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Updated:10-30-13 12:53 PM
Created:07-16-10 07:58 AM
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m Map  Popular! (More than 5000 hits)

Version: 3.9
by: Monolit [More]

m_Map or monoMap

About

  • Originally inspired by Nevcairiel's Mapster and p3lim's pMap, m_Map is a lightweight add-on with few world map modifications.
  • The goal was to apply all the important features to the WorldMap frame without drastically changing it.
  • m_Map consumes about 10kb and no CPU cycles when map is not visible.
  • This add-on was created for people who just want to have clean WorldMap with a little bit of extra functionality.
  • It's not tested with gatherer and questhelper-like add-ons, but I suppose it should work just fine.

Key features
  • new miniWorldMap style;
  • minimize WorldMap when player enters combat;
  • display player and cursor coordinates;
  • remove the black background behind the big map;
  • enable keyboard while big map is opened;
  • no GUI;
  • ability to set custom scale and position for miniWorldMap (via editing m_Map.lua);
  • custom size for group markers;
  • fog removal.

======= v. 3.9 =======
m_Map: IsDisabledByParentalControls Taint fix (credits to Rotule http://us.battle.net/wow/en/forum/topic/10388639018)

======= v. 3.8 =======
m_Map: some of the elements were removed in 5.3, so we don't need to modify them anymore
m_Map: adjusted fontsize / position for coordinates
m_Map: removed textures from the 'map options' dropdown
m_Map: adjusted coordinates position for big map
m_Map: .toc bump for 5.3

======= v. 3.7 =======
m_Map: added option to display decimal part of map coordinates
m_Map: removed tooltip fix for quest blobs

======= v. 3.6 =======
m_Map: .toc update

======= v. 3.5 =======
m_Map: .toc update
m_Map: fixed WorldMap options dropdown position
m_Map: removed advancedMap cVar, so it now properly funcitons @ 4.3 /PTR

======= v. 3.4 =======
m_Map: .toc update for 4.1

======= v. 3.3 =======
m_Map: some structural changes, general code clean up
m_Map: fixed coordinates 'jumpy' (flickering) behaviour when large world map is opened
m_Map: adjusted positions for number of elements including levelUP/DOWN buttons, WorldMapTitle frame and button, etc.
m_Map: applied a small hack to prevent World Map frame problems when map_scale = 1

======= v. 3.2 =======
m_Map: adjusted text pattern and position for coordinates text

======= v. 3.1 =======
m_Map: fixed "Show dig sites" button scale and positioning
m_Map: option to adjust default group members icons size

===== v.2.7.1 =====
m_Map: major code revamp
m_Map: enabled quest blobs on the MiniWorldMap
m_Map: and now they actually work and give no errors!

===== v.2.6.1 =====
m_Map: option to disable group icons

===== v.2.6 =====
m_Map: fixed stack overflow error
m_Map: locals...well... you know that variable scoping thing...
m_Map: WorldMapUnit_Update function fix in attempt to diminish fps lag when toggling map on and off

===== v.2.5 =====
m_Map: new background and border texture
m_Map: close and sizeup buttons repositioned to the topright corner of the whole frame
m_Map: levelup/down and zone level dropdown buttons now also inerit map's opacity
m_Map: few adjustments to buttons' FrameLevel

===== v.2.4 =====
m_Map: fixed miniWorldMap border to inherit map's opacity
m_Map: tiny frame and text position adjustments

===== v.2.3 =====
m_Map: fixed coordinates OnUpdate script so it doesn't draw any CPU usage when map is hidden
m_Map: coordinates code reworked, general code clean up
m_Map: *.toc update, removed coloring of initial letters so it doesn't screw up alphabetical order
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Unread 07-24-10, 12:19 PM  
ichik
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Еще просьба: пакуй архивы в zip, а то rar вовинтерфейсовский апдейтер не понимает, неудобно вручную обновляться каждый раз.
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Unread 07-24-10, 06:34 PM  
Monolit
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Originally posted by ichik
Ох не. Похоже конфликт со Skinner. =\
[offtopic]Исключительно имхо: за использование Skinner'a нужно сжигать на костре Был такой небольшой занятный лаконичный эдончик когда-то oSkin, воn нет, энтузиастам надо было превратить его в комбайн, который гладит, пылесосит и моет посуду [/offtopic]

Еще просьба: пакуй архивы в zip, а то rar вовинтерфейсовский апдейтер не понимает, неудобно вручную обновляться каждый раз.
Не люблю zip, не люблю автоапдейтеры, но если не буду забывать, то в будущем буду заливать zip архивы.
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Unread 07-26-10, 10:20 AM  
Sec
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I'm noticing a sharp decrease in FPS when I open up m_Map. However, this only occurs when I am in an instance. FPS drops from roughly 50 to roughly 15; significant drop.

