
ToggleChimera = <function> @ FaceShooter\FaceShooterOptions.lua:258:
ToggleShowInRaid = <function> @ FaceShooter\FaceShooterOptions.lua:113:
aspectsMover = aspectsMover {}
events = <table> {}
lastShot = lastShot {}
CreateStatsFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:117:
debuffs = <table> {}
textureList = <table> {}
Scheduler = <function> @ FaceShooter\FaceShooter.lua:1882:
CreateScanTooltip = <function> @ FaceShooter\FaceShooterFunctions.lua:43:
debug = <table> {}
tn = <table> {}
CreateSniperFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:190:
ToggleIgnoreHuntersMark = <function> @ FaceShooter\FaceShooterOptions.lua:317:
equipment = <table> {}
ttlMover = ttlMover {}
ShowConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1103:
nextShot = nextShot {}
TSLU = <table> {}
sniperFrame = sniperFrame {}
ShotOptions = <function> @ FaceShooter\FaceShooterOptions.lua:459:
ToggleAspects = <function> @ FaceShooter\FaceShooterOptions.lua:278:
sniperMover = sniperMover {}
L = <table> {}
version = "0.9.4b2"
chimeraFrame = chimeraFrame {}
CreateChimeraFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:235:
buffs = <table> {}
SniperOptions = <function> @ FaceShooter\FaceShooterOptions.lua:566:
pdebuffs = <table> {}
sn = <table> {}
chimeraMover = chimeraMover {}
ttlFrame = ttlFrame {}
ToggleDisplayMethod = <function> @ FaceShooter\FaceShooterOptions.lua:152:
ToggleWeaveLnL = <function> @ FaceShooter\FaceShooterOptions.lua:339:
ShowCheck = <function> @ FaceShooter\FaceShooterFunctions.lua:678:
ToggleSaveISS = <function> defined @Face
---
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Unread 03-13-10, 06:28 AM  
EvilGrin
A Murloc Raider
 
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lua error line 1876

1x FaceShooter-0.9.4b2\FaceShooter.lua:1876: attempt to index field 'lastShot' (a nil value)
FaceShooter-0.9.4b2\FaceShooter.lua:1948: in function `Scheduler'
FaceShooter-0.9.4b2\FaceShooter.lua:1025: in function `ChangeFrameVisibility'
FaceShooter-0.9.4b2\FaceShooter.lua:2412: in function `?'
FaceShooter-0.9.4b2\FaceShooter.lua:23: in function <FaceShooter\FaceShooter.lua:23>
<in C code>: in function `CameraOrSelectOrMoveStop'
<string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1>

Locals:
self = <table> {
ToggleShowWhenSolo = <function> @ FaceShooter\FaceShooterOptions.lua:139:
talents = <table> {}
SetMinHM = <function> @ FaceShooter\FaceShooterOptions.lua:295:
CollectData = <function> @ FaceShooter\FaceShooter.lua:1533:
CreateTTLFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:148:
GetCombatStats = <function> @ FaceShooter\FaceShooter.lua:47:
cooldownFrame = cooldownFrame {}
usedGlyphs = <table> {}
SetFrameAlpha = <function> @ FaceShooter\FaceShooterOptions.lua:410:
ToggleShots = <function> @ FaceShooter\FaceShooterOptions.lua:188:
CheckSpellList = <function> @ FaceShooter\FaceShooter.lua:810:
UpdateConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1024:
SniperCheck = <function> @ FaceShooter\FaceShooter.lua:1309:
IsTrackable = <function> @ FaceShooter\FaceShooterFunctions.lua:496:
shots = <table> {}
aspectsFrame = aspectsFrame {}
EstimateTTL = <function> @ FaceShooter\FaceShooter.lua:1169:
ToggleTTL = <function> @ FaceShooter\FaceShooterOptions.lua:210:
CalcDeviation = <function> @ FaceShooter\FaceShooter.lua:1047:
ToggleShowInParty = <function> @ FaceShooter\FaceShooterOptions.lua:126:
data = <table> {}
ChangeFrameVisibility = <function> @ FaceShooter\FaceShooter.lua:1008:
GetGCD = <function> @ FaceShooter\FaceShooter.lua:1525:
EstimateMPS = <function> @ FaceShooter\FaceShooter.lua:1258:
ScanItems = <function> @ FaceShooter\FaceShooterFunctions.lua:364:
Options = <function> @ FaceShooter\FaceShooterOptions.lua:1063:
ReInitialize = <function> @ FaceShooter\FaceShooterFunctions.lua:510:
ToggleChimera = <function> @ FaceShooter\FaceShooterOptions.lua:258:
ToggleShowInRaid = <function> @ FaceShooter\FaceShooterOptions.lua:113:
aspectsMover = aspectsMover {}
events = <table> {}
lastShot = lastShot {}
CreateStatsFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:117:
debuffs = <table> {}
textureList = <table> {}
Scheduler = <function> @ FaceShooter\FaceShooter.lua:1882:
CreateScanTooltip = <function> @ FaceShooter\FaceShooterFunctions.lua:43:
debug = <table> {}
tn = <table> {}
CreateSniperFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:190:
ToggleIgnoreHuntersMark = <function> @ FaceShooter\FaceShooterOptions.lua:317:
equipment = <table> {}
ttlMover = ttlMover {}
ShowConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1103:
nextShot = nextShot {}
TSLU = <table> {}
sniperFrame = sniperFrame {}
ShotOptions = <function> @ FaceShooter\FaceShooterOptions.lua:459:
ToggleAspects = <function> @ FaceShooter\FaceShooterOptions.lua:278:
sniperMover = sniperMover {}
L = <table> {}
version = "0.9.4b2"
chimeraFrame = chimeraFrame {}
CreateChimeraFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:235:
buffs = <table> {}
SniperOptions = <function> @ FaceShooter\FaceShooterOptions.lua:566:
pdebuffs = <table> {}
sn = <table> {}
chimeraMover = chimeraMover {}
ttlFrame = ttlFrame {}
ToggleDisplayMethod = <function> @ FaceShooter\FaceShooterOptions.lua:152:
ToggleWeaveLnL = <function> @ FaceShooter\FaceShooterOptions.lua:339:
ShowCheck = <function> @ FaceShooter\FaceShooterFunctions.lua:678:
ToggleSaveISS = <function> defined @Face
---
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evil regards

<---...EvilGrin...--->
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Unread 03-09-10, 08:02 AM  
skymani
A Kobold Labourer

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localization

FaceShooter very good addon. Don't work with rus client
Translate, please.
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