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cgCrafty  Popular! (More than 5000 hits)

Version: 2.0.67
by: chuckg [More]

Features:
- Search *all* tradeskill / crafting windows
- Search by name, reagent, required tools or for which recipes you have materials
- Link reagents/materials for an recipe to chat
- Hooks into the existing UI to be as lightweight as possible, loading only when requested
- Plays nicely with Autocraft
- Offers 'fastenchant' functionality that hides the enchant overwrite confirmation dialogue

Description:

There are a lot of different mods out there that have similar functionality, but they all either add too many features or don't have the right one. If you're looking to add a simple search to your tradeskill/crafting windows, cgCrafty should fit that niche perfectly.

cgCrafty offers search functionality to your crafting/tradeskill windows in a lightweight, unobtrusive way. The mod will add a small window attached to the bottom of the currently open crafting/tradeskill window. As of version 2.0, you may also link the required reagents/materials required in order to construct/craft the selected item to chat. cgCrafty will not hook into or capture any events until you've actually opened either of the crafting or tradeskill windows. It is written for speed, efficiency and most of all, usability.

To turn off the mod or access fastenchant, check out the slash commands: /cgc or /cgcrafty


cgCrafty wiki

Changelog

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Unread 05-25-06, 10:47 PM  
Shark
A Defias Bandit

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Error: Interface\AddOns\cgCrafty\cgCrafty.lua:45: attempt to index global `TradeSkillFrame' (a nil value)

p.s.

TradeSkillFrame is LoadOnDemand, so should be this addon
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Unread 05-26-06, 01:05 AM  
chuckg
A Fallenroot Satyr
 
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Could you please tell me the circumstances of that error? What trade/craft were you opening, was it the initial load? Was it just on login? I haven't seen that error so any information you can provide would be beneficial.

Also, please use the Bug Report for errors and bugs. Keeps the comments less cluttered.
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Unread 05-26-06, 02:57 PM  
Shark
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yes, it's an loading error

you are accesssing TradeSkillFrame in your init code, but TradeSkillFrame is NIL until loaded.

I guess some other (bad written addon) loads TradeSkillFrame on UI load on your system, so you don't get the error. With no addons installed TradeSkillFrame is loaded when you open the Tradeskil window, it's nil before.

You should watch for the TRADESKILL_SHOW event and init then, not before.
Last edited by Shark : 05-26-06 at 02:57 PM.
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Unread 05-26-06, 06:28 PM  
chuckg
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1.1.1

Should be fixed 1.1.1, please let me know if you have any more issues. There is one catch to doing it in this way, however. If you have the mod on standby and a craft/trade visible then enable the mod, it will not show the cgCrafty frame until you close/re-open the frame. Such is the price of LoadOnDemand.

Edit: Fixed in 1.1.2; the window will now properly show/hide regardless.
Last edited by chuckg : 05-26-06 at 09:53 PM.
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Unread 05-26-06, 09:22 PM  
Shark
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it's still not loadondemand (see your toc file), it loads always

loading error:

Count: 1
Error: Interface\AddOns\cgCrafty\cgCrafty.lua:72: attempt to index a nil value
Last edited by Shark : 05-26-06 at 09:25 PM.
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Unread 05-26-06, 10:46 PM  
chuckg
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Originally posted by Shark
Count: 1
Error: Interface\AddOns\cgCrafty\cgCrafty.lua:72: attempt to index a nil value
Fixed in 1.1.3, thanks for continuing to post bugs.

As far as the LoadOnDemand goes, I don't think I'll be doing that. Either I don't have a proper understanding of the process, or doing so inhibits Ace from accessing the mod. The advantage of making this an Ace mod is the ability *disable it* simply by typeing /cgc standby. All events are unhooked, all the variables unloaded and all you're left with is a shell waiting to be re-enabled. Also, the code itself *doesn't hook* anything until you've actually loaded the Tradeskill/Crafting frames anyway. It will lie dormant until you do, so it's in essence an empty mod until called.
Last edited by chuckg : 05-26-06 at 10:52 PM.
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Unread 05-26-06, 11:37 PM  
Shark
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loadondemand is easy to implement:

## LoadOnDemand: 1
## LoadWith: Blizzard_TradeSkillUI, Blizzard_CraftUI

p.s.

many ace addons are load on demand, e.g. most FuBar plugins
Last edited by Shark : 05-26-06 at 11:38 PM.
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Unread 05-27-06, 12:19 AM  
chuckg
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Originally posted by Shark
## LoadOnDemand: 1
## LoadWith: Blizzard_TradeSkillUI, Blizzard_CraftUI
You're trying to make me eat my foot, aren't you? 1.2.0 is LoadOnDemand and should have all listed bugs resolved. I feel like such a clutz updating my mod 4 times a day.
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Unread 05-27-06, 09:58 AM  
Admralpancake
A Deviate Faerie Dragon

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Thanks

People seem to be nitpicking this mod.... but it is what i have been asking for for a looooong time.... so, thank you very much, this especially comes in handy with alchemy where everything is in the same category
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Unread 05-27-06, 11:56 AM  
Shark
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Re: Thanks

1.2 works, thanks
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Unread 05-27-06, 02:46 PM  
chuckg
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Re: Thanks

Admralpancake, I wrote it specifically for alchemy. I constantly have people in guild asking "what uses xxx mat" or "what does xxx potion take" and spending 4 minutes scrolling up and down the list looking for that one potion that you know you have but you can't find.Eventually, I'd give up and just use thottbot. But not anymore!
Last edited by chuckg : 05-27-06 at 02:47 PM.
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Unread 05-29-06, 10:24 PM  
ouch!
A Defias Bandit

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Sorry if im blind, but i cant find... what are [S] and [R] buttons for? Please explain
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Unread 05-30-06, 12:09 AM  
chuckg
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The [S]earch button submits a search, while the [R]eset button resets the current search back to the default listing. Disabling the addon through the "/cgc standby" will also reset any searches you have currently active. You may also simply type the search text into the textbox and hit enter to start a search.
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Unread 06-02-06, 09:44 AM  
Jayhawk
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Fizzwidget's Autocraft

Hello, I really like this mod. It's ever so useful, but... I'm using Fizzwidget's Autocraft, which extends the height of the default trade window. I get a feeling this makes your lovely little addon hide behind the window.
Do you have any suggestions as to how to fix this?

PS. I hope this is the correct spot for this question/remark. Apologies if it isn't.
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Unread 06-02-06, 04:32 PM  
chuckg
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Re: Fizzwidget's Autocraft

Jayhawk, it does indeed hide my poor little addon behind the extended TradeSkill window. However, the fix is simple and I'll be including some nice playalong code for AutoTradeSkill in the next release. I should have it out tonight or tommorow, pending another nasty little bug I've found.

As for where to post stuff like that, I guess it could fall under the "features" request or even "bug report", but I'm not going to be anal about where you posted. I'm just glad people are getting some use out of my addon.
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