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Updated:10-13-12 08:11 PM
Created:06-05-10 04:26 PM
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dNamePlates  Popular! (More than 5000 hits)

Version: r17
by: Dawn [More]

Custom minimalistic and lightweight nameplates.

Features
* works with PlateBuffs
* spell icon
* name text is colored by threat
* Totems are shown as icons
* current health value
- current health value is hidden @100% health
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* added hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...


NPCs are not class coloured, never.
Hostile players are only class coloured out of a sanctuary (which excludes Dalaran for example). Generally said, they are class coloured in PvP, which also means they have to be flagged for PvP on a PvE server.



FAQ

1. Where'z teh options?

Take a look into your World of Warcraft folder: Interface\Addons\dNamePlates\dNameplates.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it.

note: If you change anything, you have to reload your interface, either via /rl, /console reloadui or log out ingame.



Credits
p3lim - for Overhead
hankthetank - raid icon texture
Cyprias - for helping me to improve the code



Config
Code:

local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."Pixelway_Baseline.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local hpHeight = 5
local hpWidth = 100
local cbIconSize = 20
local cbHeight = 5
local cbWidth = 100

local showIC = true 
local hideOOC = false

local blankTex = "Interface\\Buttons\\WHITE8x8"	

r17
* quick updated for Mists of Pandaria

note: untested


r16
* updated for 4.1
* the selected nameplate won't be resized by default, anymore (aka adWidth and adHeight are set to 0)
- the option is still there, however ...

note:
- untested, just a quick fix for 4.1


r15
* selected nameplates will now be larger than others
* added options to set the increased size for selected plates
- adWidth = 14 -- additional width for selected nameplate (hpWidth + adWidth)
- adHeight = 4 -- additional height for selected nameplate (hpHeight + adHeight)
* fixed totem icon display, which broke in r14, because of level display ... D'OH!


r14
* added Totem of Tranquil Mind support
* added Spirit Link Totem support
* added 1px border around totem icons
* added highlight for selected nameplate
* tweaked level and name position code
* added an option to set a font shadow offset (default: FontShadowOffset = 0)
- 1 = (1,-1), 1.5 = (1.5, -1.5), ...


r13
* forgot to include raidicon texture ...


r12
* Totems are now shown as icons
* some CVars are now set by default
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("nameplateShowEnemyTotems", 1)
* added level display ...
* some minor visual tweaks


r11
* removed some obsolete code
* small visual tweaks

r10
* toc update for patch 4.x
* code rewritten, extremely simplified, no longer based on caelNameplates
* removed class icon code
* removed separate config - some options (size, etc) can still be found in dNameplates.lua
* level is now hidden
* names are no longer abbreviated

NOTE:
Blizzards Nameplates are still bugged and seem to show/hide randomly. This addon modifies blizzards nameplates instead of replacing them. Therefore the same oddly behaviour will happen. This is Blizzards fault. Once Blizzard will fix their code, the issue will be gone. ;)


r9
* nicer raid icon position...

r8
* replaced the "glow border" with a solid border, to match my oUF layout
* added an option to change the border color
* long names will be abbreviated, to match my oUF layout (for example: Sunreaver Mage Guardian becomes S. M. Guardian)
* added an option to change the maximum number of characters before a name gets abbreviated
* revised class icon code
* added new border to class icon
* some tweaks
* removed the class icon textures from the package and use blizzards default textures instead - reduced package size FTW ...
* removed some more unused textures and fonts from the package - reduced package size FTW ... #2

r7
* added an option to change the position of the nameplate (X and Y Offset)
* cleaned up some code and improved PlateBuffs compatibility

r6
* added class icon (only visible for hostile players)
* added 3 icon sets of class textures (oldClassIcons, newClassIcons)
- you can choose a different one, via config
- you might have to adjust the size of the icon, depending on the texture you choose
* added hankthetanks's raidicon textures
* added an icon texture (dBBorderJ) for castbars spell icon
* added a new mouseover highlight texture and made the highlight slightly more visible
* added a more flat bartexture (dM2) and set it as default
* level text font shadow can be turned on/off via "showFontShadow", too

r5
* possible fix for r4 nil error, everyone but myself seems to enounter - D'OH! #2

r4
* added current health value as a possible shown health value
* added an option to show/hide current health value
* added an option to show/hide percent health value
- if both options are true it will show both, current AND percent health value

r3
* possible fix for a nil error everyone but myself seems to enounter - D'OH!
- I need some feedback on this.Since I don't get the error, I can't tell if it's gone now or not.

r2
* added an option to turn auto show nameplates in combat on/off
* added auto hide nameplates out of combat (disabled by default)
* added an option to turn auto hide nameplates out of combat on/off
* added an option to show/hide a shadow behind text (disabled by default)
* removed some fonts

r1
* initial release
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Unread 10-18-10, 03:33 PM  
Dawn
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That's related to blizzards code mess...
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 10-18-10, 04:17 PM  
Ither
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Dawn-

Looks like the nameplates I wanted won't be fixed. So I need alternative and I like yours. Couple questions.

