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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,844 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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fount |
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08-30-12, 03:27 AM | ||
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This error isn't in the most recent version 1.9.5-4 so try downloading and using that and tell me if the issue still persists EDIT! I apologize. The error is there I'm just blind! :P In a few minutes 1.9.5-5 should be up which fixes the issue.
Last edited by Brusalk : 08-30-12 at 03:29 AM.
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Brusalk |
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08-30-12, 03:26 AM | ||
A Kobold Labourer
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File comments: 4
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I have figured out the initial problem. The older versions of ehz had uniform bar dimensions. However this version seem to fit all the bars/icons to the uniform window. Ie. the shadowpriest where only 3 spells are getting tracked all 3 bars and icons are very magnified. On my rogue this ehz version tracks only slice and dice in which that one spell is so magnified to fit the same ehz window. On my deathknight where there are about 7 spells to be tracked all icons and bar sizes seem perfect.
1. anyway we can have better scaling on the bars or some customizability? (I am not very familiar with lua coding) 2. for shadow priest on top of Vamp embrace, shadow word pain, mindblast can devouring plague and mindflay be monitored as well? However my main is my resto druid which even until recently I have been using the old outdated eventhorizon. Now since 5.0 I get the following lua error. Please advise how to fix it. Thank you.
Last edited by sahasraka : 08-30-12 at 03:35 AM.
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sahasraka |
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08-30-12, 03:24 AM | ||
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Re: I See Nothing
Do you have the most recent version installed? (1.9.5-4) I'll try and get everything working before your raid |
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Brusalk |
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08-30-12, 03:23 AM | ||
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Code:
-- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, playerbuff = 324, icon = 324, }) As for Elemental Mastery, the following is equivalent to what you have there Code:
-- Elemental Mastery self:newSpell({ cooldown = 16166, playerbuff = 16166, requiredTree = 1, requiredLevel = 60, --requiredTalent = 10, }) 1exi is correct. In the current version of EventHorizon requiredTalent is not implemented but will be in the rewrite. -- is a comment in Lua code, so that line is commented out as it's unnecessary |
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Brusalk |
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08-30-12, 03:23 AM | |
A Kobold Labourer
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File comments: 11
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I See Nothing
Hi Brusalk,
Thanks so much for picking this up, I wasn't sure what I was going to do without it when it eventually broke come MoP. Unfortunately it isn't working for me at the moment. All I get is an empty frame (5 pixels or so high with the drag anchor) which disappears after a few seconds, and returns temporarily if i toggle it with /ehz. Entering combat doesn't do anything to return it. /ehz status reports installed plugins: redshift and lines, Visible Bars: blank I hate to be the guy to do this, but, Wah it isn't working for me, why not? I've had lots of different set ups of event horizon in the past, and I thought it might be some left over config breaking it. I've deleted all the addon files for a fresh install (myconfig.lua's are gone). I went through and removed EventHorizon.lua from both my character and my account level saved variables. Thanks for any help, I guess I'll get prepared to heal tonight because I'm not going to be able to dps without my ehz |
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fount |
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08-30-12, 03:19 AM | ||
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Re: Re: Re: Re: Re: Why so BIG!
when staticHeight is set to false or nil, then EventHorizon will resize to fit the number of active bars. config.height in this case controls the height of each and every bar and the icons stay square because of it. For example: Code:
config.height = 25 config.staticHeight = 200 config.width = 300 Code:
config.height = 25 config.staticHeight = false config.width = 300 |
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Brusalk |
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08-30-12, 03:13 AM | |||
A Kobold Labourer
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Re: Re: Re: Re: Why so BIG!
And well, only because I didn't write it, doesn't mean, I don't respect, that someone is continuing the Addon. I am very glad for it. But saying 'learn some lua blablabla' - if I would like or have the time to learn that, I would not use other Addons - is just a retarded answer. It's like going to the auto mechanic and tell him you like the car as every time but fixed and he says:"go and learn some mechanics and do it by your own". I can't do it. That's why I'm here.
The problem was, i changed the first width, logged in, everything the same, logged out, changed the second width without knowing any scales. -> allright, the width was okay, but the symbols were not getting smaller when i changed the 22 to 18 or to 15. This was very annoying. I will take a look at my problems today. |
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NishiJoichiro |
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08-30-12, 03:02 AM | ||
A Kobold Labourer
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1exi |
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08-30-12, 02:57 AM | |
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I think Bink forgot to include one thing for LB/CL/EQ in the Elemental config:
Code:
-- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, playerbuff = 324, minstacks = 2, }) EDIT: Apparently I messed that one up a bit, it seems like it constantly shows a bar due to Lightning Shield now, will fix EDIT2: Seems like it shows the bar when the stack count is higher than minstacks - is it possible to never show the bar, just count the stacks in the icon for the bar? Also, I'm having trouble getting Elemental Mastery to work using the new format, but the old format still seems to work: Code:
-- Elemental Mastery self:NewSpell({ spellID = 16166, cooldown = true, playerbuff = true, requiredTree = 1, requiredLevel = 60, talent = 10, })
Last edited by Vilkku : 08-30-12 at 03:15 AM.
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Vilkku |
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08-30-12, 02:35 AM | |
A Kobold Labourer
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Code:
-- Shadow Infusion + Dark Transformation (Yes, they're exclusive) self:newSpell({ playerbuff = {{91342,0},{63560,0}}, auraunit = 'pet', requiredTree = 3, }) |
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xhunterzero34 |
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08-30-12, 01:47 AM | ||
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Within the next month (hopefully!) I'll have the rewrite finished and requiredTalent will be implemented again. The amount of time to implement requiredTalent on the live version I felt would be more beneficial to spend on working on the rewrite |
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Brusalk |
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08-30-12, 01:05 AM | |
A Defias Bandit
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Updated section for Elemental
Code:
-- Elemental -- Flame Shock self:newSpell({ debuff = 8050, cooldown = 8050, requiredTree = {0,1}, requiredLevel = 5, }) -- Lava Burst self:newSpell({ cast = 51505, cooldown = 51505, requiredTree = 1, requiredLevel = 34, }) -- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, })
Last edited by binkenstein : 08-30-12 at 01:14 AM.
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binkenstein |
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08-30-12, 12:38 AM | |||
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Thanks for figuring out what was wrong! I should've noticed that too >.< Will be fixed in a new version.
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Brusalk |
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08-29-12, 11:41 PM | |
A Kobold Labourer
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Think I've found the reason for my problem I was having last night, this from the fire mage section...
Code:
self:newSpell({ -- Nether Tempest debuff = {114923,1}, requiredTree = 2, requiredLevel = 75, --requiredTalent = 13, }) --]] --[[ Delete this line for a bar for living bomb self:newSpell({ -- Living Bomb debuff = {44457,3}, requiredTree = 3, requiredLevel = 75, --requiredTalent = 14, }) --]] --[[ Delete this line for a bar for Frost Bomb self:newSpell({ -- Frost Bomb cast = 112948, cooldown = 112948, debuff = 112948, requiredTree = 3, requiredLevel = 75, --requiredTalent = 15, }) --]] Just letting you know Brusalk
Last edited by 1exi : 08-29-12 at 11:42 PM.
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1exi |
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