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Updated:09-16-13 07:43 PM
Created:01-19-09 05:04 AM
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oUF Freebgrid  Popular! (More than 5000 hits)

Version: 6.9.13
by: Freebaser [More]

Supported oUF Version: 1.6.x

Party/Raid unit frames using the oUF framework.

Units Supported:
-- party
-- raid
-- maintanks
-- pets and vehicles

Features:
-- Class corner indicators
-- Raid (de)buffs icons with priority
-- Class dispel icons
-- Aggro highlighting
-- Mouseover highlight
-- Out of range arrow
-- Range alpha
-- Heal Predication bar and/or text
-- Alt Power text
-- Health text - percent, deficit or actual
-- Vertical and horizontal layouts
-- Mana bars
-- Target and Focus border
-- AFK / DC timer
-- SharedMedia support
-- oRA3 tank support

FAQs
/freeb will unlock the frames
/freeb <something> will open the interface panel.

oUF is included in this addon but it is only accessible to Freebgrid.

Q: How do I create new indicators?
A: Edit tags.lua (some lua skills required). I've added at least one indicator to every healing class, so you can use those as an example(always open to suggestions). Then add the tag name to your class table at the bottom of the tags.lua.

Q: How do I add raid (de)buffs?
A: Use the aura_list.lua file to add spell names or GetSpellInfo(spellid) to the aura table and set a priority number >= 1(Higher numbers show over lower).

Most of the general setting can be done in the interface panel and usually requires a ReloadUI when your done.

version 6.9.12
-- fix toc

version 6.9.11
-- aura_list update
-- oUF update

version 6.9.10
-- fix heal texture and aura border

version 6.9.9
-- fix for 5.1
-- toc bump
-- aura list update

version 6.9.8
-- fix vertical hp reversed

version 6.9.7
-- add monk to indicator table

version 6.9.6
-- update some tags
-- add monk to dispel list

version 6.9.5
-- fix pom tag

version 6.9.4
-- fix healbar error

version 6.9.3
-- more 5.0 fixes

version 6.9.1
-- update for 5.0.4 / oUF 1.6

version 6.9

-- remove talent detect for class dispels(hard code types instead)
-- option to scale raid based on number of members
-- option to invert fill direction
Optional Files (0)


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Unread 07-29-09, 05:43 PM  
Freebaser
A Molten Kobold Bandit
 
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Re: Re: Re: Horizontal layout

Originally posted by Catharsis
Yes, but if I remember correctly, it looked like that just cut off anything below a 5x5 (25-frame) layout, even though there were more than 25 people. Either that, or it cuts off the last 3 raid groups from displaying, or both(?). Maybe I'm wrong. I'll probably be able to test it again tonight in Wintergrasp.
So what are you trying to achieve?

maybe something like this?
Code:
[GROUP1][GROUP2]
[GROUP3][GROUP4]
[GROUP5]etc...
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Unread 07-29-09, 05:23 PM  
Catharsis
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Re: Re: Horizontal layout

Originally posted by Freebaser
Did you try changing numRaidgroups in the config?
Yes, but if I remember correctly, it looked like that just cut off anything below a 5x5 (25-frame) layout, even though there were more than 25 people. Either that, or it cuts off the last 3 raid groups from displaying, or both(?). Maybe I'm wrong. I'll probably be able to test it again tonight in Wintergrasp.
Last edited by Catharsis : 07-29-09 at 05:24 PM.
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Unread 07-29-09, 04:45 PM  
Freebaser
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Re: Horizontal layout

Originally posted by Catharsis
I've looked through these posts, and I can't find an answer to what I'm about to ask. If it is there, please redirect me and forgive me.

First of all, I love this add-on, since I used grid all the time, and this is lighter weight and yet looks even better.

Currently, I have it set up at the bottom middle of the screen, a little below my character. It starts at the middle, right below my character, and grows right and down, but stays centered. Perfect so far. However, the problem is that it only grows 5 places to the right, but the rest goes down, resulting in many frames much too low for the screen itself. Is there a way to tell Freebgrid to limit the amount of vertical frames to, say 5, or any number of my choosing?
Did you try changing numRaidgroups in the config?
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Unread 07-29-09, 04:17 PM  
Catharsis
A Kobold Labourer

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Horizontal layout

I've looked through these posts, and I can't find an answer to what I'm about to ask. If it is there, please redirect me and forgive me.