1. Can the cast bar be disabled? I use something else for target casting.

2. Does the bars shadow glow red/orange based on your threat?
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Unread 10-18-10, 04:38 PM  
Dawn
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Originally posted by StormCalai
Dawn-

Looks like the nameplates I wanted won't be fixed. So I need alternative and I like yours. Couple questions.

1. Can the cast bar be disabled? I use something else for target casting.

2. Does the bars shadow glow red/orange based on your threat?
1. You should be able to disable the castbar in blizzards interface options (not sure, but might work).

2. Names are threat coloured.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 10-20-10, 09:32 PM  
vertigo1980
A Kobold Labourer

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Is it possible to get the old look (r8/9) with the new version?
Last edited by vertigo1980 : 10-20-10 at 09:33 PM.
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Unread 10-21-10, 07:01 AM  
Dawn
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Originally posted by vertigo1980
Is it possible to get the old look (r8/9) with the new version?
You would have to change the border code. But there is no option for this and the old border code is no longer included. Some r9 : r10 hardcore compare action mixed with copy and paste should work, though.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 10-22-10, 09:31 AM  
kxuhx
A Kobold Labourer

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*edit* Ignore muh post, not sure whats going on right now lol
Last edited by kxuhx : 10-22-10 at 10:15 AM.
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Unread 10-24-10, 11:29 AM  
Apakal
A Kobold Labourer

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I'm having an issue with the plates not remembering the correct height.

They load fine, but if something happens like I move out of range and then move back in (on a target dummy for instance), or even if I toggle the plates off and then back on, the height is roughly the same size as the default plates.

Basically, I have the height in LUA set at 6. When I toggle, the plates come back with a height that looks like be something close to 14 or 15.

Everything still works fine and its not throwing an error. It just seems to be an art/rendering problem. I can supply some screenshots if that ramble makes no sense whatsoever.

Thanks.
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Unread 10-24-10, 12:26 PM  
Dawn
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Blizzard related issue. They messed a lot of things up with this patch (code-wise).
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 10-24-10, 12:30 PM  
Apakal
A Kobold Labourer

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Originally posted by Dawn
Blizzard related issue. They messed a lot of things up with this patch (code-wise).
Should have guessed. No problem. Just making sure.
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Unread 10-24-10, 07:57 PM  
Dawn
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This works fine on Beta, which means it will work once Cataclysm goes live. At least if they don't mess it up again on beta, too.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 10-25-10, 10:47 AM  
necromessiah
A Kobold Labourer

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Greetings dawn, I am having an issue with the raid icons and the other graphics that attach to the cast bars. Numerous times when icons are used, or when specific abilities are cast, the icon sticks to my screen. Not only that, but sometimes (like on HLK with valkyr's) I can get the same icon's stuck on my screen more than once. This forces a /reload ui most times. Is this either a known issue, or something I can fix?
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Unread 10-25-10, 11:07 AM  
Dawn
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Already fixed, just needs an upload.

E: r11 should have this fixed.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 10-25-10 at 12:33 PM.
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Unread 10-26-10, 08:28 AM  
neverg
A Frostmaul Preserver
 
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Dawn, nice addon.

Have some minor requests if possible.

I've altered some lines to change some stuff like the textures, font, etc. Those are at the top in the config, but some are "inside" the code. If you would just give some more variables in the config would be awesome. And that would be background color of the Health and CastBar.

Currently it's easy to change Health Background you have 3 variables (R, G, B) and a multiplication going. That multiplication value in the options would be awesome to make the background lighter or darker.

An option to change the Castbar backdrop color would be great too.

I think those would be fairly simple, it would make it easier to update between new versions.

Thanks, keep it up.
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Unread 10-26-10, 03:33 PM  
Dawn
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I'll think about it. I don't plan to add any features as of now, though. There probably won't be the need to change these things again anytime soon. Only update reason I could think of, right now, would be the need for a bug fix.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 10-26-10, 03:56 PM  
neverg
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Originally posted by Dawn
I'll think about it. I don't plan to add any features as of now, though. There probably won't be the need to change these things again anytime soon. Only update reason I could think of, right now, would be the need for a bug fix.
Fair enough! Anyway, good work!
Really like them. Only the Blizzard bug with the size not being saved is annoying right now.
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Last edited by neverg : 10-26-10 at 03:56 PM.
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