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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
Downloads:1,004,449
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 10-13-09, 01:28 AM  
eternalglory
A Murloc Raider

Forum posts: 8
File comments: 63
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is there a way to reset the database instead going out of WoW and delete the cache ??? is so annoying when you are in the city and someone have this pet. Then when you see this pet in pve but it never announced .
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Unread 10-05-09, 12:03 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Rhylli
Hey! I love this mod, but the strangest thing happened to me today.

By default, when I downloaded this, the tamable mobs was on by default, instead of off as it is said to be. I got this with the intention of hunting rare spirit beasts, being a hunter. I cleared my cache as it triggered Gondria and Skoll and I wanted to be able to see them when they come up in the wilds. When I logged back on, I also checked to make sure that mobs continued to show up even after I see them so in case I see another hunter, I'll still be able to get the pop up.

Background aside, I was leveling this morning. Hit 76, found King Krush. It worked perfectly and I got a nice achievement. Hit 77, went to look for Gondria, but it didn't flash up when I passed over her. No damage done, I tamed her quickly, but when I checked /npcscan, she was crossed out, but she hadn't been before I saw her. Bug?
I think IRID1UM is right; If you saw another hunter's pet Gondia while in Dalaran (or any zone besides Zul'drak), _NPCScan would only have printed a chat message about it.

About the "Search for Tamable NPCs" option, I made it the default a version or two ago (but forgot to update the description). Thanks for the reminder.
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Unread 10-05-09, 11:29 AM  
IRID1UM
A Deviate Faerie Dragon
 
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Uploads: 0
Originally posted by Rhylli
Hey! I love this mod, but the strangest thing happened to me today.

By default, when I downloaded this, the tamable mobs was [...] to look for Gondria, but it didn't flash up when I passed over her. No damage done, I tamed her quickly, but when I checked /npcscan, she was crossed out, but she hadn't been before I saw her. Bug?
You probably came across someones tamed version of this mob while hunting, thus caching it before you found the real one. It's easy to not see the message in the chat.
Last edited by IRID1UM : 10-05-09 at 11:30 AM.
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Unread 10-05-09, 08:55 AM  
Rhylli
A Kobold Labourer

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Hey! I love this mod, but the strangest thing happened to me today.

By default, when I downloaded this, the tamable mobs was on by default, instead of off as it is said to be. I got this with the intention of hunting rare spirit beasts, being a hunter. I cleared my cache as it triggered Gondria and Skoll and I wanted to be able to see them when they come up in the wilds. When I logged back on, I also checked to make sure that mobs continued to show up even after I see them so in case I see another hunter, I'll still be able to get the pop up.

Background aside, I was leveling this morning. Hit 76, found King Krush. It worked perfectly and I got a nice achievement. Hit 77, went to look for Gondria, but it didn't flash up when I passed over her. No damage done, I tamed her quickly, but when I checked /npcscan, she was crossed out, but she hadn't been before I saw her. Bug?
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Unread 10-03-09, 03:25 AM  
IRID1UM
A Deviate Faerie Dragon
 
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Ah, many thanks for clarifying that. The only other addon that I know of that uses screen flashes would be Omen, maybe that breaks it, not always though...
Cheers!

Thanks for the updated version!
Last edited by IRID1UM : 10-05-09 at 01:39 AM.
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Unread 10-02-09, 02:30 PM  
Saiket
A Chromatic Dragonspawn
 
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Forum posts: 154
File comments: 330
Uploads: 9
Originally posted by IRID1UM
may this error be related to npcscan? got it after killing icehorn in borean tundra and it occurs thousands of times!
Code:
Message: Interface\FrameXML\UIParent.lua:2522: attempt to compare nil with number
Time: 10/02/09 11:24:46
Count: 8194
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\FrameXML\UIParent.lua:2522: in function <Interface\FrameXML\UIParent.lua:2514>

