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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-22-14 05:10 AM
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Natur Enemy Castbar  Popular! (More than 5000 hits)

Version: 60000-R1
by: Codermik [More]





Natur Enemy Castbar is based on a very old excellent PvP/PvE addon originally created by Naturfreund.


The following have been implemented:


•Show a targets Beneficial buffs and debuffs with the option to ignore certain spells or abilities.
•Target & Focus - Bar display can be switched to your target/focus only, or you can show all player casts around you. In target/focus mode the bars show a T or an F on the right showing you where the cast is from.
•Movable Groups - Groups can be grouped as one or split up.
•Shows your targets cooldowns, beneficial buffs and much more!
•Killing Blow Sounds - Plays a Unreal sound when you get a killing blow on another player - both male and female sounds are provided. This option can be turned off or played during questing normal mobs.
•Play a fun DeathKnight sound!
•Bar Customization – Edit the bar height, width, texture, direction and bar max.
•Rogue warning – Natur detects Stealth, Vanish etc and warns you that a hostile rogue is near by a UI border flash and UI text warning.
•Diminish Returns Timers – also plays warning when your target is immune or resists your abilities. Support is also provided to show others DR timers.
•Correctly shows duration of a cast which your target already started!


For the purpose of the Ability/Spell ignore feature, the following English client abilities and spells are ignored by default:


power word: fortitude
prayer of fortitude
prayer of spirit
divine spirit
prayer of shadow protection
shadow protection
inner fire
mark of the wild
gift of the wild
thorns
seal of righteousness
blessing of might
greater blessing of might
blessing of sanctuary
greater blessing of sanctuary
blessing of kings
greater blessing of kings
arcane intellect
well fed
pirate costume


[OPTIONS]


For in game options please type /natur
Other quick commands are /natur anchor which toggles the group titles.


A list of the available options are below:


Split Timer Groups
Default is ON : this option splits buffs, debuffs, cooldowns etc into their own seperate groups which can be dragged to a suitable area of your screen. When off, all those timers are sent to the Primary Group which is all grouped
together.


Show Friendly Casts
Show Hostile Casts
Default is ON : This shows what your target/focus is casting (unless you have Show Casts Without T/F on), if the target is friendly then it will be sent to the correct group unless you have Split Timer Groups turned off. However, bars show a red/green T/F icon indicating if its a target or focus and if its friendly or hostile.


Show T/F Debuffs
Default is ON : This option tells Natur to show your target/focus debuffs (Dots etc) and their durations. This group is also used by the option "Show Buffs/Debuffs on me" and will therefore not switch off the group anchor if one of the two options is turned on.


Show T/F Gains
Default is ON : As with the "Show T/F Debuffs", this options shows beneficial buffs on your target or focus. The same applies regarding the "Show Buffs/Debuffs on me" options where the group will still show when either of these options are turned on.


Show Target Cooldowns
Default is ON : Natur attempts to calculate the targets cooldowns but will only function correctly if your target used his spell or ability in range of your combat log.


Show Diminish Returns
Default is ON : Displays a 18 second timer when spells which have a diminish return restriction enforced by Blizzard. Show Others DR's : Default is OFF : Displays others DR's around you, this can be quite spammy at the moment in battlegrounds such as Wintergrasp. I will be changing this to a target/focus like the rest of the addon at a later date.


Show Buffs/Debuffs on me
Default is OFF : Any buffs/debuffs applied to me such as renew, corruption etc will show with this option.


Show everyones buffs/debuffs on target and not just mine
Default ON : With this option on you will see all buffs/debuffs on your target or focus. When OFF, only timers are shown for spells you applied to your target or focus.


Show Casts without T/F
Default is OFF : Shows all casts (both friendly/hostile) around you. Nice and spammy in a city


Announce Applied Crowd Controls
Default is ON : Sends a message to chat that you have applied a crowd control spell to your target. Announce When It Breaks : Default is ON : Sends a message to chat when your target breaks from its crowd control spell. Play Sound : Default ON : Play a warning sound when your target breaks. Flash GUI : Default ON : Flashes the border of your screen red when your target breaks.


