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Cirk's Mousetip  Popular! (More than 5000 hits)

Version: 3.2.1
by: Cirk [More]

What is Mousetip?
Mousetip is another show-the-tooltip-at-your-mouse-cursor type of addon (like TipBuddy, Tinytip, etc.) but written to have the features I particularly wanted from a tooltip addon:

  • It is a minimally intrusive as possible, and is written to work with the 2.0 (and now 3.0) clients from the ground up.
  • It introduces the concept of per-button tooltip positions, so that as you move your cursor over certain frames or buttons, Mousetip will actually place the tooltip in a settable location for that button, rather than keeping it on the cursor all the time (which is annoying when it gets in the way of what you are actually trying to look at!).
Feature-set wise, Mousetip is pretty lean compared to the likes of (say) TipBuddy:
  • Allows you to set the position of the tooltip either at the mouse cursor, or at a user placed anchor point.
  • Allows you to set an offset (horizontal and vertical) relative to the mouse
  • Allows you to change the scaling of the default game tooltips (and optionally of other tooltips that Mousetip knows about).
  • Allows showing a player's guild name in the tooltip (underneath the player name), and selecting the color that the guild names are shown in. (Also allows you to disable the showing of the guild name entirely if you don't like that feature of the default client).
  • Provides some simple tooltip coloring options for friendly, neutral, hostile, etc. targets. (I loved that feature in TipBuddy, so here it is again )
  • Allows setting the fade time for the tooltip.
  • Provides a simple target-of-target secondary tooltip that shows the appropriate target's name.
  • Allows you to show your standing (Neutral, Honored, etc.) with a faction next to their faction name


Per-button tooltip positions
For the per-button tooltip positioning, I've included only a few initial positions in Mousetip for the default WoW client's player, target, and party frames, and for the action buttons. However it is very easy to configure this for your own UI and tastes! For example, suppose you want to set Mousetip to show the tooltip to the right of your custom target frame. All you need to do for that is:
  1. Move the mouse cursor over the target frame.
  2. Do /mousetip set right.
Thats it! Well, actually there is a lot more that you can do if you really want to play around with it. See the full list of slash commands for more details.

Note that Mousetip will try and intelligently apply the per-button rules you give it, so that if you tell it (for example) that tooltips for the first party frame should be at the top-right of that frame, then Mousetip will apply that same position to all party frames (or at least all those that follow the usual naming rules).

Mousetip can also currently only set the tooltip position for a button or frame that would normally show the tooltip in the default bottom-right of your screen - it can't do anything about buttons or frames that set the tooltip location themselves (or that use their own custom tooltips).

Also, if you want to reset a particular button to use the cursor or use the default tooltip location (in the bottom right) just put the mouse over the button you want to change, and do /mousetip set cursor or /mousetip set default respectively. The default for frames that Mousetip doesn't know about is to use whatever you have set the default to in the options window (usually the normal bottom-right position of the default UI).


About the anchor point and alignment
Note that the anchor point and anchor alignment options will only be visible and changeable if either of the World tooltip position or the Default tooltip position are set to use the anchor. The anchor itself will also only be visible in this case, and only while the Mousetip options window is open.

The default location for the anchor is the bottom-right of your screen, near where the normal Blizzard default tooltip would appear. Look for a little red cross symbol.


Mousetip's slash commands
Mousetip supports the following slash commands:
/mousetip help shows this list of slash commands.
/mousetip shows and hides the Mousetip options window.
/mousetip on enables Mousetip.
/mousetip off disables Mousetip.
/mousetip set <position> sets where the tooltip will show for the frame or button that the mouse is currently hovering over.
/mousetip set as <frame> indicates that tooltips for the frame or button that the mouse is currently hovering over should instead appear as if they were tooltips for the named frame.
/mousetip set <frame> <position> sets where the tooltip will show for the named frame.
/mousetip set <frame1> as <frame2> indicates that tooltips for the named frame1 should instead appear as if they were tooltips for the named frame2.
/mousetip setparent indicates that tooltips for the frame or button that the mouse is currently hovering over should instead appear as if they were tooltips for the frame's parent.
/mousetip id tells you the name of the frame or button the mouse cursor is currently hovering over, and the name of its parent frame as well.
/mousetip id <frame> tells you the correctly capitalized name of the given frame, and the name of its parent frame as well.
/mousetip reset tooltip resets the world and default tooltip position, alignment, anchor, and scaling.
/mousetip reset colors resets the colors that Mousetip uses.
/mousetip reset anchors resets the per-button tooltip anchors that you have entered.
/mousetip reset all resets all of the tooltip, colors, and anchors.
/mousetip list lists all the buttons and frames that Mousetip has been told to keep per-button settings for.
/mousetip status shows the current status of Mousetip.

