Download
(165Kb)
Download
Updated: 10-21-10 12:39 PM
Updated:10-21-10 12:39 PM
Created:unknown
Downloads:260,156
Favorites:1,163
MD5:

Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Post A Reply Comment Options
Unread 06-10-09, 11:37 AM  
Apt
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Heh, found a tiny use of of it but that's something I can live without.
I've created a frame for "imminent danger" kind of debuffs like mark of the faceless, nature's fury and stuff like that. Figured I could add Hodir's biting cold to that one but only if it reached a stack of 3. I'll just have to keep track of from my normal debuff frames.
Report comment to moderator  
Reply With Quote
Unread 06-10-09, 12:49 PM  
Beliablue
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 19
Uploads: 1
Buffs changing frames when zoning.

I currently have different buff frames set up filtered by buff duration. One bar for "aura's" (ex. Pally aura's and any buff with a duration of 1h or longer) and one for "short buffs" (anything shorter than 1h). Sometimes buffs will move from the "short buffs" frame to the "aura" frame. This happens when I zone, but it isn't something that happens every time (maybe 1/3 of the time). It becomes most annoying with buffs that have counts (Priest's Inner Fire), because I'm not showing counts on my "aura" frame. I didn't know if maybe there was a setting somewhere that I missed to keep this from happening, or if it was a bug of some sort.

Thanks
Report comment to moderator  
Reply With Quote
Unread 06-11-09, 04:45 PM  
Dendrek
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Hi Satrina,

Excellent addon. I have a quick question that I couldn't find an answer for on your website.

You mention on your website that it's possible to determin if a buff is cast by the player, the target, etc, but you didn't mention if it's possible to see if it's cast by a raid/party member vs an enemy/npc.

Is it possible to either filter out party/raid member buffs or to filter npc/enemy buffs? I'd like to be able to create a frame that shows buffs which are cast by npcs or bosses in raid encounters without having to specify the buff names.
Report comment to moderator  
Reply With Quote
Unread 06-12-09, 11:30 AM  
Satrina
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 47
File comments: 639
Uploads: 13
Dendrek - The ability for that differentiation is now there, but the filters aren't yet. I'd imagine something like that can make it into 3.1.13

Beliablue - Some people have had that problem before. I haven't been able to reproduce it to find out what's going on, but I suspect it's something funny in the saved variables. If you wouldn't mind sending me your SatrinaBuffFrame.lua file from your WTF/Account/<AccountName>/SavedVariables, it'd help to track it down I hope. You can send it to me as a PM, or by email to [email protected]. In the meantime, the only solution seems to be for you to do /sbf reset and set up the frames for that character again =(

Sorian - 3.2 will have all kinds of options like that for all you visually-oriented people

Vampyrate - The old buff handling code is incompatible with new features. I'm not sure what details of operation you're referring to, but you definitely should be able to make 3.1 work the same way as 3.0 did.
Report comment to moderator  
Reply With Quote
Unread 06-12-09, 12:18 PM  
Sorian
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 18
Uploads: 3
Awesome to hear Satrina. For now, I have added the code in for the option myself.
__________________
Report comment to moderator  
Reply With Quote
Unread 06-12-09, 03:24 PM  
Photekk
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Need help with organizing buffs

Satrina! This is one hell of an addon, I can't even imagine all the coding that went into this. Great job Need help with one thing though:

I've read up on how flowing and filters work in your mod and am still not quite sure how to do this pretty simple setup. What I want is for a designated number of my buffs (I have it set to about 14) to show up in a certain spot. Now, any number after that (15-x) I want to flow over to a new panel. I need this because my interface is very compact and only has room for a certain number of auras. With the new window I can then set the opacity to mouse-over and quickly take a look at the remainder of my buffs.

So far I've been able to create a new window as a Child of my default Buffs window, yet I cannot figure out how to (whether through a filter or flowing) have only the buffs that I'm not currently tracking (the remainder) show up in the new window I created. It's showing all of my buffs at the moment, instead of just the ones that didn't have room in the default buffs window.

Is there any way to have the buffs/debuffs flow over to a new window after a designated number?

Thanks a ton! Love the addon

--Jordan
Report comment to moderator  
Reply With Quote
Unread 06-16-09, 06:16 AM  
nostress
A Deviate Faerie Dragon
 
nostress's Avatar
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 53
Uploads: 1
Trying to do the same thing. If it's possible, please tell us how.
Report comment to moderator  
Reply With Quote
Unread 06-18-09, 07:40 AM  
Elariah
Premium Member
 
Elariah's Avatar
Premium Member

Forum posts: 18
File comments: 67
Uploads: 0
I love this, its very nice. But just wondering if I can get something looking like this using it though.



