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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,093
Favorites:1,231
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10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 06-27-09, 12:38 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Two more tag request: Icon to show if unit is in combat or not, especially in the player frame. And also a tag to show if target is tapped or not (grey-ish name if tapped, red if not.)
Last edited by Skylinee : 06-27-09 at 12:50 PM.
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Unread 06-27-09, 12:34 PM  
burtonag
A Kobold Labourer

Forum posts: 0
File comments: 19
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Is it possible to make a [smarthp] tag, that condenses big numbers and shows absolutes when >100k health? Something like:


Boss X has 23 million HP

23m/23m - 5m/23m - 900k/23m - 99000/23m


This would be awesome if it could be made.
I would love that as well.
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Unread 06-27-09, 12:23 PM  
picachu
A Kobold Labourer
 
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Forum posts: 0
File comments: 35
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At login i get following error (latest SUF as of today):

Code:
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:398: Usage: <unnamed>:SetHeight(height)
Count: 1

Call Stack:
(tail call): ?
[C]: ?
[C]: in function `SetHeight'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:398: in function `PositionIndicators'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:84: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:176: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:395: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:257>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:407: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:670: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:170: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:396: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:391>
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Unread 06-27-09, 11:58 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

Well with this latest version I gladly made the another switch from agUF to sUF. I love the newest version, although I miss the layout system. I was just wondering if there was a way to add aggro border like agUF has. Currently highlight-on-aggro hurts my eyes, it's really bright. Just a border would suffice :]

I also noticed that when you try to edit clip size in the general tab, it affects player frames a lot more than target frames. This irks me very much x_x. Just wondering if its a bug.

Thanks!
Last edited by Politig : 06-27-09 at 12:09 PM.
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Unread 06-27-09, 11:23 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
r20090627 upon entering WSG:


[2009/06/27 19:21:43-2711-x2]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---


[2009/06/27 19:21:43-2711-x4]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---

[2009/06/27 19:21:43-2711-x8]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---





Btw, i'll love you long time when you manage to cook up that tag for me. Thanks.
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Unread 06-27-09, 05:04 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It could be made, but you really should just be using absolute or abbreviated values don't have time to write a tag to do that right now later I might.
Last edited by Shadowed : 06-27-09 at 05:04 AM.
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Unread 06-27-09, 04:52 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Is it possible to make a [smarthp] tag, that condenses big numbers and shows absolutes when >100k health? Something like:


Boss X has 23 million HP

23m/23m - 5m/23m - 900k/23m - 99000/23m


This would be awesome if it could be made.
Last edited by Skylinee : 06-27-09 at 04:55 AM.
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Unread 06-27-09, 04:28 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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Thanks alot.
Last edited by Skylinee : 06-27-09 at 04:30 AM.
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Unread 06-27-09, 04:19 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
That's for adding new tags not editing what text uses what tag, look under Units -> <unit> -> Text
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Unread 06-27-09, 04:06 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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Ok, so how exactly do i use these tags? When i click them, there's some code i need to fill in before i can click accept. I've been reading the tag documentation, but it seems to only describe how to create tags, not use them.
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Unread 06-27-09, 03:57 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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Originally posted by Shadowed
Read the tag descriptions they do describe what they do exactly

You want to use [perhp] for health percentages and [absmaxhp] to show current/max absolute health values. [perpp] and [absmaxpp] are the same but for power instead of health.
Ah thanks, i've never been using tag systems. Will try now.
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Unread 06-27-09, 03:35 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Read the tag descriptions they do describe what they do exactly

You want to use [perhp] for health percentages and [absmaxhp] to show current/max absolute health values. [perpp] and [absmaxpp] are the same but for power instead of health.
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Unread 06-27-09, 02:24 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Ok, deleted my old savedvars and got my raid frames to finally behave correctly. There seems to be alot of Frame Snapping issues though, it's hard to move frames to the outer part of the screen edges for example. And also a feature request: I really need to see percentages on the healthbar for the target bars. As i'm a hunter, i need to know when to use Kill Shot for example. Also, seeing the full HP numbers instead of the condensed versions would also be nice (13500 instead of 13.5k for example). Thanks for your work, finally replacing Xperl.


In short, i want it to look alot like this if possible:


http://bildr.no/view/439747
Last edited by Skylinee : 06-27-09 at 02:32 AM.
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Unread 06-26-09, 11:33 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Next push I will be adding something I've wanted to for a while which is the ability to make any bar go above or below the portrait and use the entire frame, an example of this is http://img196.imageshack.us/img196/6382/examplee.png

This can be enabled by going into the "Widget size" tab and enabling the full size option for a bar.

As I'm rewriting the positioning code, you might see a slight difference in the edges of the unit frames, if you do notice this then get me a screenshot of it happening and a basic description of what it should have been before and I'll correct it.
Last edited by Shadowed : 06-26-09 at 11:34 PM.
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Unread 06-26-09, 01:06 PM  
Shadowed
...
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Change the column spacing option then. Will look into the target issue later.
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