Enjoy!
-- Cirk

3.2.1
  • Made code more robust to attempted use on tooltip enabled frames without names, such as Elkano's BuffBars (thanks Vilkku)
  • Additional robustness changes for bad calling parameters and minor debug code cleanup
  • Fixed minor bug in order of names reported when using /mousetip set <frame1> as <frame2> option
  • Changed version string to 3.2.1.

3.2.0
  • Fixed a minor bug in the confirmation message shown when setting a frame to use another frame as its anchor.
  • Changed version string to 3.2.0.

3.1.0
  • Fixed a bug where /mousetip id would error if the hovered-over frame had no name.
  • Added an entry for Blizzard's interface options screen that shows a list of the slash commands, tidied up the help text, removed the normal addon "loaded" announcement in chat.
  • Changed version string to 3.1.0.

3.0.2
  • Greatly improved unit identification and handling - no more stuck tooltips!
  • Show tapped status before dead status (i.e., for on corpses)
  • Improved code efficiency for coloring unit names
  • Fixed bug where mouseover target's target's health wasn't being updated
  • Improved recognition of when the tooltip is no longer still valid
  • Fixed unexpected fadeout problem
  • Added a workaround for the problem of not recognizing frames that pretend to be the world frame but aren't (e.g., minimap zoom buttons)
  • Changed version string to 3.0.2
  • Reduced background color update delays to 0.2 second
  • Removed checking for UPDATE_MOUSEOVER_UNIT (this is now implicit with unit updates).

3.0.1
  • Fix issue that arises when logging in on a newly created character or after reinstalling WoW due to client messages arriving in unexpected order.
  • Changed version string to v3.0.1.

3.0.0
  • Added the option to show your characters standing next to each recognized faction in the tooltip.
  • Added default location for the FocusFrame
  • Added a scaling control suppression feature (needed by Targetz)
  • Bug fix for some tooltip alignment cases that weren't being handled correctly
  • Various changes for version 3.0 compatibility
  • Changed version string to v3.0.0.

2.3.0
  • Mousetip will save the itemref tooltip location on a per character basis to replace Blizzard's new mechanism for this (which is a bit broken).
  • Added hooking of the ValidateFramePosition function so we can restore scaling while it calculates frame positions (since it doesn't do this itself)
  • Save border color as well as background color when Mousetip changes those parameters for a tooltip.
  • Added use of an anchorTime field to the tooltip to allow Mousetip to identify when a tooltip is shown long after it is anchored and compensate for the normal lack of fading in this case (e.g., corpses).
  • Made Mousetip a little more robust to bad data passed to tooltip handlers from other addons.
  • Provide a Mousetip.SetTooltipColorForUnit function to allow other addons to have their tooltip colors updated based on a specific unit the same way that Mousetip normally does itself (now used by Targetz for example).
  • The /mousetip list command now shows all its entries in alphabetical order of the button names.
  • Miscellaneous code cleanups and rearranging (all functions contained in the Mousetip global now).

2.2.0
  • Modified logout code to only update settings if the player had actually logged in properly (fixes a bug in losing user settings)
  • Avoid calling scaling code in other (known) addons when they haven't fully initialized yet.

2.1.0
  • First release on Wowinterface.com
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Unread 05-30-07, 12:41 AM  
Nesquick
A Murloc Raider

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OMG

FINALLY! THX
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Unread 06-01-07, 01:02 PM  
Grohtezk
A Kobold Labourer

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Classcolors

Can you add the function to colr the classnames in the tooltip?
I loved the Target of Target inside the tooltip in tipbuddy. Can you add an option for taht, too?

Great addon!
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Unread 06-01-07, 11:23 PM  
Aethra
A Deviate Faerie Dragon
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Love it! Thank you much. The GUI is great.
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Unread 06-03-07, 03:36 AM  
Krazqi
A Kobold Labourer

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I love this mod...thanks
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Unread 06-19-07, 01:28 PM  
Pyre
A Kobold Labourer

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I hope I'm not missing something simple. I can't seem to get configuration changes to Mousetip saved. Every time I change characters or even log back in to the same one, the settings are back to the defaults, and I have to reconfigure it.

