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Updated:03-23-09 04:28 PM
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Remembrance  Popular! (More than 5000 hits)

Version: r1159
by: Shadowed [More]

Remembrance is a simple/lightweight/"superomgefficent" mod that takes advantage of the new inspection talent apis provided in 2.3, one thing it does is let you quick inspect people who are within inspection ranged (30 yards). You can type /remin <unit> to get a quick tree output of the person.

Slash commands: /remembrance for a list of available slash commands, /inspect (/in shorthand) to pull up the full inspection ui or /reminspect (/remin shorthand) to get a summary report that'll look like "name-server: ##/##/##"

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Unread 11-14-07, 07:40 AM  
vespoli
A Defias Bandit

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How does this look integrated with SSArenaFrames? Does it add "(43/7/11)" next to their names or something else?
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Unread 11-14-07, 11:54 AM  
Shadowed
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[##/##/##] To the next of their name.
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Unread 11-15-07, 08:06 PM  
vespoli
A Defias Bandit

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This is definitely a really cool mod, props ShadowD.

One idea I had was to have text output based on the numbers, similar to the way Blizzard has it on the Armory. For example, a warlock who was "43/07/11" would have "Affliction" next to their name.

I'm also curious if the talent data could be integrated into a custom unit frame mod (e.g. PitBull). Is this possible using DogTag and the "Remembrance:GetTalents" command?
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Unread 11-15-07, 08:30 PM  
Shadowed
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Originally posted by vespoli
This is definitely a really cool mod, props ShadowD.

One idea I had was to have text output based on the numbers, similar to the way Blizzard has it on the Armory. For example, a warlock who was "43/07/11" would have "Affliction" next to their name.

I'm also curious if the talent data could be integrated into a custom unit frame mod (e.g. PitBull). Is this possible using DogTag and the "Remembrance:GetTalents" command?

Wouldn't likely happen since I don't see much use in it, chances are if you know what Affliction means you know that 41+ points would be affliction.

No idea, I don't have much interest in working out how DogTag works to add support if someone would like to figure it out I'm sure it can be done, but I don't have plans for it.
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Unread 11-20-07, 05:27 PM  
kentarre
A Kobold Labourer

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Is it possible to add a class name to the automated arena output? Such as

<name> - <class> : <talent #'s>

I personally do not use SSArenaFrames as I like Proximo, if its easy enough to add this functionality it would be much appreciated.
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Unread 11-21-07, 02:52 AM  
Shadowed
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Not likely, the auto requesting is just meant as a bonus for the lazy not really a specific feature.
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Unread 12-02-07, 11:21 AM  
vespoli
A Defias Bandit

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Thanks for the update Shadowd! One last tiny request: is there a way to output the class and associated talent data in arenas to party chat? I tried messing with the .lua without success =(
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Unread 12-02-07, 01:04 PM  
Shadowed
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Go to line #57 you'll see

self:Print(name .. " (" .. class .. "): " .. talent)

Replace that with

if( GetNumPartyMembers() == 0 or not select(2, IsActiveBattlefieldArena()) ) then
self:Print(name .. " (" .. class .. "): " .. talent)
elseif( GetNumPartyMembers() > 0 and not select(2, IsActiveBattlefieldArena()) )
SendChatMessage(name .. " (" .. class .. "): " .. talent, "PARTY")
end

Should do the trick
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Unread 12-02-07, 04:35 PM  
vespoli
A Defias Bandit

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Thanks for the (quick) reply and thanks again for the mod!
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Unread 12-02-07, 04:48 PM  
vespoli
A Defias Bandit

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Did you forget a "then" after the 3rd line? I got an .lua error:
"Interface/Addons/Remembrance/Remembrance.lua:61: 'then' expected near 'SendChatMessage'

That is to say, should it be
Code:
if( GetNumPartyMembers() == 0 or not select(2, IsActiveBattlefieldArena()) ) then
self:Print(name .. " (" .. class .. "): " .. talent)
elseif( GetNumPartyMembers() > 0 and not select(2, IsActiveBattlefieldArena()) ) then
SendChatMessage(name .. " (" .. class .. "): " .. talent, "PARTY")
end
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Unread 12-02-07, 05:51 PM  
Shadowed
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Correct, the then was missing yours is right.
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Unread 12-07-07, 10:43 AM  
vespoli
A Defias Bandit

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After testing it in arenas I realized that you can't use party chat in them! D'oh. Anyways, for anyone who wants to do this just replace "PARTY" in the second Print command with "BATTLEGROUND." It should look like the following:
Code:
if( GetNumPartyMembers() == 0 or not select(2, IsActiveBattlefieldArena()) ) then
self:Print(name .. " (" .. class .. "): " .. talent)
elseif( GetNumPartyMembers() > 0 and not select(2, IsActiveBattlefieldArena()) ) then
SendChatMessage(name .. " (" .. class .. "): " .. talent, "BATTLEGROUND")
end
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Unread 12-11-07, 05:16 PM  
Bestplay3
A Kobold Labourer

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Originally posted by Shadowd
Wouldn't likely happen since I don't see much use in it, chances are if you know what Affliction means you know that 41+ points would be affliction.

I have to say personally this would be a feature I would love. I'm not an expert in the talent trees of other classes since the only class I've ever really played is a priest. When I see the ##/##/## it honestly doesnt mean a lot to me since I don't know what spec is in what position, and in the fast paced arena environment seeing that word would be great in my opinion.
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Unread 01-03-08, 02:25 PM  
zero_fenix
A Murloc Raider

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I personally use proximo because it works well with my partners and it's what I've been using for the longest time, is there any way you could integrate rememberance to do the samething it does with your arena frame, to proximo?
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Unread 01-03-08, 02:42 PM  
Shadowed
...
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If Grayhoof wants to add Remembrance support to Proximo he can, but I have no plans on adding support for it.
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