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Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-17-14 05:27 AM
Created:02-16-10 12:26 PM
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Aloft Alpha  Popular! (More than 5000 hits)

Version: Aloft-5.3.2-alpha3
by: acapela [More]

This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-5.2.8-2574.

This version of Aloft is updated to work with WoW "6", aka "Warlords of Draenor", currently in beta test. All modules have been enabled, LUA errors fixed (mainly to do with obsolete spell IDs), and all the basics seem to work on the WoW 6.X PTR. There were not many changes required.

I now have Beta access, so am incorporating that into my testing.

This version of Aloft will probably not work on current live realms... there is at least one new spell that doesn't exist there yet (Storm Elemental Totem), plus several that have been removed.

5.3.2-alpha3 (Warlords of Draenor)
- fixed cast bar LUA error and configuration mode update issues
- updated Ace3 to latest/greatest (r1114)[/color]

5.3.1-alpha2 (Warlords of Draenor)
- updated/fixed "Nameplate Glow>Recently Damaged Only" functionality

5.3.0-alpha1 (Warlords of Draenor)
- for WoW 6.X PTR and WoD Beta

5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
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Unread 02-25-10, 12:44 AM  
Zyonin
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To those using the Aloft (Ace 3 framework based) alpha builds: I strongly recommend that you install and use !BugGrabber/BugSack so you can capture the full error message (when Aloft barfs up Lua errors) and submit them.

BugSack (includes the !BugGrabber component): http://www.wowinterface.com/download...5-BugSack.html
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Last edited by Zyonin : 02-25-10 at 12:44 AM.
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Unread 02-25-10, 01:26 AM  
Dajova
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Originally posted by Zyonin
To those using the Aloft (Ace 3 framework based) alpha builds: I strongly recommend that you install and use !BugGrabber/BugSack so you can capture the full error message (when Aloft barfs up Lua errors) and submit them.

BugSack (includes the !BugGrabber component): http://www.wowinterface.com/download...5-BugSack.html
... or i recommend tekErr, same as BugSack, just without all the bulk
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Unread 03-15-10, 01:08 PM  
acapela
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Release: Aloft-3.0.2-1698

a new release of Aloft is available (pending moderator approval), Aloft-3.0.2-1698. again, this is an Ace3-compatible version of Aloft.

this has some attempts at fixes to target tracking, intended to help Aloft and AloftCastWarning work "better" in arenas. both Aloft and AloftCastWarning are included in this release.

if you use these addons in arenas, i am especially interested in hearing from you. confirmation of whether or not the cast warning functionality is operating correctly would be welcome.
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Unread 03-15-10, 08:07 PM  
Limb0
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In BGs I'm often getting messages like this..

AceTimer-3.0: Warning: The addon/module 'Aloft_CrowdControlSpellIcon' has 299 live timers. Surely that's not intended?

It doesn't show as an error, just an addon meassage in chat and it's gone over 700 while rep farming mobs at times.
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Unread 03-15-10, 10:48 PM  
acapela
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Originally posted by Limb0
In BGs I'm often getting messages like this..

AceTimer-3.0: Warning: The addon/module 'Aloft_CrowdControlSpellIcon' has 299 live timers. Surely that's not intended?

It doesn't show as an error, just an addon meassage in chat and it's gone over 700 while rep farming mobs at times.
ahh, yes. you are correct, not strictly an error, but also not desirable. seems as if the AloftCrowdControl module is not cleaning up after itself like it should.

anyway, thought i had fixed that. THANKS (very much) for the report. i will look into it again, try to beef up how Aloft manages that stuff.

if anyone else sees anything like this, now or in any Ac3/Aloft-3.0.X versions coming up in the next few weeks, please report it. i want to make certain it gets fixed.
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Unread 03-16-10, 04:52 PM  
Stratosfear
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Is the totem visibility working? I have it set so that it doesn't show any pets/totems/guardians except the 4 totems in the options, but it doesn't seem to be working in pvp.
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Unread 03-17-10, 08:42 AM  
acapela
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update: things seem to be working for me (testing with dueling, i didn't try to get an arena match or get into a BG, but presumably a hostile PC with a totem is a hostile PC with a totem).

so, once you have worked through the issues i raise below, if you want to send me a PM, i will reply with an email address, and you can then mail me your Aloft saved variables file. i will install that and try to reproduce with your settings.

