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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 732,967 |
Favorites: | 1,831 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
Skuldarin |
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Zhiva |
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10-20-10, 01:28 PM | |
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Hy,
I was wondering if it was possible to trigger an event only on bosses ? For example I want to have an icon if my target doesn't have Bane of Agony but only for bosses. Thx ! |
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Finalflo |
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10-20-10, 01:49 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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innervate not being detected on bar
Version:4.2; icon:Spell_Nature_Lightning; buffname:innervate; bufftype:7; isResting:0; inVehicle:0; off:true; ismounted:0
Not sure why it isnt detecting innervate on my bar, never had this problem before. Also should mention, this aura is tied in with: Version:4.2; b:0; g:0.0667; icon:Spell_fire_meteorstorm; bufftype:9; texture:143; alpha:1; isResting:0; inVehicle:0; speed:2; threshold:78; y:220; texmode:2; ismounted:0; finish:0 so it only shows when im under 78% and have innervate available which is why the first one is set to off.
Last edited by Sugarrnspice : 10-20-10 at 01:55 PM.
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Sugarrnspice |
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10-21-10, 06:20 AM | ||
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Smacker |
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10-21-10, 03:38 PM | ||
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Re: innervate not being detected on bar
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Smacker |
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10-21-10, 06:57 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Re: Re: innervate not being detected on bar
tyvm, appreciate the help |
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Sugarrnspice |
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10-21-10, 07:32 PM | |
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v4.3:
Code:
1x PowerAuras-4.3\PowerAuras.lua:167: table index is nil PowerAuras-4.3\PowerAuras.lua:152: in function `DiscoverLinkedAuras' PowerAuras-4.3\PowerAuras.lua:133: in function `LoadAuras' PowerAuras-4.3\PowerAurasEvents.lua:40: in function `?' <string>:"*:OnEvent":4: in function <[string "*:OnEvent"]:1> |
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suicidalkatt |
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10-21-10, 08:58 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 28
Uploads: 0
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Power Auras stopped working
I just updated the addon to the latest build and now it does not seem to function at all. I tried to re-create the auras and nothing is working. Is this a bug? Any help in this matter would be appreciated.
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costomojin |
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10-21-10, 09:24 PM | |
A Defias Bandit
Forum posts: 2
File comments: 38
Uploads: 0
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I've got the same error popping up that suicidalkatt has.
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Damask |
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10-21-10, 11:29 PM | |
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After a fresh install and wipe of all my old aura's, this is the lovely box i get and nothing works.
_______________________________________________________________ Message: Interface\AddOns\PowerAuras\PowerAuras.lua:167: table index is nil Time: 10/22/10 00:28:06 Count: 1 Stack: Interface\AddOns\PowerAuras\PowerAuras.lua:167: in function `DiscoverLinksForAura' Interface\AddOns\PowerAuras\PowerAuras.lua:152: in function `DiscoverLinkedAuras' Interface\AddOns\PowerAuras\PowerAuras.lua:133: in function `LoadAuras' Interface\AddOns\PowerAuras\PowerAurasEvents.lua:40: in function `?' [string "*:OnEvent"]:4: in function <[string "*:OnEvent"]:1> Locals: self = <table> { InitialiseAllAuras = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:450 OptionImportEffect = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:693 UPDATE_SHAPESHIFT_FORMS = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:689 IconeEntered = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:120 SecondaryFrames = <table> { } SetOptionText = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:987 AnimationEndFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimationsOld.lua:637 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:222 DiscoverLinkedAuras = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:150 CustomSoundEndTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1662 InspectedRoles = <table> { } SetupDone = false CopyTable = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:919 EnableTernary = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1056 PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:555 MainListClick = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:168 GetNextFreeSlot = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:381 PowaOptionsTimerUpdateSliderChanged2 = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2950 MemorizeActions = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:456 TimerCoordSliderChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2555 RangeType = <table> { } AddFade = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimations.lua:325 UpdateStacksOptions = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:951 VersionGreater = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:454 VersionPattern = "(%d+)%.(%d+)" WeAreMounted = false NextInspectTimeOut = 0 SetAuraHideRequest = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:873 RaidChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1913 INSPECT_TALENT_READY = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:213 ShowAuraForFirstTime = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:887 StacksTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1598 DropDownMenu_OnClickStacksRelative = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2700 NextCheck = 0.2 AuraFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAuraClasses.lua:3645 Pending = <table> { } OptionExportEffect = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:708 TableEmpty = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:902 TernarySetState = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3020 MaxTextures = 186 DropDownMenu_OnClickStacksTexture = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3006 ReindexAura = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:315 MoveEffect = 0 RelativeToParent = <table> { } UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:580 WeAreInCombat = false WeAreInVehicle = false PLAYER_DEAD = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:450 RUNE_TYPE_UPDATE |
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Ev3rm0r3 |
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10-22-10, 12:11 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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I have the same problem as the ppl below me. For now I switched back to the previous version (4.2).
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Damadom |
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10-22-10, 01:55 AM | ||
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Smacker |
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10-22-10, 10:58 AM | ||
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Smacker |
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10-23-10, 07:27 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Stacks:
I tried to make the stack number animate on refresh, and noticed that it doesnt work when holypower is at 3 stacks and is refreshed.
I would love it if you also added a function to "Rage/Energy/Power : Timer" where the timer can reset on refresh, and also an option to invert the timer so it can count down from ex. 10(thats how long a holy power lasts out of combat) Love this addon, only problem I ever encountered was this with Holy Power, and I totally understand that its some problems in the beginning. When refreshing the Holy Power stack when its already @ 3 won't trigger a UNIT_POWER event with unit="player", power="HOLY_POWER", so I really dont know how to fix that refresh issue without monitoring the combat log somehow, cause it will still print that you gained 1 Holy Power even if you just refreshed it. I'm a noob at this lua stuff, but I'm sure you will figure it out. Tnx in advance. Update: Other sources has informed me that the CLEU:SPELL_ENERGIZE event still fires for Holy Power charges when you're at max. GoGo fix ;D
Last edited by hellomynameisbo : 10-23-10 at 09:37 AM.
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hellomynameisbo |
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