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Updated: 02-09-10 09:33 PM
Updated:02-09-10 09:33 PM
Created:07-16-09 07:21 PM
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Quest Logger

Version: 3.3
by: Nightness [More]

Discontinued

2.1 - Added a nil check in greetings
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Unread 07-16-09, 08:18 PM  
Sepioth
A Molten Giant
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Wow .. this looks like a neat idea.

Adding Voice Over to the game is going to be one heck of an effort.

I wish you all the luck in the world trying to get this done. It's going to be quite an undertaking.

I will be keeping an eye on the progress to see where it is heading.

-EDIT-
I miss read the part wher this collects the quests ( thanks midgetmage55). So the name fits just fine.

Good Luck
Last edited by Sepioth : 07-17-09 at 02:41 PM.
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Unread 07-16-09, 09:41 PM  
MidgetMage55
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It appears to mention that is the point of the addon as of this time. Who knows what the final product will be called.

Phase 1: Have users collect a database of quests they've viewed (what Quest Logger is for). The quest information is located in the "World of Warcraft\WTF\Account\{ACCOUNT NAME}\SavedVariables\QuestLogger.lua" file.
though ill admit i dont know if it was there when you posted hehe.

And to mirror what Sepioth said it looks to be one hell of an idea. Will be very interesting to see this develop.
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Last edited by MidgetMage55 : 07-16-09 at 09:43 PM.
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Unread 07-17-09, 12:44 AM  
Selite
A Fallenroot Satyr
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I love the idea, but having so many audio files to download might make the final product a pain to download. Still, I'm excited by the idea.
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Unread 07-17-09, 03:05 AM  
Mechrior
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hmmmmm im gonna keep my eye on this one and maybe add some voices to the list once it goes that far..... we can only hope blizzard dont find a problem with it!

or in the other side they might actually just hire you or some of the people who voice act for you
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Unread 07-17-09, 06:51 AM  
nickyjean
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I love this. I was just reading the WOW insider about visually impaired and I say again I love this.

I was also wondering if there's a way to use the same tech for NPC and Zone information. I know that would take a ton more memory I'm sure but every little bit helps.
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Unread 07-17-09, 11:56 AM  
Nightness
An Aku'mai Servant
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Progress and Thanks

I'm glad to see the support for this. I will get version 2, support for quest chains, released sometime today or tonight.

I'm also planning a demo that that will play sound clips for every quest giver. It will play "generic messages" to illustrate the final product. Something like this...

Greetings - "Hi, I can provide you with challenging quests. Will you accept one?"
View Quest - "Will you accept this quest?"
Progress - "How is your quest going?"
Completed - "Congratulations! You've done it!"

To nickyjean: Yes, anything that generates events could be used to play a sound file. But that would double, maybe even triple the amount of work, so I decided to just stick with quest givers. Although anyone is welcome to create derivative work from my scripts.

To Mechrior: I don't think Blizzard will hire me, this is a massive undertaken that would cost them too much to use professionals. I believe the only to accomplished this is through the support of the many dedicated fans of WoW.

To Selite: A wild guess at the moment... All the audio files will consume anywhere from 750MB to 2GB of additional disk space. Like how blizzard releases patches, we will need to use a torrent to distribute this large of a file.

Thanks for the support,
Nightness
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Unread 07-17-09, 05:27 PM  
Nightness
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Smile Version 2 Release Notes

I've released version 2. All bugs should be fixed and we should be ready to start collecting the quest information.

Your next step is easy, just load the add-on and use it for awhile, while it collects quest information in the background.

My next steps will be create a website for you to submit your quest logs to, and write an application that can combine all the submissions in to a single source.

Look here for the latest updates on this project.

Nightness
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Unread 07-17-09, 05:32 PM  
vlakarados
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how about a localization?
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Unread 07-17-09, 06:23 PM  
Nightness
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Originally posted by vlakarados
how about a localization?
Initially it would be in English. But there is nothing preventing other language packs from being developed using the same add-on scripts.

Nightness
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Unread 07-18-09, 12:30 AM  
vlakarados
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I mean then it will be something like a 10gig damn big piece of work..
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Unread 07-18-09, 02:52 AM  
Nightness
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Originally posted by vlakarados
I mean then it will be something like a 10gig damn big piece of work..
Why would you put other languages together in one package? The enUS/enGB package will not be 10GB. It should be between 1-2GB for this package, thats not very big considering the game is around 15GB.

Nightness
Last edited by Nightness : 07-18-09 at 02:52 AM.
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Unread 07-18-09, 03:17 AM  
Monolit
A Black Drake
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why do you need to collect something that is already collected?
Just make a simple php script that will scan wowhead database by questID and stores it into a text database simmilar to what you have done

http://www.wowhead.com/?quest=1
and goes up to about 13500

and stage one will be over for you
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Unread 07-18-09, 04:47 AM  
voodoodad
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Nightness, I think this is a really great and inovative idea, however there seems to be at least one potential problem. When questgivers "talk" to a given character, they almost always use either the character's class or name and sometimes both. This would mean parsing the voice-overs and carefully inserting prerecorded sound snippets for the class names, and I can't see any solution whatsoever to the character names since there is a virtually infinite number of names. I really hate feeling like I'm raining on your parade and maybe you have thought of this, but I felt like you should realize what you're getting yourself into.
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Unread 07-18-09, 08:55 AM  
jasje
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Originally posted by voodoodad
the character names since there is a virtually infinite number of names.
just make ''Friend'' the word for that, works for all name's imo
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Unread 07-18-09, 10:42 AM  
SkunkWerks
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Originally posted by jasje
just make ''Friend'' the word for that, works for all name's imo
'Bob', IMO.
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