Originally posted by Stratosfear
Is the totem visibility working? I have it set so that it doesn't show any pets/totems/guardians except the 4 totems in the options, but it doesn't seem to be working in pvp.
i will do some testing on this.

in the meantime...

first, note that the totem visibility stuff only really works in the "enUS" locale (no translations available for other locales). this triggers off of totem names in the WoW client local language, so if you are not in the "enUS" locale, none of this is likely to work .

also note that there are now five totems explicitly listed. if your version of Aloft is old enough, back when this feature was being developed, you could be dealing with broken functionality.

as well, if the "AloftAutoShow" module is enabled, make sure the Aloft options under "Show Neutral/Enemy Nameplates>All Nameplates" and "Show Neutral/Enemy Nameplates>Totem Nameplates" are enabled "correctly". if these options are set such that totems do not show, then no totems will show (uses the Blizzard standard interface options to disable all totem nameplates out from underneath Aloft).

if the "AloftAutoShow" module is disabled, make sure you have the corresponding Blizzard standard "Names>Unit Nameplates>Enemy Units" and "Names>Unit Nameplates>Totems" interface options enabled. again, if these options are set such that totems do not show, then no totems will show.

finally, if you are worried about destroying your current settings, you can always save your settings aside (copy your existing Aloft saved variables file aside somewhere, such that it is "deleted" it in its installed location), and then update Aloft and verify the functionality. if things don't work the way you want, re-install an older version of Aloft and restore your saved settings (copy the saved variables file back in).
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Last edited by acapela : 03-17-10 at 01:29 PM.
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Unread 03-23-10, 12:30 PM  
acapela
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Release: Aloft-3.0.3-1704

sorry for the delay in announcement.

a new release of the Ace3 Aloft/AloftCastWarning is available (already approved by the moderator): Aloft-3.0.3-1704.

this has attempts at fixes for a few problems reported recently: AloftCastWarning not working as it should in arenas (that was fixed in the last release, but the last release version was mis-numbered, so i am "tagging" the fix to this release), Aloft not cleaning up its crowd control timers properly, and some issues with totem/pet visibility reported via private message (shaman totem elementals are now treated as pets... my "research" into all of this is summarized in this FAQ). please review the change log.

please revisit your favorite bug, and let me know whether or not this release fixes anything (or even just changes the behavior).

thanks.
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Unread 03-23-10, 05:19 PM  
Moxie
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Nameplates aren't updating properly -- units go from having full health to their actual health again and again -- and the textures seem to be "overflowing" the set bar parameters.
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Unread 03-23-10, 06:39 PM  
Naem
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Originally posted by Decabah
Nameplates aren't updating properly -- units go from having full health to their actual health again and again -- and the textures seem to be "overflowing" the set bar parameters.
agreed, it's really screwed up right now.
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Unread 03-23-10, 07:06 PM  
acapela
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Originally posted by Naem
agreed, it's really screwed up right now.
hmm, was on earlier (and on the PTR last week), noticed no artifacts.

of course, that doesn't mean there aren't any . i will start diggin into it.
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Unread 03-23-10, 07:10 PM  
Moxie
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I took a screenshot of what I mean:



Aside from the obvious problem, the bar fills and empties as the fight progresses.
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Unread 03-23-10, 08:28 PM  
acapela
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update: the cast bar is also affected.

Originally posted by Decabah
I took a screenshot of what I mean:



Aside from the obvious problem, the bar fills and empties as the fight progresses.
yeah, the "fill" on the health bar is "overflowing" to cover the health bar border (if any), as soon as there are updates to the health bar.

for those of you experiencing this, help me confirm a few things:

- this only seems to affect health bars (mana/threat bars are unaffected; i need to take a look at the cast bar, however)
- when i disable "borders" by setting the border texture to "None" (specifically under "Frame>Border" options, under "Health Bar>Border" options; i leave the mana/threat bar borders in place), the problem seems to go away
- when i enable "deficit" health bars (which hides the normal nameplate health bar, and replaces it with Aloft's own health bar), the problem seems to go away

seems like the nature of the Frame:SetBackdrop() API on statusbars has changed (or maybe just the nameplate health bar)? specifically, inset functionality has stopped working. normal "frames" (including the mana/threat bar) seem to be working correctly.
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Last edited by acapela : 03-23-10 at 09:52 PM.
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Unread 03-23-10, 09:16 PM  
Moxie
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Yup, when I disable the border everything looks fine, apart from the fact there's no border. >_<
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Unread 03-24-10, 12:25 AM  
acapela
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making some progress, but still no solution.

after experimenting with all of the nameplate frame assembly code (the stuff that glues graphical elements together), making sure anchor points and sizes and etc were all correct, i decided to see if there was a conflict with another addon. i disabled everything except Aloft, and noticed something interesting.

in the image below, everything seems superficially correct... but notice the bands of color across the nameplate health bar.


here is the same mob, near death. looks like the healthbar is anchored starting part of the way across the nameplate, from the left margin, such that 15% health looks more like 40% health. the health bar "fill" is also spilling out over the border.


i experience no LUA errors. disabling health bar and frame borders has no effect on this. it happens the same way in both Ace2 and Ace3 versions of Aloft.

i have no clue yet what is actually going on here, but i am guessing that something small and subtle has changed about the way graphical objects glue together, such that Aloft is now doing something "wrong". this is confusing the WoW client, and breaking the "layout" of nameplates.

unfortunately, it looks like it will require more experimentation (trial and error, i guess), to figure out what is "wrong" and how to fix it.

there will be an update as soon as i have a working solution .
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