Is there a way to save settings, either globally or per character?
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Unread 08-20-07, 09:27 AM  
rakkarage
A Deviate Faerie Dragon
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Originally posted by Pyre
I hope I'm not missing something simple. I can't seem to get configuration changes to Mousetip saved. Every time I change characters or even log back in to the same one, the settings are back to the defaults, and I have to reconfigure it.

Is there a way to save settings, either globally or per character?
i have the same problem... strange that no one else seems to? we must be doing something wrong
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Unread 09-27-07, 07:30 PM  
Cirk
A Cobalt Mageweaver
 
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One of the changes I made to 2.2.0 may fix the "not saving settings" problem for you Pyre and Rakkarage. (It was the only thing in the code that I could see that could possibly lose your user settings, so hopefully it does the job for you).

-- Cirk
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Unread 09-28-07, 07:04 AM  
mauroxx
A Kobold Labourer

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can you add the feature

"show tooltip only if key pressed"

IE: i press ALT+mousover to show the tooltip, that would be the best addon ever created~

Thanks
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Unread 10-06-07, 11:54 PM  
Jesamyn
<This Space for Rent>
 
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I've been a long-time user of TinyTip, but it's not quite working right after the last patch. I tried several tooltip mods before stumbling onto this one. We have a winner! I appreciate being able to color the background and set positions for different types of tooltips. While it's not just like TinyTip, the feature set covers my needs. Nice work!
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Unread 11-12-07, 07:57 PM  
devfool
A Murloc Raider

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Re: Classcolors

Originally posted by Grohtezk
Can you add the function to colr the classnames in the tooltip?
I loved the Target of Target inside the tooltip in tipbuddy. Can you add an option for taht, too?

Great addon!
same request
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Unread 11-13-07, 06:35 AM  
Cirk
A Cobalt Mageweaver
 
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Re: Re: Classcolors

Originally posted by devfool
same request
I'll keep the class colors on my to-add-when-I-get-around-to-it list, but I probably won't add the target-of-target inside the tooltip (although you never know )
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Unread 11-14-07, 01:14 PM  
rakkarage
A Deviate Faerie Dragon
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frame position?

i cant figure out how to set frame positions...

i have bottom right and bottom left toolbars enabled and for both of those by default the tooltips show up right beside the button... but for the main toolbar right underneath bottom left toolbar the tooltips show at the anchor point in bottom right of screen? how can i make the tooltips for the main bar act like the other and display right next to the button? thanks
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Unread 11-14-07, 01:17 PM  
rakkarage
A Deviate Faerie Dragon
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ghost tips

it seems the only time the tooltips remain is when the corpse is skinnable... maybe this was a feature
Last edited by rakkarage : 11-17-07 at 01:41 PM.
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Unread 11-19-07, 03:56 PM  
AllenR
A Murloc Raider

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2 small bugs to report.

1. It doesn't work correctly with the X-Perl frames. When you hover over a character frame, the tooltip doesn't appear on the cursor. It stays where it does on the default UI.

2. Even though I set the frame to fade out to 0%, it still fades out when you hover over ore viens, herbs and quest items to pick up off the ground.
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Unread 11-20-07, 03:05 AM  
Cirk
A Cobalt Mageweaver
 
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Originally posted by AllenR
1. It doesn't work correctly with the X-Perl frames. When you hover over a character frame, the tooltip doesn't appear on the cursor. It stays where it does on the default UI.

2. Even though I set the frame to fade out to 0%, it still fades out when you hover over ore viens, herbs and quest items to pick up off the ground.
I've not used X-Perl AllenR, so there are two possibilities there: (i) that you just need to setup the positions for the various X-Perl frames (via the /mousetip set slash commands - see the example in the description), or (ii) that X-Perl doesn't use the default tooltip anchor mechanism but instead uses its own, and Mousetip can't reposition those (although I have plans to add that feature when I have time).

In regards to the second point, unfortunately for world objects (mailboxes, corpses, ore veins, etc.) the fade operation is handled directly by the client engine, and doesn't go via the LUA libraries, meaning that Mousetip can't intercept it to change the fade times. (Ideally Blizz will give us control of this, but they haven't yet - I'll add it to the current suggestions list).

Cheers
-- Cirk
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