Further testing shows in some areas, FPS drops when map is open, but this behavior is not consistent. Will do further research...
Last edited by Sec : 07-26-10 at 10:57 AM.
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Unread 07-26-10, 11:34 AM  
Monolit
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Originally posted by Sec
I'm noticing a sharp decrease in FPS when I open up m_Map. However, this only occurs when I am in an instance. FPS drops from roughly 50 to roughly 15; significant drop.

Further testing shows in some areas, FPS drops when map is open, but this behavior is not consistent. Will do further research...
Of course fps will drop a little first 1-2 seconds after opening world map in large raid group. This happens because all the group members' icons have to be updated once your map is opened or raid rooster updates (like on battlegrounds) and then replaced with the custom ones. In fact you can monitor same kind of behavior with mapster to. However I guess I should make an option to completely disable that feature (maybe even on demand).
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Unread 07-26-10, 12:50 PM  
kergoth
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Is there a reason your 'player' and 'cursor' aren't locals? You're unnecessarily polluting the global namespace with extremely generic names.

Also seen:

Message: ..\AddOns\m_Map\m_Map.lua line 169:
attempt to call method 'SetText' (a nil value)
Debug:
[C]: SetText()
m_Map\m_Map.lua:169:
m_Map\m_Map.lua:160
m_Map\m_Map.lua:186:
m_Map\m_Map.lua:182

Message: ..\AddOns\m_Map\m_Map.lua line 171:
attempt to call method 'SetFormattedText' (a nil value)
Debug:
[C]: SetFormattedText()
m_Map\m_Map.lua:171:
m_Map\m_Map.lua:160
m_Map\m_Map.lua:186:
m_Map\m_Map.lua:182
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Unread 07-26-10, 03:39 PM  
Monolit
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Originally posted by kergoth
[b]Is there a reason your 'player' and 'cursor' aren't locals? You're unnecessarily polluting the global namespace with extremely generic names.
D'oh thanks for noting that, I accidentally removed that string when I was cleaning up the code before my first release here. It's going to be fxed in upcoming update.

2Sec I made some changes in the latest update to how those map blips update, so it should be better now.
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Unread 07-26-10, 05:43 PM  
Sec
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Originally posted by Monolit
Of course fps will drop a little first 1-2 seconds after opening world map in large raid group. This happens because all the group members' icons have to be updated once your map is opened or raid rooster updates (like on battlegrounds) and then replaced with the custom ones. In fact you can monitor same kind of behavior with mapster to. However I guess I should make an option to completely disable that feature (maybe even on demand).
In my situation, it was either 1 map icon (solo) or at most, 5 map icons (5-man dungeon). This is why I was a bit confused and decided to try and pinpoint what was causing this FPS decrease. My FPS would not restore after a few seconds, but would instead continue to drop. Values would go from (rough examples) 50, 39, 21, 15 and stay at 15 until the map was closed.

I will continue to monitor things with this current update to the map. May I ask what profiling addon you were using in the previous screenshots you posted?
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Unread 07-27-10, 11:09 PM  
YrDaDy
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Originally posted by Monolit
Of course fps will drop a little first 1-2 seconds after opening world map in large raid group. This happens because all the group members' icons have to be updated once your map is opened or raid rooster updates (like on battlegrounds) and then replaced with the custom ones. In fact you can monitor same kind of behavior with mapster to. However I guess I should make an option to completely disable that feature (maybe even on demand).
My fps drops heavily anywhere. I like the mod itself but that is killing me, I'll be testing it on my main rig tomorrow to see if the same problem occurs and let you know. If it continues though I'll have to stop using till some type of a fix is done...

Edit: After reading what this other fellow is saying I checked mine as well, mine drops to 20fps and doesn't move till I close the map.
Last edited by YrDaDy : 07-27-10 at 11:10 PM.
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Unread 08-02-10, 08:45 AM  
sacrife
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Also the blue zones on quests showing the area of the quest is gone.
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Unread 08-13-10, 05:23 AM  
Monolit
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about the fps issue:
Guys I'm trying hard to reproduce that behavior, but my fps barely drops by 5-10% when I open the map. I even tested Mapster in same conditions to see if its just m_Map that's causing this fps difference, but no, fps drops even more with mapster opened.

I've uploaded results to my hosting and you may feel free to check it out.

Could it be another add-on that conflicts with m_Map or even some sort of specific video configuration that can cause it?

I'd like to fix this issue (if there is one), but I can't fix something that I'm not able to reproduce. Anyway I'm opened to any suggestions and advices.

2sacrife: it was intended this way, however those blue blobs are still there on the Big map.