First of all, I love this add-on, since I used grid all the time, and this is lighter weight and yet looks even better.

Currently, I have it set up at the bottom middle of the screen, a little below my character. It starts at the middle, right below my character, and grows right and down, but stays centered. Perfect so far. However, the problem is that it only grows 5 places to the right, but the rest goes down, resulting in many frames much too low for the screen itself. Is there a way to tell Freebgrid to limit the amount of vertical frames to, say 5, or any number of my choosing?
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Unread 07-27-09, 11:21 AM  
tattooedpierre
An Aku'mai Servant
 
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Thank you for this mod. It's awesome and simple for me to use
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Unread 07-25-09, 05:32 PM  
Tekkub
A Molten Giant
 
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I don't remember there ever being any talents that pushed healing spells beyond 40 yards... and I'd much rather have ~2yd of "play" than every UF's range breaking when I die...

*edit* Also oUF uses the same API that the Blizzy raid frames do, and I for one would prefer things to be consistent with the default UI's behavior whenever it's possible.
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Last edited by Tekkub : 07-25-09 at 05:37 PM.
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Unread 07-25-09, 04:37 PM  
Freebaser
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The built in oUF range is limited to 38 yards. Spellrange returns an accurate healing range for me(40 yards or more with talents).
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Unread 07-25-09, 04:12 PM  
Tekkub
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Spellrange seems to break after you die, and it's unnecessary as oUF has range built in. Just change "self.SpellRange = true" to "self.Range = true" and toss out the SpellRange lib.
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Unread 07-23-09, 07:43 PM  
Toran
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Anyone have a screenshot of the party frames?
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Unread 07-23-09, 04:32 PM  
Freebaser
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I'll have it fixed in the next update(maybe this weekend).
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Unread 07-22-09, 06:28 PM  
Strongbow
A Deviate Faerie Dragon
 
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I'm getting this error when I set it to show only 5 raidgroups

Date: 2009-07-23 02:24:36
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Freebgrid\freebgrid.lua line 219:
<unnamed>:SetPoint(): Couldn't find region named 'oUF_Raid6'
Debug:
[C]: ?
[C]: SetPoint()
oUF_Freebgrid\freebgrid.lua:219: func()
oUF_Freebgrid\oUF\ouf.lua:91:
oUF_Freebgrid\oUF\ouf.lua:89
(tail call): ?

It has to do with the frame around it so the frame is just around the first group.


-Strongbow-
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Unread 07-12-09, 04:04 AM  
Sn1QaZz
A Kobold Labourer

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Hello.
i moved the party-frames to a different location on my screen and made them pop up in raid also.
if i am playing arena i do want to have party and raidframes, but i couldn't figure out, how to spawn the raidframes.
could you plz help me?
thank you
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Unread 07-11-09, 01:31 PM  
Freebaser
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I havent been in arena lately, so I wouldn't know. I'll try to test that out.
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Unread 07-11-09, 12:58 PM  
Taroven
A Cyclonian
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Been using Freebgrid since 0.3, and I have to say I love it.

Lately though, I've been having some issues with the debuff icons that I haven't quite been able to pin down.

Everything seems to work alright in a raid (I'll doublecheck on that tonight just to be sure), but in an arena match the icon for a single debuff appears on every player in the party. For example, a Warlock's single target fear will appear on all 5 players at once in a 5v5. Not good for dispelling.

The only modifications I can remember making from 1.2 are a few position and text layout tweaks. I can send my freebgrid.lua if you'd like.
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Unread 07-08-09, 11:35 AM  
Falter
A Deviate Faerie Dragon

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I was thinking of changing line 355 from:
Code:
if self.Name:GetStringWidth() <= 38 then
to:
Code:
if self.Name:GetStringWidth() <= (db.width -2) then
This should keep me from having to edit it ever again no matter the size, hopefully.

Edit - Seemed to work. Next I'm going to work on changing the banzai notification from turning the name red to something else. With deathknights names being red, it is harder for me to pick up what's going on when they are tanking or one pulls agro.
Last edited by Falter : 07-09-09 at 04:20 PM.
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