Locals: self = <unnamed> {
 0 = <userdata>
}
elapsed = 0.016000000759959
frame = LowHealthFrame {
 fadeInTime = 0.7
 0 = <userdata>
 fadeOutTime = 0.7
 flashDurationTimer = 23.306001037359
 fadeInfo = <table> {
 }
 flashMode = "OUT"
 showWhenDone = false
 flashTimer = 74.833003435284
}
index = 1
fadeInfo = nil
(*temporary) = 74.833003435284
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare nil with number"
That's the flashing screen border breaking. I think it's a conflict with another mod, but I'm going to rewrite the flashing effect for the next version since this isn't the first time I've heard of the error.
Last edited by Saiket : 10-02-09 at 02:31 PM.
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Unread 10-02-09, 03:28 AM  
IRID1UM
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 92
Uploads: 0
may this error be related to npcscan? got it after killing icehorn in borean tundra and it occurs thousands of times!
Code:
Message: Interface\FrameXML\UIParent.lua:2522: attempt to compare nil with number
Time: 10/02/09 11:24:46
Count: 8194
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\FrameXML\UIParent.lua:2522: in function <Interface\FrameXML\UIParent.lua:2514>

Locals: self = <unnamed> {
 0 = <userdata>
}
elapsed = 0.016000000759959
frame = LowHealthFrame {
 fadeInTime = 0.7
 0 = <userdata>
 fadeOutTime = 0.7
 flashDurationTimer = 23.306001037359
 fadeInfo = <table> {
 }
 flashMode = "OUT"
 showWhenDone = false
 flashTimer = 74.833003435284
}
index = 1
fadeInfo = nil
(*temporary) = 74.833003435284
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare nil with number"
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Unread 10-01-09, 12:04 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Zveroboi
Ok, then how can i reset cache? (and wtf this "cache" is?)
Check out the section "Clearing Your Cache" in the mod's description. The cache is just a list of all the NPCs WoW has seen recently. WoW will make a new once once you delete it.
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Unread 10-01-09, 06:31 AM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 69
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Originally posted by Saiket
Once you see an NPC, it gets added to WoW's "cache" (a list of mobs it has seen). That's what that red "X" means. Unfortunately, the only way to get the mob out of the cache is to reset it.

There's no way to change that.
Ok, then how can i reset cache? (and wtf this "cache" is?)
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Last edited by Zveroboi : 10-01-09 at 06:31 AM.
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Unread 09-30-09, 11:22 AM  
Saiket
A Chromatic Dragonspawn
 
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Forum posts: 154
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Originally posted by Zveroboi
When this mod gives "NPC found!" alert it count this NPC as killed and put 'em into "ignore list" - there is red cross into "cashed" column and NPC's name color become dark. How i can change this when even "search for completed achiv NPC" didnt help? Or maybe it's http://www.wowinterface.com/download...n.Overlay.html problem?..

P.S. just tell me what i need to delete in .lua to prevent this mod from cheking achiv's...
Once you see an NPC, it gets added to WoW's "cache" (a list of mobs it has seen). That's what that red "X" means. Unfortunately, the only way to get the mob out of the cache is to reset it.

There's no way to change that.
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Unread 09-30-09, 09:21 AM  
Zveroboi
A Murloc Raider

Forum posts: 5
File comments: 69
Uploads: 0
When this mod gives "NPC found!" alert it count this NPC as killed and put 'em into "ignore list" - there is red cross into "cashed" column and NPC's name color become dark. How i can change this when even "search for completed achiv NPC" didnt help? Or maybe it's http://www.wowinterface.com/download...n.Overlay.html problem?..

P.S. just tell me what i need to delete in .lua to prevent this mod from cheking achiv's...
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Last edited by Zveroboi : 09-30-09 at 09:27 AM.
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Unread 09-26-09, 12:14 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Codex
Does the "view distance" gfx option increase range of things loaded into cache? For some reason I had it set to half, and I noticed, and maxed it, and the second I did that I deetcted a rare!
Maybe it does... I was under the impression that it was always 100 yards.
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Unread 09-26-09, 09:30 AM  
Codex
A Deviate Faerie Dragon
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Does the "view distance" gfx option increase range of things loaded into cache? For some reason I had it set to half, and I noticed, and maxed it, and the second I did that I deetcted a rare!
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Unread 09-26-09, 02:39 AM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by IRID1UM
I see, thanks. I did turn off the tameable option, I'll turn it on later and see if terror spinner is around
Are there any other outland or northrend rares that arent included?
Thanks,
IRID1UM
Bro'gaz is the only one. All of the Northrend rares are included in achievements or in the default custom search list.
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Unread 09-26-09, 02:33 AM  
IRID1UM
A Deviate Faerie Dragon
 
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I see, thanks. I did turn off the tameable option, I'll turn it on later and see if terror spinner is around
Are there any other outland or northrend rares that arent included?
Thanks,
IRID1UM
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