EDIT:


2_hours_motherfucking_test

Well, I've done a test starting from 9:52 till 11:58:
• fully default UI, except 1 add-on with a tiny bit of code that allows easy add-ons toggling.
• not a single UI reload during the test
• enabled vertical sync and triple buffering
• completed 2 AVs and 4,5 SoTAs during the test
• the map was toggled about 20-30 times per battleground
• the map position was locked in place (via SetPoint)
• group icons style was enabled

I've honestly spent few hours trying to reproduce that behavior as you may see on the screenshots I posted, and I've yet to see those huge fps drops you guys told me about. So I would really really appreciate if you could supply me with a certain pattern to follow to reproduce those drops in fps.
Last edited by Monolit : 08-16-10 at 04:48 AM.
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Unread 08-17-10, 05:15 AM  
Shestak
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Я что-то делаю не так? Я уже не один час потратил на то, чтобы воспроизвести этот долбаный баг и никак не получается.
Моно, ты пойми, что просто так, писать тебе о снижение фпс я не буду(ну смысл? так, чисто потрещать ), и естественно я тестил только код карты, без доп. эддонов и вмешательств(как можно бы было подумать).
Тем более сброс фпс есть не только у меня, и кстати, если ты думаешь, что в этом виноват якобы "динозаУр комп", то это так же заблуждение.
Тестировалось на двух разных конфигурациях, с разнообразными(уже и до этого дошел) видео настойками(мин, макс, средн, разнобой).

К примеру http://pastey.net/139685 с теми же возможностями, из одной твоей предыдущей сборки(уже правда и не припомню в какой) не дает подобного эффекта на все тех же двух компах с разнообразными настройками.

П.С.: Код уже переделан под меня и установлен, как основной. А вот ласт версия м_Мап дропает фпс на рендомных компах, в число которых твой комп не идет(что очень жаль, так как затрудняет тестирование и нахождение такого рода скрытых казусов), но помимо твоего компа есть еще компы(у которых падение фпс случается(пусть немного, но такие есть(компы)).
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Unread 08-17-10, 06:11 AM  
Monolit
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Originally posted by Shestak
Моно, ты пойми, что просто так, писать тебе о снижение фпс я не буду(ну смысл? так, чисто потрещать ), и естественно я тестил только код карты, без доп. эддонов и вмешательств(как можно бы было подумать).
Тем более сброс фпс есть не только у меня, и кстати, если ты думаешь, что в этом виноват якобы "динозаУр комп", то это так же заблуждение.
Тестировалось на двух разных конфигурациях, с разнообразными(уже и до этого дошел) видео настойками(мин, макс, средн, разнобой).

К примеру http://pastey.net/139685 с теми же возможностями, из одной твоей предыдущей сборки(уже правда и не припомню в какой) не дает подобного эффекта на все тех же двух компах с разнообразными настройками.

П.С.: Код уже переделан под меня и установлен, как основной. А вот ласт версия м_Мап дропает фпс на рендомных компах, в число которых твой комп не идет(что очень жаль, так как затрудняет тестирование и нахождение такого рода скрытых казусов), но помимо твоего компа есть еще компы(у которых падение фпс случается(пусть немного, но такие есть(компы)).
Ты видимо меня не так понял, я не пытался тебя задеть или сказать, что бага нет и вы все придумываете, наоборот, я пытаюсь его найти, и приложил уже достаточно много усилий для этого, но, как ты видишь по скринам, у меня не получается на своем компе воспроизвести это поведение.

Хорошо, что ты дал пример кода, который не дает подобного снижения, сегодня изучу дифф и, возможно, залью обновление с исправлением.
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Unread 08-17-10, 02:51 PM  
sacrife
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Yes I noticed you removed the blobs on purpose after skimming through the code and manually fixed it myself (even works in combat ).
Though will download the latest as the code cleanup might be nice.

I have no performance issues whatsoever with the raid icons so It should not be your addon that does this.

Is it however possible to add a small feature to display quest icons (with or without blobs) on the minimap?
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Unread 08-18-10, 12:06 AM  
Shestak
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Моно, ченить было понятно из кода на пастей.нет? Почему так было в ласт версии с фпс?

Новая версия с возможной правкой фикса фпс или пока без нее?(это для тестов, что тестить мне ща )

П.С.: Мммм, квестблопы
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Unread 08-18-10, 03:50 AM  
Monolit
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Originally posted by Shestak
Моно, ченить было понятно из кода на пастей.нет? Почему так было в ласт версии с фпс?

Новая версия с возможной правкой фикса фпс или пока без нее?(это для тестов, что тестить мне ща )

П.С.: Мммм, квестблопы
Честно говоря, каких-то явных косяков я не нашел, но в последней версии просто было подчищено и убрано все, что можно было убрать без вреда функционалу + переделано отображение пары эдементов. Но без возможности протестировать мне трудно сказать, повлияют ли данные изменения на ситуацию с фпс, могу лишь только надеяться.
Last edited by Monolit : 08-18-10 at 04:45 AM.
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