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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,089
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 08-17-09, 09:59 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
merneith: /suf -> Tags -> Add new tag

peoii: You can't add a tag for it since incoming heals are a different event system, it's on the list of things to do.

gothic: It's not, if you mess with the strata you'll likely have the health bars going below the actual frame.

waha: Will see if I can duplicate it on PTR, but I don't have any pet classes that I can test with.
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Unread 08-17-09, 07:45 PM  
waha
A Kobold Labourer
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Originally posted by Shadowed
waha: Will see if I can duplicate it on PTR, but I don't have any pet classes that I can test with.
Did some more testing, actually comparing hp/mp values. Seems that if a warlock/hunter has his pet out and mounts up the hp/mp values of the pet will be used until the unit takes damage (Hence why you get a power bar instead of the empty threat bar on the vehicle also).
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Unread 08-19-09, 06:45 AM  
Veldor
A Kobold Labourer

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File comments: 6
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Hi Shadowed thx for this nice addon but i need some help i made my Player / Target / Target - Target looking like this



i'm not that Lua skilled so i wan't to know if it's possible to colorise the Power Bar to Class Color and the text of Power Mana Blue / Power Yellow ?
Last edited by Veldor : 08-19-09 at 06:48 AM.
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Unread 08-19-09, 08:58 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
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Unread 08-19-09, 05:54 PM  
the23rdmagus
A Murloc Raider
 
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Forum posts: 9
File comments: 10
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Do you think it'd be possible to have an integrated version of the Smoothbars module? It seems to be abandoned with a glaring graphical bug (bars not filling). I trust in your skills, Shadowed.
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Unread 08-20-09, 04:25 AM  
Jyniver
A Kobold Labourer

Forum posts: 0
File comments: 11
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Red face noob questions

Hai..


How do I move the raidframes? :S

oh, and btw... this thing occur with other addons aswell, but sometimes I get a message that "a addon is blocking this function" (like focus for example) and this can occur randomly... why does blizz do that :
Last edited by Jyniver : 08-20-09 at 04:28 AM.
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Unread 08-20-09, 03:06 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Jyniver: Unlock it through /suf -> Uncheck Lock frames protected stuff on focus is Blizzards issue.

the23rdmagnus: Not planning on pulling it into the core at this time.
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Unread 08-21-09, 02:54 AM  
waha
A Kobold Labourer
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Forum posts: 0
File comments: 112
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Had a few issues where my own HP values have been incorrect in the raid frame upon joining a group, happened twice in a row this morning:
http://dl.getdropbox.com/u/28546/Scr...109_105157.jpg
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Unread 08-21-09, 12:04 PM  
waha
A Kobold Labourer
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Also noticed issues with peoples names being green again when they join the party with the latest build, did something change?
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Unread 08-21-09, 06:28 PM  
Requiescat
A Kobold Labourer

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Thumbs up Thank you!

Just wanted to say THANK YOU Shadowed, for this amazing mod :] Just replaced XPerl after having it for a good 3 years. Very happy!
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Unread 08-22-09, 02:32 AM  
Zidomo
A Cliff Giant
 
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Unfortunately last night, ran into the identical party-pets-not-showing issue as I posted about before. But this time, it happened with a later/the latest revision (r20090813).

5-man party doing heroic ToC. Two hunters, one with a 79 gorilla, one with a 78. Have the party pet frame set to appear on the right side-bottom of each party member frame (the party target frame is right side-top). Did the instance, the pets appeared properly through the entire thing, including a hunter death, resummoning them, etc..

Next go from there to the heroic UP instance. Get everyone inside the portal with both hunter pets out...and the SUF party pet frames for them never appear. Ever. A couple pets died a couple times (due to being unable to see them to heal), they were resummoned, but no change.

The party target frames worked properly as did the party frames, just the party pet frames went on vacation after entering a new instance. Same as what happened in my previous post with an earlier SUF revision.

Looks like it needs more robust recognition of when party pets are active.
Last edited by Zidomo : 08-22-09 at 02:35 AM.
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Unread 08-24-09, 10:34 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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Party frames positioning seems to be a bit screwed up when joining a party when in combat. They appear alot more to the left than what they're supposed to. Example: http://img197.yfrog.com/img197/9844/...2409182626.jpg (Party frames can be seen all the way to the left, they should be directly under the pet frame. reloadui fixes this.)
Last edited by Skylinee : 08-24-09 at 10:34 AM.
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Unread 08-24-09, 11:42 AM  
n3ther
A Kobold Labourer

Forum posts: 0
File comments: 9
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Party Frames Issue

I don't know if you can help me with this issue that I've been having with the latest version of SUF but I'll try to give as much info as I can about the issue.

This problem pertains to my party frames only. The problem occurs anytime I join a party of any size. The portrait of my party members won't show; it is black instead. Also the cast bar will become enabled even though I have "Enable cast bar only while casting" for party members.

There is one way for me to fix this issue: modifying ANY setting under the Party Frame options will fix the portraits for my party member as well as remove the cast bar.
Reloadui will refresh the problem. And well I reload my ui quite often so this issue has really been aggravating me.

I included a link to my LUA file if it will be of any assistance.

http://www.2shared.com/file/7353888/...nitFrames.html
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Unread 08-24-09, 11:04 PM  
Shadowed
...
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Been busy the past week, I'll try and get to people tomorrow night.
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Unread 08-25-09, 04:14 AM  
Visceroid
A Defias Bandit

Forum posts: 2
File comments: 16
Uploads: 0
Some thanks and a request

First off, thanks for this unit frames. Switched over from Pitbull due to several issues and after configuring for 1 hour, I'm more than happy with them

There are only 2 things which I'm missing and would like to see them added if it's not to much work.

First is a rather minor issue, but I would really like to have the "Target of Target" have a castbar. I'm playing a healer, and when you have the tank targeted it's impossible to see when the boss starts casting something. Bossmods help but still I'm used to look at ToT for that.

Second is the option "Vehicle switch" which is present for the Player module but not for the party module. I'd really like that added there too if possible.
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