Announce Crowd Control Immune
Default is ON : Announces to chat when a attempt to crowd control fails, i.e. when diminish returns kick in or in a raid when a mob is immune.
- Play Sound
- Flash GUI


Display Rogue Warning
Default is ON : As it says on the box, displays a rogue warning if a spell is detected nearby by a hostile rogue.
- Play Sound
- Flash GUI


Auto Reputation Bar
Default is ON : Switches your reputation bar to the faction you just received reputation from. Handy when rep grinding in battlegrounds or with factions.


Play fun sound when using Deathknight Deathgrip
Default is ON : Plays a fun "Get over here" or "come here" when you use Deathgrip.


Play PvP Death Sounds
Default is ON : Plays a fun Unreal sound when you get a killing blow on a player (or NPC) if the below option is set.
- Include NPC's


Spell fade monitoring
Default is ON : Turns on spell monitoring which will notify you if a spell has expired or has been dispelled. Note that you must also include the spell name to monitor for this feature to work correctly.

- fixed to work with 6.0 - may not be perfect so please report issues.
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Unread 12-25-06, 07:43 PM  
Dridzt
A Pyroguard Emberseer
 
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This is a gem among mods.
If there was a "pro" mod category it would be there
along with a few more of similar quality.

It's these mods that Blizzard copies when they try to improve the default.
(poorly most of the times but it's still an attribution to their worth).
Last edited by Dridzt : 12-26-06 at 09:06 AM.
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Unread 12-28-06, 02:29 PM  
Alarius
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Awesome, it's nice to see NECB up on WoWI!
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Unread 12-31-06, 11:51 AM  
Meresin
A Kobold Labourer

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This mod is wonderful. Keep up the good work!
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Unread 12-31-06, 06:24 PM  
robert98374
A Murloc Raider
 
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This is a must have for all Classes
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Unread 01-01-07, 12:26 PM  
Flarin
A Frostmaul Preserver
 
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With this mod my latency just sitting in town goes through the roof, as the memory usage. My increasing rate goes to 49+k/s memory increase rate.

Love this mod- but it is too taxing my my PC.

I did the trick of disabling all other mods besides this one, same effect.
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Unread 01-02-07, 03:55 PM  
Naturfreund
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Flarin,
I NEVER noticed an impact on latency with NECB. I personally have a latency of 46ms in Un'Goro Crater. I never had a problem that was the fault of NECB in regard to latency.

When do you have such a high amount of kbit/s of produced garbage memory?
Normally NECB does not produce anything above 1k/s if your combat log does not go crazy.

In raids it might go higher, but I never cared about and did not have any problems even with a AMD Duron 1,3GHz with 512MB.
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Unread 01-02-07, 06:09 PM  
Flarin
A Frostmaul Preserver
 
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Originally posted by Naturfreund
Flarin,
I NEVER noticed an impact on latency with NECB. I personally have a latency of 46ms in Un'Goro Crater. I never had a problem that was the fault of NECB in regard to latency.

When do you have such a high amount of kbit/s of produced garbage memory?
Normally NECB does not produce anything above 1k/s if your combat log does not go crazy.

In raids it might go higher, but I never cared about and did not have any problems even with a AMD Duron 1,3GHz with 512MB.
This was sitting in Org doing nothing.

I will try the experiment again.
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Unread 01-03-07, 10:10 AM  
Naturfreund
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This was sitting in Org doing nothing.

I will try the experiment again.
Even if your latency always goes up to 5000ms I could do nothing against it, since I am not able to reproduce your problem. I never encountered any latency problem with NECB in the last 8 months on two computers and with 5 different chars on two different realms...

If I am sitting around even with NECB my kbit/s does not go higher than 1.
(Of course it jumps high above 100kbit/s for the time you enter the options for the first time, because then the options module has been loaded into memory. Short time after that it should go back below 1kbit/s.)
Last edited by Naturfreund : 01-03-07 at 10:14 AM.
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Unread 01-09-07, 08:38 PM  
raddy
A Kobold Labourer

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spell lock and interruption effects

I've been trying to mod enemycastbars to work for counterspell effects. Basically when you interrupt a spell, it shows a debuff bar showing how long that spell school is locked for, and the enemy casting bar is updated to stop the cast. This would greatly help in some group PvP situations, would you consider implementing this in a future version?