I would just like to get that blue border on buffs, and a red one on debuffs etc etc

Edit: According to the FAQ it should colour code borders by default. I use ButtonFacade but I have turned on the option to disable it for SBF.

Also, I have timers set to use buff colours. But it only seems to be doing that for my debuffs. My buffs like Fortitude, Inner Fire etc all show yellow not blue text like expected from a buff.
Last edited by Elariah : 06-19-09 at 02:23 AM.
Report comment to moderator  
Reply With Quote
Unread 06-19-09, 07:33 AM  
YJMark
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Timer Question

Hi there. I just downloaded this addon, and it is AWESOME! However, I was wondering if there was a way to have the timer just do the standard graphical/analog clock countdown timer instead of digital numbers. The defualt Blizzard buff icons do that, and I'm just used to looking at my timers from that perspective instead of numbers. I looked in the Timer page, but could not quite figure it out (it was probably right in front of my face, but I missed it).

Also, is there a way I can configure a bar to track buffs on raid members that are not targets? For example, Beacon of Light or Sacred Shield. I cast those through Grid, so the target never becomes an official "target", but only a mouseover target. Plus, they will be on different people. I'd like to track that so I will know when I need to refresh them.

Thanks
Report comment to moderator  
Reply With Quote
Unread 06-20-09, 01:43 AM  
udiya
A Murloc Raider

Forum posts: 6
File comments: 15
Uploads: 0
I'm trying this for a few days now. Probably I'm to stupid to get this right.
I play a mage. How do I configure a filter for stealable spells ?
I know there is the s filter. What do I configure for it ?
No matter what I do I get this:

SBF Invalid command specified in filter "s"
SBF Not adding filter "s" for frame xxxxxxx

Thanks.
Report comment to moderator  
Reply With Quote
Unread 06-20-09, 08:18 PM  
Satrina
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 47
File comments: 639
Uploads: 13
jdaniel - I haven't had a chance to do the fix on the spellsteal filter yet, it's been very busy lately. What you would do is make a frame that is whitelist, and the filter is just "s" with nothing else.

YJMark - If you mean cooldown sweeps, that's enabled on the Icon tab. For your other question, that sort of tracking is planned for 3.2

NarusegawaNaru - I haven't planned that sort of embellishment for timers/names, but I will consder it.

Photekk, nostress - You could sort of do that with filtering. I'll write something up and post it here.
Report comment to moderator  
Reply With Quote
Unread 06-21-09, 08:35 AM  
Photekk
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Originally posted by Satrina
Photekk, nostress - You could sort of do that with filtering. I'll write something up and post it here. [/b]
Ooo
Report comment to moderator  
Reply With Quote
Unread 06-21-09, 02:47 PM  
udiya
A Murloc Raider

Forum posts: 6
File comments: 15
Uploads: 0
Originally posted by Satrina
[b]jdaniel - I haven't had a chance to do the fix on the spellsteal filter yet, it's been very busy lately. What you would do is make a frame that is whitelist, and the filter is just "s" with nothing else.
did that - Invalid command specified in filter "s"
Report comment to moderator  
Reply With Quote
Unread 06-21-09, 04:45 PM  
Satrina
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 47
File comments: 639
Uploads: 13
well yes, that's the "I haven't had time to fix..." part
Report comment to moderator  
Reply With Quote
Unread 06-21-09, 05:31 PM  
Syxx
An Onyxian Warder
 
Syxx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 73
Uploads: 1
Hi Satrina,
I wanted to report a strange problem. I glanced through the known issues and short of being blind and stupid I didn't see anything mentioned.

I started a shaman and I noticed that Rockbiter buff is screwy with SBF.
Let me explain....
Apply Rockbiter buff
I noticed it initially when I went to rebuff rockbiter with under 2 minutes left on it.
I would recast and the buff would not update the buff display.
So I thought, "Hmmm, that's weird." So I right clicked to remove the buff and recast. Then the buff would show 0.0 for time but show the proper name.
So I right click to remove and re-apply and it would be fine. Happened everytime I did it last night.
I know, it sounds like I've been smoking to much wacky weed but I swear it happened.

Any other info you need I'll be happy to provide. Not my SSN though.

EDIT: I just noticed it's picking up the name of the weapon being buffed. So if it's the Titanic Buttbreaker of Stamina; the name will be the buff with a 0.0 time. Also, I don't need to remove it to re-apply and sometimes I do. I can't seem to understand what the trigger is.
I kind of wish it would throw an error. At least you all wouldn't be looking at me like that then!

EDIT2: Ok, guess you missed my comment or I repeated something that's know and I missed or something?
Last edited by Syxx : 06-27-09 at 10:02 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: