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Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 06-15-06, 11:06 AM  
Tazmanyak
An Aku'mai Servant

Forum posts: 34
File comments: 28
Uploads: 0
Hello all,

As an ItemRack user, skinner and not miner, i would be interested on the way to toggle sets for such tradeskills ...
What function should i call ?

If someone can give me an idea ... thank you all,
And Gello first, for this awesome addon ^^

Edit: i didnt look enough time i think, found it 5 min after in forums
See here
Last edited by Tazmanyak : 06-15-06 at 11:13 AM.
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Unread 06-15-06, 02:21 PM  
Gello
A Molten Giant
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Forum posts: 521
File comments: 582
Uploads: 75
On the obsidian chunks, unfortunately there is no mining equivalent of UPDATE_MOUSEOVER_UNIT.

One option worth exploring is the UI_ERROR_MESSAGE that would swap in mining gloves when you attempt to mine something above your skill, and then swaps them out on LOOT_CLOSED.

It would look something like this (but I can't test it since I don't have a miner):

name: Mining Begin
event: UI_ERROR_MESSAGE
delay: 0
script:
if string.find(arg1 or "","You need %d+ skill") and not IR_MINING then EquipSet() IR_MINING=1 end

name: Mining End
event: LOOT_CLOSED
delay: 0
script:
if IR_MINING then LoadSet() IR_MINING=nil end

Associate the same mining gloves to both sets. (the Mining End will unequip to what you wore previously)

The bit in bold may need changed, substituting a number for the %d bit. Let me know if any succeed!
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Unread 06-20-06, 04:33 AM  
Logiar
A Defias Bandit

Forum posts: 2
File comments: 5
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Originally posted by Gello
The final bank method is a lot easier now. While the bank is open:

- Items and sets in bank have a blue border.
- Click a banked item or set in the menu to pull it from bank to bags.
- Click an unbanked item or set (worn or in menu) to bank it.
When you bank a set, will it take into account items from sets that you want to keep in your inventory or will it bank the whole set and you will have to get the items for the sets you want to keep back out of the bank again? This is assuming you use some of the same items in different sets.
Last edited by Logiar : 06-20-06 at 04:34 AM.
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Unread 07-06-06, 05:36 PM  
Ballzz
A Kobold Labourer

Forum posts: 0
File comments: 10
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There seems to be a bug in the current version but I'm not sure. I have a mounted set for riding and it's set to equip/un-equip when I mount/dismount. It works fine except when I get thrown into combat while mounted and then have to dismount while in combat. When that happens it retains my mounted gear even after I am out of combat when it should still be queued to equip what it would have had I not gotten thrown into combat and dismounted normally. It doesn't seem to happen every time but a lot of the time. I have a friend that says he still uses 1.93 and it never happens to him (it always equips his proper gear after combat ends). I know at least one other person that is having the same problem as me with the current version.
Last edited by Ballzz : 07-06-06 at 05:37 PM.
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Unread 07-18-06, 01:24 AM  
bullraw
A Kobold Labourer
 
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hi, gello,

i will try the mining stuff, but need some time until we get back to aq20 and in aq40 the first obs eradicators are already down^^

but i will give you some feedback

can't wait for itemrack2^^

edit: hm, seems not to be working, was in aq20 recently and used itemrack for mining, but nothing happened when i clicked the chunks without my mining gloves...

i think overpower doesn't work as well...
Last edited by bullraw : 07-27-06 at 11:58 PM.
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Unread 07-27-06, 03:29 PM  
Sent
A Deviate Faerie Dragon
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I don't quite understand the bank set stuff
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Unread 07-27-06, 04:13 PM  
Aileen
A Fallenroot Satyr
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I don't quite get it either. I see the blue borders for items in a set when I'm at the bank. I see the blue names when I mouse over the set icon in the minimap menu. But I don't get what I'm supposed to do to move the whole set? If I click on the set in the minimap menu, it just tries to equip it and tells me that I'm missing all the items that are in the bank.
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Unread 07-27-06, 04:23 PM  
Gello
A Molten Giant
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Hmm it shouldn't try to equip it. If there's any item within the set in the bank it should try and move those from bank to your bags.

In fact when you select something in a menu (BankFrame:IsVisible() in ItemRack_Menu_OnClick) it shouldn't be able attempt to equip any sets or items at all.
Originally posted by Aileen
I don't quite get it either. I see the blue borders for items in a set when I'm at the bank. I see the blue names when I mouse over the set icon in the minimap menu. But I don't get what I'm supposed to do to move the whole set? If I click on the set in the minimap menu, it just tries to equip it and tells me that I'm missing all the items that are in the bank.
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Unread 07-27-06, 04:50 PM  
Aileen
A Fallenroot Satyr
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Originally posted by Gello In fact when you select something in a menu (BankFrame:IsVisible() in ItemRack_Menu_OnClick) it shouldn't be able attempt to equip any sets or items at all. [/b]
I use Bagnon, not the Blizzard bank frames... I wonder if that's my problem.
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Unread 07-27-06, 09:26 PM  
Azgrim
A Defias Bandit

Forum posts: 2
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Originally posted by Aileen
I use Bagnon, not the Blizzard bank frames... I wonder if that's my problem.
Most likely it is the problem. Bagnon doesn't use the default blizzard frames, it replaces them.
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Unread 07-27-06, 09:57 PM  
Gello
A Molten Giant
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Yep that would do it lol. Sorry about that.

edit: Tested 1.971 with Bagnon and it seems to work fine now. Thanks for pointing it out!
Last edited by Gello : 07-28-06 at 01:40 AM.
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Unread 07-28-06, 06:04 AM  
Aileen
A Fallenroot Satyr
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Woo hoo, thanks Gello! I've been eagerly awaiting this ever since we started doing AQ40. Stupid humungo nature set, always getting lost in my bank!
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Unread 07-29-06, 04:44 AM  
UniqueLT
A Murloc Raider
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Bug

Latest version is causing a conflict with ScenRaid (www.raidui.com's dkp mod).

Not sure what's happening, have tried to find the conflict myself, but it throws an error up in ScenRaid whenever I show the raid tab in social pane (bit of a pain in the arse for a dkp / raid mod! ).

Uni.
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Unread 07-29-06, 06:20 AM  
Gello
A Molten Giant
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edit: I think this may be related to a detailed error message someone posted. Try 1.972 and let me know if the problem persists.

I'm not getting the error unfortunately.

If you're able can you replace all ;'s with \n's (new lines, will probably depend on text editor how it's replaced) in ScenRaid.lua, then post the error you get. (the replacement is to get a meaninful line number--no idea why someone would obfuscate a mod's source but still include ;'s heh)

When you disable this mod then the error with ScenRaid goes away?
Last edited by Gello : 07-29-06 at 07:54 AM.
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Unread 07-29-06, 11:22 AM  
UniqueLT
A Murloc Raider
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Originally posted by Gello
edit: I think this may be related to a detailed error message someone posted. Try 1.972 and let me know if the problem persists.


Will do later on .


If you're able can you replace all ;'s with \n's (new lines, will probably depend on text editor how it's replaced) in ScenRaid.lua, then post the error you get. (the replacement is to get a meaninful line number--no idea why someone would obfuscate a mod's source but still include ;'s heh)
Did a variation on the theme, it's the gfind within
function ScenRaid_OHFCWIUCKNPW(text)

(for scenlink, rarity, iname in string.gfind(otext, "sceni%d+:%d+:%d+:%d+)%d).-):end) is the bit that's erroring.

When you disable this mod then the error with ScenRaid goes away?
I've temporarily gone back to 1.96, and problem gone away.

Uni.
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