I'd do it myself but have had no luck trying to modify it successfully^^
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Unread 01-10-07, 08:24 AM  
Naturfreund
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Re: spell lock and interruption effects

raddy,
you will be very lucky, because this was added for version 6.5.5 of NECB already ^^

Originally posted by raddy
I've been trying to mod enemycastbars to work for counterspell effects. Basically when you interrupt a spell, it shows a debuff bar showing how long that spell school is locked for, and the enemy casting bar is updated to stop the cast. This would greatly help in some group PvP situations, would you consider implementing this in a future version?

I'd do it myself but have had no luck trying to modify it successfully^^
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Unread 01-10-07, 05:35 PM  
woowoowoo
A Kobold Labourer
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druid changes

I would post on curse-gaming, but it seems to be offline fore than online atm.

Anyways here are some more druid changes:
- The mangle debuff lasts 12sec
- The initial Pounce stun now lasts 3sec, untalented
- can you please add ["Lacerate"] = {t=15, callspell="Lacerate", checkclass="DRUID", icontex="Ability_Druid_Lacerate"}; -- under periodic damage spells

Also i can't seem to get mangle to refresh the debuff bar if i use it before the current bar wears off, i tried adding 'callspell' but that doesn't seem to work for me.
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Unread 01-11-07, 02:24 PM  
Naturfreund
A Defias Bandit
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Re: druid changes

Hi, I will change the durations.

"Callspell" is ONLY needed if you want to trigger a spell with a DIFFERENT name if you use the flagged spell (e.g. Devastate triggers Sunder Armor) ;-)

Strange, that "Mangle" does not update. NECB scans if this Debuff is afflicted to the mob and if so the bar will be updated. Did not encounter any problems, yet, with any other spells. Sadly, I have no Druid with Mangle to test with my account :/

Lacerate will be added with next version ;-)
(I will handle it like "Sunder Armor". I guess only one Lacerate Debuff per Mob is possible and it is stacking, right? So we should not handle it as true DoT which would be possible one per caster and multiple times per mob.)

Originally posted by woowoowoo
I would post on curse-gaming, but it seems to be offline fore than online atm.

Anyways here are some more druid changes:
- The mangle debuff lasts 12sec
- The initial Pounce stun now lasts 3sec, untalented
- can you please add ["Lacerate"] = {t=15, callspell="Lacerate", checkclass="DRUID", icontex="Ability_Druid_Lacerate"}; -- under periodic damage spells

Also i can't seem to get mangle to refresh the debuff bar if i use it before the current bar wears off, i tried adding 'callspell' but that doesn't seem to work for me.
Last edited by Naturfreund : 01-11-07 at 02:32 PM.
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Unread 01-11-07, 07:42 PM  
woowoowoo
A Kobold Labourer
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I tested it out on beta, it stacks like sunder armor.
You can only have 1 stack of lacerates on at a time.
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Unread 02-20-07, 03:42 PM  
bind
A Kobold Labourer

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I've always loved this mod since it's existence but as a rogue I have a few problems with the mod I can't quite figure out.

Firstly, when I sap a target and the countdown begins, if I target another character the timer for the sap and the diminishing returns notifier will disappear. This is extremely annoying because I might want to target or fight another target but still monitor those two factors while fighting.

Is there some setting I'm missing for this or lack of functionality?
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Unread 03-05-07, 06:40 AM  
Naturfreund
A Defias Bandit
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The timer for Sap did not disappear in my tests. It only fades if Sap has been broken.

The DR Timer will fade out if you chose another target, since NECB does use a DR Database and is able to display this timer for any Unit in your range.
If you retarget the unit you sapped you will see the DR Timer again. This method is used to reduce the number of bars on screen and to provide exact information of all units in your range and should be an overall improvement of NECB.

Originally posted by bind
I've always loved this mod since it's existence but as a rogue I have a few problems with the mod I can't quite figure out.

Firstly, when I sap a target and the countdown begins, if I target another character the timer for the sap and the diminishing returns notifier will disappear. This is extremely annoying because I might want to target or fight another target but still monitor those two factors while fighting.

Is there some setting I'm missing for this or lack of functionality?
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