Download
(495Kb)
Download
Updated: 08-30-17 03:14 PM
Pictures
File Info
Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,751
Favorites:105
MD5:

oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Post A Reply Comment Options
Unread 10-15-09, 08:56 AM  
neenee
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 1
Is there a way to have party pets show up?
Report comment to moderator  
Reply With Quote
Unread 10-09-09, 02:53 PM  
Styla1204
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Current Hp / % =

Line 257 :

local function UpdateHealth(self, event, unit, bar, min, max)
if (UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then
bar.value:SetText((UnitIsDead(unit) and 'Dead') or (UnitIsGhost(unit) and 'Ghost') or (not UnitIsConnected(unit) and 'Offline'))
self.Health:SetStatusBarColor(0.5, 0.5, 0.5)
else
self.Health:SetStatusBarColor(0, 1, 0)

if (unit == 'targettarget' or unit == 'focustarget') then
bar.value:SetText((min/max * 100 < 100 and format('%d%%', min/max * 100)) or '')
elseif (unit == 'player' or unit == 'party') then
bar.value:SetText(FormatValue(min))
else
bar.value:SetText(FormatValue(min)..' / '..string.format("%d%%", min/max * 100))
end
end
Last edited by Styla1204 : 10-09-09 at 02:54 PM.
Report comment to moderator  
Reply With Quote
Unread 09-30-09, 11:30 AM  
Hei-di
A Defias Bandit

Forum posts: 3
File comments: 28
Uploads: 0
Still in love with this Layout <3

Only thing im missing are Threat and HP% displays. HP% i.ex. like the one that was implemented in the versions before.

ANy chance on seeing it back?
Report comment to moderator  
Reply With Quote
Unread 09-11-09, 05:16 AM  
Zeronic
A Kobold Labourer
 
Zeronic's Avatar

Forum posts: 0
File comments: 25
Uploads: 0
Hello Neal,

Any change about adding totem timers under the playerframe in the future?
Report comment to moderator  
Reply With Quote
Unread 09-10-09, 03:38 PM  
atuin_wow
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 29
Uploads: 2
Arrow Movable duplicat of player`s power bar

I love your layout, m8! Realy love!
One thing does not allow to me to sleep easily - i just need to see duplicat of player`s powerbar in the center of the screen

It probably to realise?
If this frame-duplicat will be resizable add movable (mean LUA coding) - it would be very-very and very magnificent.
Report comment to moderator  
Reply With Quote
Unread 08-31-09, 07:40 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 10
Re: Re: Re: Focus

Originally posted by Squiddy0
k if that's the case is there a way to view the focus frame? If so, how?
Yes /focus and /clearfocus

I use there a simple macro for this

/focus [button:1]
/clearfocus [button:2]

leftclick -> set focus and rightclick removes the focus

Originally posted by vacua
Any chance to giving out the Code to add Castbar Icons ? would be nice!
Yes but, the best way is when you look in a other oUF layout that has castbar icons
Report comment to moderator  
Reply With Quote
Unread 08-30-09, 02:22 PM  
vacua
A Kobold Labourer
 
vacua's Avatar

Forum posts: 0
File comments: 52
Uploads: 0
Re: Re: Focus

Originally posted by Neal
This is normal because the function FocusUnit() is protected, so you get the error with all unitframes.



Thanks , i dont know other layouts with this feature

Any chance to giving out the Code to add Castbar Icons ? would be nice!
Report comment to moderator  
Reply With Quote
Unread 08-30-09, 12:09 PM  
Squiddy0
A Defias Bandit
 
Squiddy0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 116
Uploads: 3
Re: Re: Focus

Originally posted by Neal
This is normal because the function FocusUnit() is protected, so you get the error with all unitframes.
k if that's the case is there a way to view the focus frame? If so, how?
Report comment to moderator  
Reply With Quote
Unread 08-30-09, 12:57 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 10
Re: Focus

Originally posted by Squiddy0
I try & set Focus & get the following:
This is normal because the function FocusUnit() is protected, so you get the error with all unitframes.

Originally posted by Vog
I have to say the castbar is a piece of brilliance. The latency seems pulled straight from the one on the blizzard actionbar and seems a lot more accurate than quartz' latency to me.

Pardon me for asking, but is this excellent latency feature also in other oUF layouts?
Thanks , i dont know other layouts with this feature
Report comment to moderator  
Reply With Quote
Unread 08-29-09, 05:32 PM  
Vog
A Kobold Labourer

Forum posts: 1
File comments: 16
Uploads: 0
I have to say the castbar is a piece of brilliance. The latency seems pulled straight from the one on the blizzard actionbar and seems a lot more accurate than quartz' latency to me.

Pardon me for asking, but is this excellent latency feature also in other oUF layouts?
Report comment to moderator  
Reply With Quote
Unread 08-29-09, 01:20 PM  
Squiddy0
A Defias Bandit
 
Squiddy0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 116
Uploads: 3
Focus

I try & set Focus & get the following:

oUF_Neav has been blocked from an action only available to the Blizzard UI - You can disable this addon & reload the UI.
Report comment to moderator  
Reply With Quote
Unread 08-28-09, 08:35 PM  
vacua
A Kobold Labourer
 
vacua's Avatar

Forum posts: 0
File comments: 52
Uploads: 0
Originally posted by Vog
Will you ever implement focus debuffs? There are so many fights that require me to see the debuffs of my focus (=the other tank) to know when to taunt, like Razorscale, Kologarn, Thorim trash, Thorim, Gormok the Impaler, etc.

Focus Frame supports Debuffs. For me, it shows my debuffs, like my silence sheep fear etc.


I would love to get the Code to add Icons to Castbar!
Last edited by vacua : 08-28-09 at 08:35 PM.
Report comment to moderator  
Reply With Quote
Unread 08-26-09, 03:25 AM  
Vog
A Kobold Labourer

Forum posts: 1
File comments: 16
Uploads: 0
Will you ever implement focus debuffs? There are so many fights that require me to see the debuffs of my focus (=the other tank) to know when to taunt, like Razorscale, Kologarn, Thorim trash, Thorim, Gormok the Impaler, etc.
Report comment to moderator  
Reply With Quote
Unread 08-25-09, 06:34 PM  
baalzebub
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 16
Uploads: 1
Great one, thanks.
Though it'd be perfect if it supported druid mana bars.
Report comment to moderator  
Reply With Quote
Unread 08-23-09, 02:44 PM  
Cralor
Mmm... cookies!!!
 
Cralor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 772
File comments: 313
Uploads: 5
Originally posted by krush
How i can move the target castingbar? i have tried some codes but it doesnt work

this line have i tried to edit in a oUF_NeavConfig.lua file:

target = {
position = {"BOTTOM", UIParent, 0, 332},
width = 220,
height = 19,
color = {0.9, 0.1, 0.1},
Edit: position = {"BOTTOM", UIParent, 0, 332},

{ANCHOR, PARENT, X, Y}

You probably want to change "BOTTOM", "0", and "332".

e.g. You want to move it down more. {"BOTTOM", UIParent, 0, 200}
__________________
Never be satisfied with satisfactory.
Last edited by Cralor : 08-23-09 at 02:45 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: